Rivals of Aether

Rivals of Aether

Cofagrigus
Showing 1-10 of 10 entries
Update: 26 Sep, 2023 @ 2:31pm

v1.9 - a little disjoint as a treat

=AESTHETIC=
-FSpecial Throw made more visually distinct from the Release (whiff)
-FSpecial release now sets the grabbed player's hurt sprite to Spinhurt

=BALANCE=
-Idle hurtbox size reduced from 86 x 76 to 70 x 72
-Jab, FTilt, UTilt, DTilt, DAttack, NAir, FAir, UAir, FStrong, UStrong, and FSpecial all have more disjointed hurtboxes on their active frames

-UStrong hurtbox disjoint gets an extra note here because it turns it back into an evasive tool
-DAttack endlag reduced from 18 to 12
-USpecial projectile lifetime increased from 50 to 80
-FSpecial release KB scaling increased from 0.1 to 0.3
-FSpecial dragging hitbox angle changed from 90 to 270 (this only affected gameplay outside 1v1s, its mostly just so the grabbed player will use their downhurt anim)

Update: 28 Jul, 2023 @ 10:11pm

v1.8 - Get corporealized, idiot!!!!!!!!!!!

=AESTHETIC=
-Added special taunt for the "Rainbow Sand" alt
-Re-added the fancy FSpecial display for the "FSpecial Info" cheat
-Updated Munophone tips to reflect changes

=BALANCE=
-COFAGRIGUS'S HANDS ARE NOW TANGIBLE! This applies to EVERY hurtbox
-Idle hurtbox size increased (Pratfall, airdodge, and parry have smaller hitboxes still due to their visual size)

-Jab no longer flinches
-DAttack endlag increased from 12 to 18
-FStrong sourspot hitbox active time reduced from 8 to 4 (effectively removes it having a late hit, now only has a sourspot)
-Reducded minimum FSpecial time from 30 to 10
-FSpecial release KB adjusted from 6 BKB, 0.45 scaling to 9 BKB, 0.1 scaling
-FSpecial release now has a hitstun multiplier of 0.6x (the release is supposed to be like a whiff, and should feel more like it)
-FSpecial time now only runs down after slamming (this was how its supposed to work? idk if it never did or always did until getting bugged)
-FSpecial now uses the release hitbox instead of the throw when hitting a ledge
-USpecial projectile lifetime reduced from 100 to 50

=FIXES=
-Fixed info displaying for "FSpecial Info" cheat being commented out
-Rainbow shader now applies to projectiles
-Fixed some leftover grey on first frame of DAttack hands
-Fixed taunt hurtbox using asset_get and not sprite_get
-Fixed certain long patchnotes being cut off in the Munophone

Update: 18 Mar, 2023 @ 10:41pm

v1.7 - MinorChanges and Mummy Fixes

=AESTHETIC=
-Hit effect for Mummy damage is now layered behind players
-Added 1.6 changes to the Munophone patch list (i forgor)
-Renamed a couple alts

=BALANCE=
-Mummy damage no longer applies on whiff, and is instead applied at the start of attacks
-Removed floor hurtbox when charging DStrong again (it's funny and i wanna)
-DTilt startup increased from 8 to 10

=BUGS/FIXES=
-Fixed Mummy not properly applying damage when attacking to fast by scrapping the whiff system entirely xoxo
-Fixed Mummy only transferring back to Cofagrigus if it had been hit by a reflected NSpecial
-Mummy is now only removed on the first frame of dying, to prevent loud interactions with lingering Ominous Wind

Update: 13 Mar, 2023 @ 8:25pm

v1.6 - Tiny Compatability Update

-AESTHETIC-
-Updated the compatibility list in the Munophone's "About Cofagrigus"
-Fixed messed up Miiverse compatability sprite

Update: 12 Mar, 2023 @ 1:05pm

v1.5 - HUGE OVERDUE POLISH UPDATE

-AESTHETIC-
-Idle, BAir, USpecial, and DStrong animations overhauled
-Added more frames to jump and doublejump animations
-DAttack, UTilt, NAir, FAir, and UStrong animations tweaked to be smoother
-FSpecial visuals given 300 gallons of flair
-DSpecial now has a custom galaxy effect any time the strong version is landed (regardless of %)
-Added secret when holding taunt during DStrong startup
-Added custom hit particles to BAir, DStrong, NSpecial, and DSpecial
-Updated CSS
-Improved outline/void colour shades on alts
-Air FSpecial now uses the sprites I made for it (oops)
-Slightly tweaked large custom hfx to have a nicer circle on the last frame
-Added extra floor scraping sound to FSpecial
-Added extra windier sound to USpecial
-Added extra sound when hitting the void hitbox on DStrong
-Mummy now plays a hit effect when damaging a player
-Second to last frame of jump no longer plays after an aerial
-Slightly reduced walk animation speed
-Updated Munophone to reflect mechanical changes
-Added Swirly Dirly cheat to Munophone
-Added more Miiverse posts
-Added Regina Mario compatability
-Removed Agent N & Toon Link compatability

-BALANCE-
-Jab now has forced flinch
-FTilt angle adjusted from 45 to 40
-FAir landing lag reduced from 14 to 8
-NAir landing lag reduced from 12 to 8
-DAir landing lag reduced from 16 to 10
-BAir landing lag reduced from 7 to 6
-BAir multihit width increased from 55 to 65
-BAir multihit height increased from 60 to 90
-BAir launcher width increased from 55 to 75
-BAir launcher height increased from 85 to 110
-BAir startup increased from 6 to 9
-FStrong sweetspot scaling reduced from 0.8 to 0.7
-DStrong can now be slightly moved left and right while charging (and I mean slightly don't worry lol)
-DStrong hitbox lifetimes increased from 3 to 6
-DStrong body hitbox width increased from 10 to 40
-DStrong body hitbox height increased from 100 to 110
-DStrong void hitbox width increased from 105 to 150
-DStrong void hitbox height decreased from 105 to 55 (This should make landing each seperate angle easier)
-DTilt width increased from 160 to 180 to better match the animation and be better at long range poking
-UTilt active window frames decreased from 8 to 6
-FSpecial base duration reduced from 30 to 10
-FSpecial duration scaling reduced
-FSpecial release no longer refreshes airdodge, walljump, and doublejumps on grabbed players
-DSpecial will now kick Cofagrigus out of fastfall (offstage kills will be much cooler now)

-BUGS/FIXES-
-USpecial now only spawns a wind projectile every third frame (this should improve performance on toasters)
-Updated intro animation code to not replay if Cofagrigus is set to respawn state (eg. boss intros)
-UStrong sweetspot now uses large hit effect
-NSpecial now loses it's charge when Cofagrigus dies
-Mummy status recoded. Mummy should now transfer between any player in a match, and be properly removed with parries and deaths.
(Note: Only melee attacks that put players in hitstun will work for non-Cofagrigus players! Only Cofagrigus gets projectile priviledge)
-Mummy timer now fully stalls when attacking (rather than still ticking down but not removing the effect until out of attack state)
-Mummy damage taken when attacking is now attributed to the player that inflicted the status
-Mummy effect is now properly removed when either the curser or cursee dies

Update: 13 May, 2022 @ 9:35pm

v1.4 - the whoops and walk update

-Walking animation now has more animnation frames (as a treat <:)

-Shader code wasn't updated to reflect new shader slot order, resulting in some weird issues

Update: 8 May, 2022 @ 7:29pm

v1.3 - I forgot the munophone

-she forgot the munophone

Update: 8 May, 2022 @ 7:16pm

v1.2 - idfk its an update woaw

-Offscreen icon now appears properly
-Highlights on offscreen icon and platform now recolour with alts
-First colour slot changed from yellow to purple (This affects dust and default hit effects)
-USpecial wind now rotates to match Cofa's trajectory
-USpecial now has an extra tornado effect when starting the upward boost
-FStrong now has swipe sound effect

-NSpecial projectile liftimes changed from 30-56-128 to 24-48-72 (Lifetimes now evenly use the same lifetime multiplied by the projectile count)
-FSpecial now only grabs opponents who have been inflicted with Mummy for more than one frame (This prevents a Cofagrigus with Mummy from landing FSpecial, applying the curse, and immediately allowing the grab to connect)
-USpecial wind is no longer able to be parried
-USpecial wind is no longer able to be reflected

-DTaunt music is now stopped when hitting Cofagrigus
-Added !hitpause to DTaunt music
-Mummy code now runs on opponents regardless of if Cofagrigus is the inflictor (should prevent stuff like dying not removing the effect)

Update: 8 Apr, 2022 @ 7:50pm

v1.1 - ok fine heres your damn hotpotato mechanic

-Updated Munophone to reflect new Mummy mechanics
-Removed even more leftover debug text

-Mummy is no longer inflicted when hitting Cofagrigus
-Mummy is now inflicted when landing any physical move while under its effects
-Removed curse grace period for opponents
-Reflected NSpecial no longer inflicts Mummy for twice the length for Cofagrigus
-Landing DSpecial on a cursed opponent will now remove Mummy

Update: 8 Apr, 2022 @ 1:11pm

v1.0 - Changes from the Jam Build

AESTHETIC
-Removed light grey outline from hands on all sprites
-Removed cyan pixels on CSS
-Added select sound
-Eyes no longer close during regular landing, only during landing lag
-Altered hit effects on DStrong
-Altered Treasure alt to resemble Shiny Yamask (Try using this alt with the Yamask buddy!)
-Altered CSS and offscreen icons to be more consistent with the mask on Cofagrigus's respawn platform
-Fixed FStrong and NAir not recolouring properly with alts
-Fixed left facing Hex effect not recolouring properly with alts
-Fixed large custom hit effect not recolouring properly with alts
-Added crawling (thanks Robot)
-Added compatability for The Chosen One, Feri, Agent N, Hikaru, Rat, Pokemon Stadium, Trial/Killing Grounds, Last Resort, Mt. Dedede, Soulbound Conflict, and Dialogue Buddy.
-Added 4th Miiverse post
-Improved writing and fixed mistakes on several Munophone tips
-Updated Munophone to reflect gameplay changes
-Added Robot and V Force to Munophone credits
-Added Infinicurse and Special Access cheats
-FSpecial debug info is now activated via cheat
-Waveland now uses Shovel Knight's waveland sound effect instead of Kragg's

BALANCE
-Adjusted Mummy effect, when gaining Mummy from landing an attack there is now a period before the whiff = damage takes effect. FSpecial and DSpecial will treat this state as a normal Mummy curse. The timer is reset on every subsequent hit on Cofagrigus, but will not revert to the pre-curse state once the curse fully takes effect.
-Mummy effect now applies to Cofagrigus when NSpecial is reflected, and will last twice as long.
-Mummy does 1% instead of 2%, thank you Lemons and your broke ass Github for overwriting that on the jam version :moyai:

-Knockback adjustment increased from 1.0 to 1.15

-DAttack BKB increased from 7 to 8
-DAttack angle changed from 361 to 50
-DAttack endlag window friction changed from 0.3 to 0.6
-DAttack HSpeed reduced from 8 to 7

-Added weak grounded hitbox to UStrong

-Increased DStrong startup frames from 20 to 24 frames
-Increased DStrong endlag frames from 10 to 20 frames
-Reduced DStrong hitbox frames from 5 to 3 frames
-Reduced DStrong middle hitbox size from 30 to 20
-Reduced DStrong outer hitbox size from 115 to 105
-fine i added the stupid 1 pixel tall hurtbox

-Reduced FStrong sourspot hitbox width from 150 to 130

-FAir second hitbox now extends lower to hopefully more consistently hit grounded opponents
-FAir angles adjusted from 30 to 45
-FAir landing lag increased from 10 to 14
-FAir ending lag increased from 12 to 15

-DAir sweetspot scaling nerfed from 1 to 0.8
-DAir sourspot BKB nerfed from 6 to 4

-Adjusted some speed clamp stuff with parried NSpecial
-NSpecial sprites (and hurtbox) moved upward
-NSpecial projectiles moved upward, so fully charged no longer dips into the floor
-NSpecial orbs are now destroyed when hitting walls/floors

-FSpecial now automatically throws the opponent when reaching ledge
-FSpecial canceling now scales
-FSpecial uncursed hitbox BKB changed from 6 to 8 for better use as a combo starter
-FSpecial uncursed hitbox scaling changed from 0.3 to 0.1 for better use as a combo starter
-FSpecial can now only cancelled after frame 5 of the falling window

-USpecial Wind no longer destroys projectiles
-USpecial Wind now only creates a hit effect when inflicting Mummy
-USpecial Wind now has knockback set at 0 instead of no knockback set at all
-USpecial Wind now has polite hitstun (this and the 0 KB should hopefully reduce jank with cancelled attacks)

-DSpecial cursed hitbox BKB buffed from 8 to 10
-DSpecial uncursed hitbox BKB buffed from 6 to 7
-DSpecial uncursed hitbox scaling buffed from 0.4 to 0.5
-DSpecial angle adjusted from 361 to 40
-DSpecial is no longer untechable
-DSpecial only now has 12 frames of endlag when hitting an uncursed opponent

BUGS
-Strong taunts no longer retains effect when taunt is released
-Fixed random scripts being in the attack folder and causing issues, thanks again Lemons
-FSpecial no longer attempts to grab opponents with Super Armour
-Removed some uncommented debug text
-DSpecial being techable fixes the sticky ledge bug