Rivals of Aether

Rivals of Aether

Cofagrigus
31 Comments
LeandroZ8 7 Dec, 2024 @ 5:27am 
Like what characters? :0
Flophawk  [author] 6 Dec, 2024 @ 9:01pm 
very eventually i have a lot of characters to make that havent been in the game once lol
LeandroZ8 6 Dec, 2024 @ 4:08am 
Oooh, I guess you'll re work it?
Flophawk  [author] 1 Dec, 2024 @ 5:45pm 
rushed animations cuz it was a jam character,ontop the fact i made it 3 years ago and could do a way better job now
LeandroZ8 30 Nov, 2024 @ 5:16pm 
Why is that?
Flophawk  [author] 30 Nov, 2024 @ 4:21pm 
id make a cofagrigus DE before id make runerigus, im honestly not super happy with this one anymore lol
LeandroZ8 30 Nov, 2024 @ 8:30am 
Hey, would you try to make a Runerigus mod? I think it would be fun to use, with a more erratic kind of moves.
Flophawk  [author] 26 Aug, 2024 @ 1:32pm 
thats fair, the hurtbox is already huge right now tho it really would not need a nerf lol

also yea moreso meant a heavy playstyle with the big slow attacks, ill up the kba next patch :FriendlyFrog:
BasedNameHere 26 Aug, 2024 @ 1:25pm 
While I absolutely love this character, I find it weird that he's meant to be a heavyweight and yet isn't. His knockback adjustment is 1, which is the same as Clairen, Zetterburn, Orcane, Forsburn, Mollo, and Olympia. This just means he dies way earlier than Sylvanos, Shovel Knight, Kragg, Elliana, Etalus, and Hodan (the heavyweights). I feel like he should have a lower knockback adjustment, and maybe a slightly wider hitbox to be generous.
So, my only real gripe is false advertising. Other than that, this character is solid. Their huge attacks are heavily balanced out by their terrible frame data, so I'd say they're pretty good.
Flophawk  [author] 26 Sep, 2023 @ 6:34pm 
considering fspecial release is supposed to be a bad thing the timer being so lenient that youd basically never see it was really bad gjshgsfj
GaibonSlogra 26 Sep, 2023 @ 5:32pm 
Thanks for replying so quickly! Sorry to hear about the trouble with getting them legalised, I know some pals found them a big issue in some matchups.

Totally fair re fspecial. Honestly I think it was more personal preference than anything, not used to the re-press. The animation difference being made more clear is super appreciated.

The midgrounds for the hurtboxes/uspecial sound good! I'll try out the new patch and see how they play. Thank you dude. \m/
Flophawk  [author] 26 Sep, 2023 @ 12:08pm 
Context was me trying to get this character legal, and the prior consensus was "this character is Not Okay"
The new consensus is "yea this character is really bad" gsfjhsfgjsgf so ya ill take a look at some stuff, because i rarely play cofa anymore

What i will say is fspecial is fine, youre supposed to press the button for the throw since the release IS intended to be a whiff, and the throw itself is entirely unchanged so idk why you're saying it is.

The throw v release animation IS also different, but I can make it more noticable for gameplay speed (the anims were very rushed on this funky guy so yea)

I'm thinking of putting USpecial inbetween how long it lasted before, and giving the hands the normal amount of disjoint since that was overtuned as a hotfix. Idle hurtbox and DAttack ill have to look into a bit more but I'm also thinking an inbetween of now and how they were before
GaibonSlogra 25 Sep, 2023 @ 11:44pm 
cont.

You can no longer threaten space effectively, combo as effectively, apply Mummy reliably or capitalise on Mummy reliably. Any one or two of these changes could have been effective to balance the character, but applying them all at the same time has made one of my favourite chars feel miserable to play against friends.

Ultimately, you decide how to balance your character, but please revert or adjust some of these changes.
GaibonSlogra 25 Sep, 2023 @ 11:44pm 
I forgot to say this a few months ago, but holy moly you did not have to go so hard with the nerfs.

- Bigger idle hurtboxes means you're easier combo fodder
- No/negative disjoint on ftilt, dtilt and fair means you have no real pokes and poor anti-airs
- Increased dattack endlag makes combos out of it a lot harder, especially against high airspeed opponents
- The various changes to fspecial really suck. The release is fine I guess, but the throw is just gutted. Shorter drag duration means you see the release more often, the release is far more punishing, there's no difference in animation, and the lack of scaling on the throw means you can't set up ledgeguard/offstage chases with it as effectively at high percents. All this on a move that, because of its new hurtbox, trades far too often, especially given that you still require Mummy setup.
- Uspecial is no longer a reliable Mummy-setting option, leaving nspecial the only safe choice.

cont.
Consarn 5 Aug, 2023 @ 6:34pm 
i can't believe "trevenant" is misspelled, worst mod since brutal doom, unplayable, still had The Fun
404_coffee.exe 18 Mar, 2023 @ 4:44am 
I bet he is gonna be spooky
GaibonSlogra 12 Mar, 2023 @ 7:56pm 
whoa, a lotta polish changes for one of my favourite characters! can't wait to try em out!
Flophawk  [author] 22 Nov, 2022 @ 2:56pm 
theres a list in the munophone! at the bottom of patches there should be "about cofagrigus" with extended credits and a compat list
tyfish111 21 Nov, 2022 @ 3:00pm 
what are it's compatibilitys?
Xion Toshiro 12 Oct, 2022 @ 9:19am 
In cursed lands; you no collect item;
Item collects you!
Flophawk  [author] 30 Aug, 2022 @ 8:15pm 
have you considered crying about it
Scribe 30 Aug, 2022 @ 2:37pm 
ok so this character
-is a heavyweight so lives forever
-has massive disjoint on fast moves
-floaty air movement and jump cancelling for easy combos
-zoning tools that also kill

and the weaknesses are supposed to be??????????
please nerf this character because as of now its one of the most annoying things ive ever had the displeasure of fighting

again more endlag across the board, smaller hitboxes on uair and ftilt, and also add more sound effects to dstrong, bair, and ESPECIALLY nspecial. nspecial has 0 audio feedback for creating it which is really bad. The sound design is a little iffy in general with generic swipes for clearly psychic attacks, but those are the main offenders. Also note that DSpecial literally has no hurtbox on it, absolutely fix that one like it literally reverts to the X placeholder sprite. And PLEASE make the character lighter, midweight at the VERY least

as for myself uhhh something something skill issue adapt
Coralanturn 13 Jun, 2022 @ 5:20pm 
this is one of my favorite pokemon and you made them so cool. Thank you so much!
jelly bean 9 May, 2022 @ 9:45am 
Really cool character :steamthumbsup:. I feel like USpecial could use lower detail art though, currently it has a tendency to cause low fps and just looks out of place imo.
Ridlay 4 May, 2022 @ 1:12pm 
Sick character. Although I checked the in game character description to see what the curse did at first and...man. Well played hahaha.
Warzard 19 Apr, 2022 @ 9:15pm 
Color 19 crashed my game I went from 21 20 then it crashed
Toki 9 Apr, 2022 @ 11:39am 
Yes Up Strong into Side Special with Curse is a 1 shot at 60% for the characters I've tested it on lol.
Toki 9 Apr, 2022 @ 11:34am 
Up Strong doesn't inflict Mummy Curse like the phone says. I can kinda see why it should because Up Strong into Side Special is a potential suicide kill but yeah.
V_Force 9 Apr, 2022 @ 10:42am 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
MY POWERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Jetie 8 Apr, 2022 @ 4:54pm 
No longer honest mid-tier :steamsad::steamsad::steamsad::steamsad::steamsad::steamsad:
TheSmashWaffle #savetf2 8 Apr, 2022 @ 4:45pm 
Coffee Grievous