Conan Exiles

Conan Exiles

IMMERSIVE WARRIORS
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Update: 5 Jun, 2024 @ 1:41am

Fixed the NPC on kneel animation triggering
Should no longer trigger if Finisher option is off

Update: 21 May, 2024 @ 1:41pm

Fixed the NPC on knee animation triggering too quickly

Update: 21 May, 2024 @ 6:58am

Simple fix for bug that could lead to impossibility to jump, dodge and sprint during combat.

A fix was already present, but not correctly replicated for multiplayer.
It is now fixed, so if this situation happens, you can use the catch breath button available in the vanilla emote menu.
I'll make this fix more smoothless at next update.

Update: 10 May, 2024 @ 6:47am

Quick update to fix some annoying bugs

Another update is coming this week-end

I will now focus on bug and improving the UI and language support

Reviewed the workout feature:
*Player should no longer fall underground
*Use the workout button to start/stop the workout session. The longer you practice, the more xp you get (limited to 200 xp maximum)

Fixed the finisher bugs (invisibility, non aggro

Update: 5 May, 2024 @ 4:35pm

*Fixed AGAIN the absence of agression from thralls after performing a finisher

*Fixed the French voice lines being triggered instead of the German ones for female main character during combat

Added German voice lines for finishers (female character)

Added* some sfx and visual effect for better transition between finishers sequences

Let me know of any bug

Update: 3 May, 2024 @ 10:44am

*Reduced the trigger change to launch the Finisher sequence on human thralls (was set to high by mistake)

*Added a button to remove the finishable voice notification

*Fixed the absence of agression from thralls after performing a finisher

Let me know of any bug

Update: 3 May, 2024 @ 1:06am

*Finishers should now be working for multiplayer. The Finish Him/Her state can be triggered each time an NPC HP has below 30% left with a trigger chance of 30%
(will add an execution restriction based on the number of NPCs around instead of a trigger chance later on)

*Added NPC counter finisher feature:
NPCs have a 10% chance to counter your finisher while their are in Finish Her/Him stte (will add more finishers variants later on)

Fixed the visible weapon when reading finisher grimoires


*Fixed the walk speed mode for all sorts of NPC. They can now follower main character at walk speed thanks to the usual button.

Update: 29 Apr, 2024 @ 10:39am

*No more flying weapons during finishers
*Added 5 Sword Finishers
*Fix the audio issue: Some voice lines should be triggered less frequently (spotting, fighting, pain)
*Added some sfx and visual effect during finishers (damaged clothes, pain and taunt voice lines, dramatic jingle, cross sword impact)
*Added intro anims and voice lines before finisher execution

My next goal is to make the finisher compatible in multiplayer session.

Thank for your patience and enjoy

Update: 25 Apr, 2024 @ 12:41am

Simple update to Chapter 4

Since last december, I could not test the mod within the dev kit environment, meaning I could not easily add improvements.

Now that this bug has been fixed, I can finally continue on improving this mod.

I over simplfied the finisher system as I cannot easily take advantage of the fatility system recently introduced by the devs

For now, the camera problem is solved after the finisher, but it is only working in solo.

Also the small campefire invisibility has been fixed

Thank you for your patience and enjoy

Update: 22 Jan, 2024 @ 11:42am

Updated to the latest chapter