VTOL VR

VTOL VR

Fatal Skies: Sword of Deception
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Update: 13 Apr, 2023 @ 8:04pm

Not a public build.
v0.9.8

|| Livery Update ||
>> Added custom livery for all campaign missions.

// Campaign Missions
- 00 “READ ME”
>> Added READ ME mission. Has additional info in the briefing slides.

- 06 “Breach of Contract
>> Temporary bug workaround: boats meant to spawn later are spawned immediately so they can move.

// Standalone Missions
- LFE “Bottom Gun: Reserves”
>> Added OST.
>> Mission will now complete after all fighters are destroyed and players have moved slightly west.

Update: 7 Apr, 2023 @ 6:34pm

Not a public build.
v0.9.7b

// Story Missions
>> Lowered volume of ASTURIA during briefing.
>> Added missing briefing audio files into the campaign folder.

// Standalone MIssions
- LFE “Formula Launch: Avalon Circuit”
>> Added spectator aircrafts.

LFE “Hydra Liberation”
>> Switched half of F/A-26s into T-55s.

Update: 2 Apr, 2023 @ 8:20pm

Not a public build.
v0.9.7a

// Standalone Missions
- LFE “Formula Launch: Avalon Circuit”
>> Lowered volume of OST.

- LFE “Bottom Gun: Reserves"
>> Added weapon recommendations for the rest of Zulu flight.

Update: 2 Apr, 2023 @ 7:18pm

Not a public build.
v0.9.7

|| The OST Update ||
>> Added original music to all campaign missions.

// Story Campaign
- All Missions
>> Added flight emblems to ending briefing slides.
>> Replaced text-to-speech of TREMOR and SENTRY with VO.

- 01 “Lawless Seas”
>> Changed logic for spawning 2nd and 3rd wave to be more reliable.
>> Changed enemy spawning location to be set before waves spawn.

- 02 “Enemy of my Enemy”
>> Moved spawn of flanking units to be closer to reduce lull time.

- 03 “Return to Sender”
>> Removed defense planes at base. Planes were unintended support at later waves.
>> Edited BRAVO VO to sound more natural.

- 04 “Midnight Strike”
>> QRF spawns when players are in proximity of hangars. Force spawn after 3 min.
>> Spawned QRF fighters closer to reduce lull time.
>> Changed logic for “hiding” so players who exit the hangars are targeted by the fighters again.
>> Added forward respawn when “Hide in Hangar” objective begins.
>> Updated sequence for whether or not players are “hidden”.

- 05 “Hornet’s Nest”
>> Replaced MAYARI’s VO.
>> Wave 0 spawns with player proximity instead of in a timer.

- 06 “Breach of Contract”
>> Added additional ASTURIA line.
>> Added additional AWACS line.

- 08 “Diplomatic Immunity”
>> Adjusted timing of sound effects.
>> Changed path and spawn of intercepting vehicles at the airbase.
>> Made the pop-up SAM site more visible to radar.
>> Added additional CALIBURN lines.
>> Added additional AWACS lines.

- 09 “Repossession”
>> Changed Tremor’s target priorities during carrier battle.
>> Reduce Tremor flight unit count but are now invincible.
>> Further tweaks to enemy unit spawns to avoid having too many units slowing down the game.
>> Added additional ASTURIA lines.
>> Added additional TREMOR lines.

- 10 “Sword &* Shield”
>> Mission is now functional/playable.

// Standalone Missions
- LFE “Formula Launch: Avalon Circuit”
>> New mission: 4-player racing above Avalon City.
>> Endless. Race is reset after every race.
>> Track route randomized every race..
>> Players have one life per race, no respawn.
>> Penalty (death) for false starts.

- LFE “Bottom Gun: Reserves”
>> Enemy count now scales with the number of active player aircraft.
>> Added VO.
>> Updated briefing slides.

- LFE “Hydra Liberation”
>> Updated to use the new Avalon Archipelago map.
>> Added option to fly F/A-26Bs.
>> Mission is now endless. End by gathering at the large hangars.
>> Ammo regenerates after 60 seconds.
>> All enemies respawn after some time.



Update: 24 Jan, 2023 @ 10:30pm

Not a public build.
v0.9.6

// Story Campaign
- 01 “Lawless Seas”
>> Moved initial spawn to be further from initial objective.
>> Moved the second objective closer to the first.
>> Moved player spawn forward after second objective.
>> Edited AWACS VO for better pacing/timing.
>> Edited PIRATE VO for better pacing/timing.
>> Delayed first objective trigger to allow VO to finish.
>> Updated briefing slides.

- 02 “Enemy of my Enemy”
>> Enemy count in the city now scales with aircraft count.
>> Further scaled down enemy count during border defense for 1 aircraft.
>> Removed last wave during border defense.
>> Reduced reload time of APOLLO.
>> Edited AWACS VO during the ending for better pacing.

- 03 “Return to Sender”
>> Changed forward respawn from cold start to flight-ready.

- 04 “Midnight Strike”
>> Refresh waypoint to bay for players after FOB secured.

- 06 “Breach of Contract”
>> Enemy unit count now scales with the number of active aircraft.
>> Added forward respawn after first objective complete.
>> Refresh waypoint to Avalon City after port objective.
>> Changed the path of RG fleet to reduce player flight time.
>> Added Tremor flight to engage cruisers during the ending.

- 08 “Diplomatic Immunity”
>> Added briefing slide images.
>> Added forward respawns.
>> Enemy count now scales with the number of active player aircraft.

- 09 “Repossession”
>> Changed mission name to "Repossession"
>> Added in-game voice lines.
>> Added briefing slide images.
>> Added forward respawns.
>> Staggered enemy spawns during ending to reduce slowdown.

- 10 "Sword & Shield" added as WIP.

Update: 14 Jan, 2023 @ 6:38pm

Not a public build.
v0.9.5

// Story Campaign
- 07 “Wanted”
>> Added in-game voice lines.
>> Added briefing slide images.

- 08 “Diplomatic Immunity”
>> Added in-game voice lines.

Update: 9 Jan, 2023 @ 5:22pm

Not a public build.
v0.9.4

// Story Campaign
-02 "Enemy of my Enemy"
>> Moved player spawns forward once "Destroy Inland Base" objective begins (flightAP).
>> Edited audio so Asturia cuts off Rebel more naturally
>> Added more friendly CIWS at the border.

- 04 ”Midnight Strike”
>> Reduce missiles of retaliatory (if detected early) GAV-25s.

Update: 8 Jan, 2023 @ 10:34pm

Not a public build.
v0.9.3

// Story Campaign
- 02 "Enemy of my enemy"
>> Increased reload times for MAD-4s.
>> Added friendly C-RAM to help against MAD-4 missiles.

Update: 8 Jan, 2023 @ 10:09pm

Not a public build.
v0.9.2

// Story Campaign
-02 "Enemy of my Enemy"
>> Moved player spawns forward once "Defend the Border" objective begins (flightAP).
>> Changed player spawns at the FARP from cold to flight-ready.

-04 "Midnight Strike"
>> Disabled built-in AWACS voice comms.
>> Changed enemy cruiser in the middle of the bay to NOT attack players.

-05 "Hornet's Nest"
>> Removed debug text for carrier spawn.

Update: 8 Jan, 2023 @ 9:41pm

Not a public build.
v0.9.1

// Story Campaign
-01 "Lawless Seas"
>> Moved second spawn closer to next objective to reduce flight time.

-02 "Enemy of my Enemy"
>> Moved Tremor flight's spawn closer to reduce waiting time.
>> Moved Tremor flight's orbit to reduce waiting time.

-04 "Midnight Strike"
>> Fixed VO audio when enemy fighters are approaching.
>> Fixed some SAM site enemies were already set to "engaged" at the start.
>> Lowered terrain for better line-of-sight to workers on SAM site B.

- 05 "Breach of Contract"
>> Fixed next objective triggering despite not all enemies destroyed.
>> Enabled trigger to end mission.