WARNO
WARNO'90_v125630
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Update: 20 May, 2022 @ 11:05pm

Game Version = 73487
Mod Version = 0

Feature:
-ATGM and Suppressed Small Arms have received a stealth buff: they now have a smaller firing signature. Suppressed weapons takes longer to reach maximum firing signature.

Update: 20 May, 2022 @ 10:41pm

Game Version = 73487
Mod Version = 0

Feature update:
-Forest will block vision a bit harder now, should eliminate vanilla's transparent treelines. This means infantry will meet at around 50 meters in forests. (I buffed minimum vision for Recon units to negate this a bit, will see if it works)
-A new line-of-sight display that goes up to 3000 meters to accommodate the longer range.

Tweaks:
-Increased AP fall off a bit, they were a bit overperforming IMO. (please, Feedbacks are welcomed)

Update: 20 May, 2022 @ 8:06pm

Game Version = 73487
Mod Version = 0

Feature update:
-Drastically adjusted HE blast radius to better simulate their power in real life.
-Units now regenerate morale much faster (about 3~4x) but after a longer time (10s=>20s)

Update: 20 May, 2022 @ 6:43am

Game Version = 73487
Mod Version = 0

Halved All units' Acceleration & Deceleration

Update: 20 May, 2022 @ 5:58am

Game Version = 73487
Mod Version = 0

Update: 20 May, 2022 @ 3:04am

Game Version = 73487
Mod Version = 0

Current Feature:

-Changed in game units to metric (Old 3.28 m => New 1 m)
-Overhauled Ground combat range and stealth for a more realistic approach. (Infantry fight around 300m, IFVs 600m, Tanks 1200m)
-Overhauled Air Combat (Drastically increases jets fighting distances, as well as SHORAD and MEDRAD range)(Added minimum range for Medium/Long range A2A missles)
-Heavier terrain penalty for vehicles. Forests now become practically intraversable for non-all-terrain vehicles)

To-do:
1. Refine stealth and recon (Will need a ton of testing)
2. Increase HE blast radius for bombs and artillery shell (Will see if autocannon & tanks need that)
3. Refine Units stats (Currently most units have very high acc due to increased weapon range, AP shell maybe a bit overperforming)
4. Tweaks for "Specialty" units.
5. Redo unit pricing and availability for a more tactical fight (Tech Units will become more expensive, no more Kamikaze planes for a squad of grunt)
6. If possible, Rehaul economy & division system (to be more like WGRD's specialized deck instead of division)
7. New game mechanics (think of active defense systems, thermal optics) (Eugen has some code related to ADS, Probably doable but will be hard)

Update: 19 May, 2022 @ 3:09am

Game Version = 73487
Mod Version = 0