Rivals of Aether

Rivals of Aether

Ken
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Update: 3 Jun, 2022 @ 1:20pm

v1.7
the "HD Remix patch" patch

Uploaded the early versions of the sprites :P
Should look good now

Update: 3 Jun, 2022 @ 1:17pm

v1.6
one singular bugfix

Update: 3 Jun, 2022 @ 7:31am

v1.5
the HD Remix patch

This might be the last big patch on Ken until I add runes.
I gave him special canceling cuz I figured out how to make it fluid and strong.
I also wanted to practice pixel editing, so I added shading to every sprite and made his portrait twice the resolution.

All:
-All non-special attacks can be special-canceled on hit;
-Ken now respawns with one taunt charge;

DTilt: Reduced base kb, increased kb scaling;
FTilt: Lowered kb angle;
UTilt: Lowered kb angle (they go a bit forward instead of straight up);
DAttack: Raised kb angle;

USpecial: Adjusted hitboxes so its easier to chain all hits;
FSpecial: Taller hitboxes, less damage, more kb scaling;
DSpecial: Wider hitboxes, less damage on Heel kick

Update: 1 Jun, 2022 @ 3:29pm

v1.4
the buff patch

All: changed taunt charge icons

Increased damage on:
-BAir, FAir, DAir,
-Jab, FTilt, UTilt, DTilt,
-FStrong, DStrong, UStrong,
-Shinryuken
Lowered angle on BAir, NAir, FTilt, FStrong
Increased hitstun on NAir, DAir, Jab

FAir: reduced knockback on sweetspot
FTilt: reduced base knockback
UStrong: added a spike hitbox at the highest point of the kick
Shoryuken: Adjusted the 2nd hit to follow-up better into the 3rd hit
Shinryuken: Gave it some OOMF (more damage and hitpause)

I'm working on Dspecial, dont worry, its just a bizarre move.

Update: 30 May, 2022 @ 1:02pm

v1.3
the playtested patch

All: Changed his gravity and jumps to be more similar to other rivals characters

FStrong: lowered the sweetspot's angle;

USpecial (Shoryuken):
- Can now be moved left or right, so you can chase the opponent's DI;
- Wider hitboxes, stronger sweetspot;

FSpecial:
- regains number of spins when walljumping;
- added and adjusted hitboxes, to make them combo into eachother;

Update: 27 May, 2022 @ 11:26am

v1.2
it didnt update properly, it should be fine now

Update: 27 May, 2022 @ 11:21am

v1.1
THE DAY ONE PATCH
-Apparently, he kinda sucks. A lot of times, people would live at 130 with no DI, or would not get hit for being too close.
-None of the "wider hitboxes" increase range in front of him.

Extra:
-moved the gold alt from position 4 to 19 (next to goku, sol, and neco arc)
-removed the green skinned alt and added a brazil alt as 31, next to portugal
-Slightly reduced hurtboxes during all attacks (i forgot to do this before :P)

Ftilt: Faster startup, stronger kb, wider hitbox;
Utilt: Faster overall, moved hitbox closer;
Dtilt: Wider hitbox;
Dattack: Less range and wider hitbox;

Fstrong: Added sweetspot on heel, wider but thinner hitbox on sourspot;
Ustrong: Faster startup;
Dstrong: Stronger kb, wider hitboxes;

Nair: Sends forward, weaker kb;
Fair: Sourspot is not garbage now, but still worse than Nair;
Bair: Slightly taller, higher kb scaling;
Uair: Moved both hitboxes closer, weaker kb on 1st, stronger kb on 2nd;

Nspecial: Faster startup, feint hitbox lasts a few frames longer, fixed bug about the proj. sprite not changing after a parry;
Fspecial: Faster vertical and horizontal acceleration;
Uspecial: Both versions go higher up, both versions' final hit send at a lower angle, Shoryuken has more hitstun overall and more kb on sweetspot;
Dspecial: Faster overall, proj. invuln. during the startup, larger sweetspot on Heel kick;

I might nerf him next week if he ends up too good.

Update: 26 May, 2022 @ 9:58am

v1.0