Garry's Mod

Garry's Mod

gm_resort_island (Day & Sunset)
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Update: 12 Nov, 2022 @ 5:48pm

Extended version:

-Added some glass floors in the bungalow decks and bathrooms.
-Changed the sea sand texture for the one with Caustic animation.
-Played around with the lighting/graphics light_environment.
-Significantly reduced the ammount of brushes.
-Reduced func_breakable, merged them into larger pieces.
-Reduced func_detail ammount, replaced a lot of them for displacements instead.
-Messed around with the water.
-Removed Saul Goodman. :(

Update: 3 Nov, 2022 @ 4:52pm

Included an "Extended" version which features some layout changes and increased foliage - has dense vegetation so don't expect it to run well.

Update: 10 Sep, 2022 @ 8:04am

Updated Dusk Map Thumb

Update: 3 Sep, 2022 @ 3:23pm

Fixed Cubemaps - Dusk version

Update: 1 Sep, 2022 @ 10:02am

[Build 103]

General:

Added signs for room numbers.
Small texture works.
Cleared up the 3D Skybox a bit.
Rotated some stair positions in the bungalows.
Added railings in the bungalows.
Added functional ladders for the lifeguard outposts.

Day Theme:

Tweaked Water Fog RGB.
Sun light is now more yellow and less washed-out white.
Sun sprite lowered.

Update: 20 Jul, 2022 @ 8:36am

[Build 101]

General:

Named light_environment(s) entities for custom weather/shadow addons support.

The light_environment name is "sun_light" for the 3 maps.

Update: 16 Jul, 2022 @ 3:24pm

[Build 101]

General:

-Changes in VVIS in an attempt to make the map run better.... no promises.
-Fixed a func_viscluster colliding with part of the world-solid geometry and hint brushes.
-Removed unused elements.
-Replaced remaining DEV textures with Nodraw.
-Restored a missing light with its missing prop model.

Sunset Version:

-Added env_sun.
-Dynamic real-time shadows are now more noticeable.
-Natural sunlight is now slightly brighter.
-Soft shadows have been made sharper, less diffuse.

Storm Version:

Final tweaks with the lightning color and brightness.

Update: 3 Jul, 2022 @ 8:09am

[Build 100c]

General, for all 3 versions:

-Added some extra decoration.
-Added some extra vegetation in the back of the lobby and corridor because it was too empty.
-Corrected a pillar which had invalid geometry.
-Fixed various misaligned textures.
-Increased Cubemap reflection (tint) for bungalow pools and small water surfaces to make them more noticeable.
-Lowered some vegetation which was floating in the air.
-Reworked (enhanced) some poorly made brush geometry.
-Reworked and Updated Lord Saul Easter Egg.
-Swapped some textures that weren't meant to be visible with Nodraw.

Specific version changes:

Storm Version:
-Enhanced Lightning color and brightness for a more natural look.
-Tweaked light_environment settings.



***Soundscapes will be ready "soon." Valve Time.***

Update: 25 Jun, 2022 @ 12:58pm

[Build 99d]

General:

-Added roof trim for the small huts in the sandbank.
-Added some more decorations.
-Added some more rocks around shore.
-Cubemap resolution for water brushes set back to 128x128.
-Updated map thumbnail.
-Works in the Skybox
-Works in the Spa

Day Theme:
-Final adjustments on the light_environment.

Sunset Theme:
-Increased Lightmap scales in areas where fidelity isn't relevant.

Update: 23 Jun, 2022 @ 11:32am

[Build 99c]

General:

-Added some missing stuff in the Bar #1
-Removed some unused materials from the addon file.
-Water Cubemap resolution increased from 128x128 to 256x256.

Day Theme:

-Fixed Fog Controller and Skybox Fog values mismatch.
-Default TonemapController Bloomscale set to 0.20
-Removed env_skypaint.
-Tweaked HDR Scale in Day theme.
-Tweaked light_environment & ambient light RGB values to make it look warmer.
-Tweaked Water Fog RGB to make it less green-ish.

****Soundscapes are still in the making.****
sorry about this...