Stellaris

Stellaris

Star Wars Republic Ships 4.0
Showing 11-20 of 26 entries
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Update: 14 Mar, 2023 @ 11:18am

- Fixed the thumbnail erroneously showing the thumbnail of the Sith Empire Ships

Update: 14 Mar, 2023 @ 11:03am

- Updated to Stellaris 3.7

Update: 20 Jan, 2023 @ 11:17am

- Got rid of the misleading credits readme file since now there is a dedicated credits page here on Steam that lists out all the models and their appropriate authors (it can be found through a link at the bottom of this mod's description)

Update: 8 Dec, 2022 @ 6:29pm

- Restored missing LAAT Gunship mesh in the GFX loader file, they should now appear in-game again when droppods are deployed
- Removed the wording related to a "working" and "working_looping" animation on the construction ship that does not exist, This should hopefully fix any issues related to the infamous 80% loading crash Mac and Linux users have been getting after 3.6

Update: 29 Nov, 2022 @ 8:32am

- Updated to Stellaris 3.6

Minor Fixes:

- Fixed final explosion locator of the death animation sequences for corvettes and civilian ships
- Removed redundant NSC related weapon locator from the CR20 transport

New Models:

- ARC-170 Starfighter
- V-Wing Starfighter
- Note that both the above are not currently used but can be swapped out as strike craft models using a new submod

Update: 18 Oct, 2022 @ 5:02pm

Some Hotfixes:

- Fixed incorrect weapon locator names on the Level 5 Starbase model
- Fixed the idle ambient sound for all ships that use the Titan ambient
- Removed redundant wording in the habitat loaders referring to animations that do not exist

Complete Cleanup:

- Ship death sequence setups have been cleaned up with the removal of effects that do not appear to do anything in-game, these include the "Keep Particle" command for effects and the "Ship Air Vent Particle" effect. Overall, this should make the death sequence setups much more clean looking and easier to customize in the future.

Update: 21 Sep, 2022 @ 2:28pm

- Great... Only now do I discover that they have "added" a separate loader for the hanger module of the defensive platform... Thanks Paradox...

Update: 20 Sep, 2022 @ 7:18pm

- Basically this update was meant to standardize assets (mostly meshes) between the vanilla and the NSC editions of this shipset. No difference should be noticed besides a slight decrease in the death sequence time of cruisers.

Update: 20 Sep, 2022 @ 10:12am

- Updated to Stellaris 3.5
- All ship meshes have been reworked with new locators for weapons and ship explosions (that happen when the ship is destroyed)
- Added proper invisible weapons meshes for all ship classes where applicable
- Added proper explosion and burning sequences to the death animations of all ships (and even some stations as well), most ships even have multiple variations of such!
- Improved the appearance of the CR20 and Acclamator II models specifically regarding the engines (no more being able to see through the model)
- Size of all civilian stations has been slightly decreased

Update: 22 Aug, 2022 @ 9:33am

Created new hanger shield mesh attachments for the following models:

- Dreadnaught
- Victory
- Imperator
- Rothana
- Golan I
- Golan II
- Golan III
- Spacedock 01
- Spacedock 04
- XQ5 Starbase

Added Weapon Locators to the meshes of the following models:

- Republic Starbase Level 1
- Republic Starbase Level 2
- Republic Starbase Level 3
- Republic Starbase Level 4
- Republic Starbase Level 5

New (Invisible) Utility Meshes added:

- Republic Starbase Frame (frame mesh)
- Republic Starbase Section Weapons (locator mesh)

Other Changes:

- Reduced the size of all civilian stations
- Reduced the size of the starbase line
- Reduced the size of the construction ship (YV-929)