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Understandable, and I admit that I might had been a bit too passive aggressive with my previous comment. Still it is impossible for me to test compatibility with everything out there so I typically only really bother running my own test games with the mods that I normally use in my sessions, Real Space isn't one of them. Don't get me wrong, I appreciate the report on the compatibility issue and if others end up having the same problem I can let them know.
Well, perhaps you should ask them about it then. I very much have my doubts that my own mods, which have been thoroughly tested, are the ones responsible for game crashes. Whenever someone complains about this its ALWAYS somebody else's mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=937289339
Do you even use the ship designer?
There are plenty of mods out there that add new variants of strike craft, most of which re-add fighters in some way or another.
Also wanted to make you aware, that the mod Star Wars Weapons and Components that you recommend then points to Real Space (Systems in Scaling) as a recommended mod via compatibility patches for that and the Funnel's Additions. Since Fleet Formations V2 and Real Space both tweak system scaling and they both say they are incompatible with each other, would you be able to clarify which one you would recommend most for this mod? Is one more stable over the other, or is it just a matter of me deciding my preference on these two mods' features?
Thanks in advance for your help! :D
So what you are telling me is that you cannot pick the Republic Ships when creating an empire as in it isn't showing up? If this is the case then this isn't something on my end as it works quite fine for me.
If you are just using the models here as inspiration then I am sure that is fine. If you plan on directly using any of the models or textures then you are going to have to give proper credits (see the Full list of Credits for more details). Some of the sources of these models come from authors that are more strict than others as to how their models are used so please be aware of that.
I was wondering if you'd be willing to allow me to use aspects of your mod either as a base or as reference in this potential project of mine? Should I actually make the mod you would get credit. Of course if you have a similar project planned or something else of the like I won't bother, etc. etc.
The funny thing here is that I actually already have several of my own concepts in mind on what an "all-battleship" Venator could look line and in addition to that there are also some preexisting concepts of republic battleships that also exist and some also have models such as the Maelstrom or Justice class warships. If I had any reason to add those I would but as of right now I don't really feel like it is necessary at the moment.
Also one more thing regarding the ISD1 quoted from Wookiepedia (though this is part of Legends continuity) "The Imperator-class was designed as a massive, powerful, mid-sized warship, and appeared in limited numbers during the Clone Wars, where it served in several Republic task forces." It did see limited service during the Clone Wars.
I tend to avoid using Steam Social mostly due to privacy concerns. But there is no reason why we cannot discuss this here. What do you have in mind?
It does not, sorry
Agreed about the italics, I wish steam had more formatting options that are not so complicated to use. As for the models themselves, as of right now I can only add what I am able to get my hand on and while there are always better models available usually their authors are quite strict on who can use them. I am however, rapidly learning how to 3D model and texture stuff myself so perhaps soon enough I could clean these up a bit.
I have decided to add an optional edict that can be activated by players using this shipset that basically allows for the models that have sat unused in this set to finally see some action.
Are you perhaps referring to the ability to change to switch from the republic to the empire sets after executing order 66 and becoming the senate bringing peace and justice to the galaxy? If so, the Change Shipset mod should do that fine already and I know my sets are already compatible with it.
If this is more-so just a megapack with all the shipsets combined, then the answer is more no-to-maybe, the reason for this is because such a mod would be 5 more or gigabytes in size and I really don't like working with mod files of that size that take forever to upload (and download)
Maybe, I would have to ask the Empire at War Expanded team directly for permission to use those modes. In addition to that, I am already quite satisfied with the models and lineup of ships that exist in this shipset for right now so I don't really feel the need to go out asking for updated models at the moment.
I honestly don't know unfortunately. All the Star Wars weapons packs that I know of are either out of date or completely override the vanilla weapons (and even those are mostly outdated as well). There is a chance that I could have a look at making my own weapons pack but that depends on how much time I have to do modding which is a bit limited at the moment.
For planned fractions like the Royal Naboo that don't necessarily have a wide variety of preexisting designs for military ships (I know they have star fighters and sleek looking yachts and such) I do intend on the "Fannon" route.
To answer the question on whether I intend to do sets for the Galactic Alliance or Fel Empire, the answer is no. This is because the Legacy era is the one time period of Star Wars history that I know nothing about and in addition to that force 728 already has decent sets for those factions.