Total War: WARHAMMER III

Total War: WARHAMMER III

Realm of Derp
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Update: 15 Sep, 2024 @ 12:04am

  • New: Temple of the Jade-Blood Sorcerers and the Sky Port building chain get a garrison.
  • New: Exquisite Vineyard minor cult building gets a garrison.
  • New: Mooring Tower gets an alchemist that actually knows their skills in the garrison.
  • New: Celestial Beacon and The Grand Observatory get an astromancer that actually knows their skills in the garrison.
  • New: Shang Yang gets landmark which grants desert attrition protection.
  • Changed: Temple of the Jade-Blood Sorcerers gets the casualty replenishment buff slightly increased to offset the unpleasant climate.
  • Changed: Art of War for Lord Magistrates shouldn't require 5 points, come on.
  • Changed: Yin Muse tech grants casualty replenishment buff to Yin units just like Master of Yang does the same for Yang units.
  • Fixed: Cathayan caravans shouldn't sacrifice their heroes to hungry ogres!

Update: 6 Sep, 2024 @ 12:48pm

  • New: the protection chain (Sky Lantern Lookouts, etc) now provides a tiny garrison.
  • New: caravan rewards will not include Daemon's Bane and Brave Beyond Reason if the caravan master already has those. Instead, new rewards will be offered.
  • New: Cathayan caravans will allow you to embed actual heroes instead of the meh hero unit.
  • Changed: surviving spawnification grants a "reward".
  • Changed: cooldowns for the Lord Magistrate's 3 "inspired" skills are stupidly long.
  • Changed: Chaos corruption spread by B'elakor's rifts should only be +1 (cumulative) when he's dead.
  • Fixed: deciding when to allow Skaven to take over ruins is abysmally slow.

Update: 22 Jul, 2024 @ 10:58pm

  • New: each time Be'lakor or one of his vassals razes a settlement, a new rift will open. This rift will grant increasing amounts of Chaos corruption.
  • New: when you confederate a faction, you'll get that faction's treasury. (Assuming they had any.)

Update: 25 Jun, 2024 @ 6:24am

Updated for patch 5.1.

Update: 15 Jun, 2024 @ 10:31pm

Fixed: seduction interception cooldown is broken.

Update: 30 Apr, 2024 @ 1:45pm

Fixed: trying to sneak through Belakor's teleportation network should work as expected even in Immortal Empires Expanded.

Update: 19 Mar, 2024 @ 7:08pm

  • Removed fixes for Wheelwright and Way-finder skills because CA fixed them in vanilla!
  • Changed: When re-homing Daniel, don't pick a single-region province so we don't accidentally steal someone's home region out from under them.
  • Fixed: spawnify doesn't check if the victim is recruiting before eating a unit.

Update: 22 Feb, 2024 @ 10:28pm

No update needed for patch 4.2.0.

Update: 13 Dec, 2023 @ 2:52pm

  • New: now compatible with The Old World campaign.
  • Fixed: incorrect text on Be'lakor's shadow rifts.
  • Fixed: the feature that let anyone who defeats Be'lakor use his shadow rifts didn't work because I accidentally put it in the wrong mod. Whoops

Update: 21 Nov, 2023 @ 3:09pm

Updated for 4.1.0.