Hearts of Iron IV

Hearts of Iron IV

OWB Expanded Generic Decisions Revamped
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Update: 8 May @ 11:15am

Update: 28 Feb, 2024 @ 5:36pm

Script_Enum again, to avoid errors

Update: 28 Feb, 2024 @ 5:28pm

Bumped Version mostly

Update: 5 Feb, 2024 @ 4:03pm

Updated Script_enum to match latest version in the base mod, hopefully fixing a few errors

Update: 24 Apr, 2023 @ 2:05pm

Update: 23 Apr, 2023 @ 3:56pm

The AI should actually know how to play a little bit better than mashing random buttons.

Update: 12 Apr, 2023 @ 6:01pm

Improve Relations decisions removed - they were having a not insignificant performance impact and are pointless with the gamerule to enable the default system.

Update: 31 Mar, 2023 @ 4:50pm

Update: 31 Mar, 2023 @ 4:11pm

- Even MORE performance optimization, but not without costs.
- Nations will be more limited in how they conduct research, as well as which focus trees they can adopt and which tech levels they can reach by what their starting level of development is (tribal, settler, advanced)
- Completely redid localization for the Ascension path events in English
- Effects for these events have also been tweaked somewhat.
- Labs no longer provide a percentile boost to research speed as it was murdering performance.

Update: 28 Mar, 2023 @ 8:45pm

Version Bump and important change to Underground factories
- Previously the decision to move factories underground used dynamic modifiers to scale the consumer goods cost, applying them to every nation in the game. This was no only highly taxing on performance, but functionally useless with the hard cap Paradox introduced to off-map factories. The decision is now repeatable to a maximum of 15 times (the cap, any offmap factories from other sources will not stack so don't bother once you hit 15 from any source), and cost a flat 15% CG factories each time. This number is large, but the benefit is a permanent increase to maximum industry, and the cost is only temporary.