Dungeon Defenders

Dungeon Defenders

Ethereal Awakening
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Update: 12 Jul, 2022 @ 6:19pm

Update 1.4.1 - Overhaul

Changes:
Locked the Harpoon turret mobs behind Nightmare / Accession
Below Nightmare / Accession has Lesser mobs now and is way easier than before
Lowered the Starting wave to 10 and Lowered the final wave to 15
Nightmare / Accession has increased Wyvern amounts and Sky coptor and Djin amounts
Added Boss Ogres into waves 12 and 14
Balanced out every mob's health
Insane mode has been scaled up to Insane+
Sky Coptor health has been balanced
Chests give 800 instead of 1,600 now
Ogre Amount has been corrected
Reworked the Sky Coptor spawns in the boss fights
Reworked the Ogres in the boss Fight
Made all the portals in the boss fight and non boss fight spawn mobs
Locked the Evil Crystalline Huntress behind Nightmare / Accession for balancing reasons
Nightmare / Accession adds even more ogres into the map
Insane Mode does not drop Mythicals from mobs
Disabled the 4th Sky coptor spawn on the map

Fixes:
Fixed Djins buffing themselves and having way to much health due to it
Fixed Difficulty scaling

Update: 12 Jul, 2022 @ 1:41pm

Update 1.4 - Changes

Changes:
Changed Accession mob color for all Crystalline Mobs and non Crystalline Mobs
Added the 4th sky coptor spawn that was missing
Made it to were each wave the mob counter goes up
Added Fish-Wyverns into the map
Made it to were Nightmare all mobs gain x1.20 diff increase per wave
Made it to were Accession all mobs gain x3.65 diff increase per wave
Removed Spiders from the main spawns, as they were causing over 300 mobs to spawn on the map over the max limit that were set for the map
Re added the special ogre type to the map
Added Spawn Notifications for ogres

Update: 11 Jul, 2022 @ 5:02pm

Update 1.3.7 - Spawn timing fixes / changes

Changes:
Changed the times that ogres arrive
Changed the amount of ogres
Added an base health increase of 0.89x for all diffs
Corrected Sky Coptor pathing once again
Corrected Crystalline Wyverns having the wrong health on accession
Added Spiders to all spawn gates (non boss fight currently)
Hard capped the mobs to around 2.7k
Corrected Wyvern Speeds for Nightmare and now they match with Insane Mode Speed

Fixes:
Fixed sky coptor pathing
Fixed Pathing issues

Update: 11 Jul, 2022 @ 1:24pm

Update 1.3.6 - Change

Changes:
Reworked the Sky coptor spawning and made pathing for them
Reworked Mob count values
Reworked Amount of ogres on the map
Removed the Special Ogre type from the map
Removed Fireball enemy tower from map
Lowered the amount of Djins on the map
Reduced the movment speed of mini sky coptors by 1x
Removed Dark Elf Warriors from the map

Update: 11 Jul, 2022 @ 7:15am

Update 1.3.5 - Hot-Fix

Fixes:
Fixed it to were Mobs were not spawning during the boss fights
Fixed Ogre health

Update: 10 Jul, 2022 @ 8:33pm

Update 1.3.4 - Health Balance

Balance:
Balanced Wyvern Health on Accession from 3.3M --> 1M
Balanced Ogre health on Accession and now it scales correctly
Balanced Kraken Ogre's Health on Accession

Update: 10 Jul, 2022 @ 5:13pm

Update 1.3.3 Hot-Fix:

Fixes:
Fixed some issues

Update: 10 Jul, 2022 @ 4:23pm

Update 1.3.2 - Hot-Fix

Fixes:
Fixed the health of the mage towers as they were useing the wrong value for Accession
Fixed the Projectile of the fireball enemy tower as it was useing the wrong one

Changes:
Hard locked the enemy towers to set values for every wave
Removed the Deadly Striker Tower enemy from the map

Update: 10 Jul, 2022 @ 4:01pm

Update 1.3.1 - Hot-fix

Fixes:
Fixed the Legendary Kraken being impossible to defeat on Nightmare and Accession

New Enemy:
Deadly Striker Tower - Only can damage the player but on Nightmare and Accession does 30% less damage

Update: 10 Jul, 2022 @ 3:05pm

Update 1.3 - The Legendary Crystalline Patch 1

New Enemy's:
Magic Missile Tower Enemy's
Fireball Tower Enemy's
Harpoon Turret Enemy's

Changes:
Lowered the base EXP gain on the map by 15%
Lowered the overall drop quality by 50% to hopefully fix the issue of Insane having Mythical's dropping
Added the Brand New Enemy types to all Spawns including the boss fights
Reworked each boss fight, and now they stay in wave 18 instead of going to wave 21 like before

Fixes:
Lots of fixes