Dungeon Defenders

Dungeon Defenders

Ethereal Awakening
Showing 31-40 of 43 entries
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Update: 10 Jul, 2022 @ 12:33pm

Update 1.2.4 - Fixes

Fixes:
Fixed it were the first Boss wave will not trigger upon reaching the mob count completion on wave 18
Fixed the Special ogre type not matching with elite and crystalline ogre health
Fixed were Ogres on Accession were not being affected by x3.65 increase each wave

Update: 10 Jul, 2022 @ 9:39am

Update 1.2.3 - Changes and Fixes:

Mob Changes:
Changed Health values for all Crystalline Mobs and Crystalline Heroes
Lowered the amount of mobs for waves 13 and 14 by 135%, and wave 16-18 have 395% more mobs
Reduced the movement speed of Mini ogres / Genis by 3.65x
Disabled the scaling for easy --> Nightmare
and 8 more changes

Fixes:
Fixed over 15 changes

Update: 10 Jul, 2022 @ 4:00am

Update 1.2.2 - Fixes

Fixes:
Fixed the amount of ogres on the map
Fixed the amount of sky coptors
Fixed 15 other things
Fixed wave completion issues

Changes:
Added Fish Wyverns to the middle portal

Update: 9 Jul, 2022 @ 7:29pm

Update 1.2.1 - New Enemy and Scaling changes

Changes:
Added an Brand New Enemy type to the map, that will not appear if there is 4 players active, and is not affected by Accession scaling or it'd be way to powerful
Changed Wyvern speeds for Nightmare and Accession
Changed Mini Wyvern Movement speed by x2
Added Mini Elite Ogres into the map
Added Crystalline Ogres into the map
Added Enemy's to the 3 portals near the core, but they will spawn after 2 minutes
Added Enemy's to all the other portals on the ground
Changed the Scaling for Easy --> Insane across all waves
Changed the first wave on Nightmare for scaling by 1.20x

Balance Changes:
Lowered the health of all Boss enemys during the boss Fights for Nightmare and Accession by 85%

Update: 9 Jul, 2022 @ 5:55pm

Update 1.2 - Difficulty Overhaul and Mob Improvements

Changes:
Overhauled all the mobs including Mini Bosses, by balancing out their health and speed values
Overhauled Each Difficulty wave scaling, Easy being lowest and Nightmare being Highest (Non Redux), Accession has it's own scaling built into the mob by x3.65 each while mini bosses by x1.65
Replaced all main ogres with Elite Ogres, these ogres take 50% less damage than normal ogres and deal 15% more Damage
Tweaked the wave 13 reward and lowered the amount you get, and made it to were you only get Moraggo items and Assessors
Reduced mob count by 20%

Difficulty Overhaul:
Easy Mode = Base game easy, just slightly harder
Medium Mode = Base Game Medium, a bit harder than easy by 6% for mob stats
Hard Mode = Base Game Hard, a bit more harder than Medium by 11% for mob stats
Insane Mode = Console dd1's Insane+ difficulty Stats, so x6 health and x4.15 damage increase
Nightmare Mode = Harder than normal, but still playable for early game
Accession (Redux Only) = 5K+ stats needed and scaling is x3.65 for all mobs but not for mini bosses
Ogres on Accession are scaled up to 80M or 85M health with 1 player

Fixes:
Fixed over 15 issues

Update: 9 Jul, 2022 @ 3:25pm

Update 1.1.2 - Quick Fix

Fixes:
Fixed Loot quality once again for all diffs for wave 13

Changes:
Added the missing Elite Ogres to the map, from 4 --> 26
Made it to were elite ogres will aggro to the core

Update: 9 Jul, 2022 @ 3:02pm

Update 1.1.1 - Quick Fix

Fixes:
Fixed Accession not being awarded the correct Equipment Quailty

Update: 9 Jul, 2022 @ 1:59pm

Update 1.1 - Major Overhaul

Overhaul Additions:
3 Brand new Boss waves that were tested for both Loot and Pet rewards
New Enemy Types during the Boss fights
Overhauled the Wave 13 Item and Pet rewards to be more balanced and lowered the amount you get from wave 13 from 3 and 4 --> 1 and 2
Made it to were Easy --> Hard cannot get Trans and Above from wave 13 start and Boss item rewards Commonly
New Crystalline Enemy Types introduced during the boss fights that have More health and give score
Added Boss item rewards for each boss and pet Rewards

Changes:
An ogre type is removed after the second boss fight
An new wyvern type is introduced during the first boss fight
and over 15 changes

Fixes:
Over 15 fixes have been done

Update: 9 Jul, 2022 @ 7:56am

Update 1.0.3 - Quick hotfix

Changes:
Fixed Ogre health, now matches with Accession redux Cyclops health for the map (i am not really 100% sure)
Changed Mana that chests give from 800 --> 1,600
Changed the AI Behavior of all Ogres
Buffed Geni Health by 60%
Changed the Projectile Elite Ogres and non Elite Ogres have to a less powerful one
Added More chests into the map

Fixes:
Fixed it to were Set Rewards are given on wave 13 (Divines are possible from this on Accession (Accession is Redux only)

Update: 9 Jul, 2022 @ 7:26am

Update 1.0.2 - changes

Changes:
Lowered the maps base diff from 10x ---> x4.085
Changed Ogre Health once again
Fixed Mob Loot quality once again and now Mythical drop on Nightmare at a 85% chance
Fixed Enemy Genis not moving at a faster speed to match each diff, and now they move at 4x speed to catch up with the map diff
Fixed Sharkens being to slow and now they move at x2 movement speed and improved their AI
Mini Ogres now move at x2 movement speed
Lowered the movement X times for Elite Wyverns by 0.65% and for Elite Ogres by 0.65%