Dungeon Defenders

Dungeon Defenders

Ethereal Awakening
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Update: 20 Dec, 2022 @ 7:22am

Update 1.7.4.1 - Small Patch

Changes:
Corrected Loot Qauilty and increased it to Glitterhelm or Winter Wonderland 1
Increased the Base Difficulty of the map to be harder
Filled in the missing enemys that were missing from last patch
Hopefully fixed a crash issue that was mentioned in the comments of the map

New Enemy Types:
A new Class of enemy has been added to the map

Buffs:
Buffed Boss Sharkens by 95%, and made them more harder to slow via ensare auras and increased their overall movment speed
Updated Boss Ogres

Update: 17 Oct, 2022 @ 8:12pm

Update 1.7.4

Quick fixes:
Fixed items being rewarded during the build phase as it was not intended
Fixed the boss battle not activating
Fixed Boss Ogres not spawning
Fixed the build phase music / combat phase music / map loading music

Changes:
Increased Boss Sharken health by 120%
Added the missing enemy diff scaling bonus scalers
Enabled the missing boss ogres

Update: 17 Oct, 2022 @ 7:27pm

Update 1.7.3 - The last update

Changes:
Reverted all of the crystalline colors on the map to normal being normal forges colors as they were not working anymore
Removed all of the crystalline enemys from the map
Added Boss mobs to spawn along normal mobs including Boss Djinns / Boss Sharkens
Corrected the timing of endless mob spawners to be more better
Removed Crystalline fish wyverns
Increased the first wave build timer
Changed the respawn chests to area 3 chests instead of crystalline chests

Update: 17 Oct, 2022 @ 5:56pm

Update 1.7.2

Changes:
Increased enemy stats
Lowered the enemy count by 55%
Lowered the overall map diff level
Added Crystalline Fish wyverns into the map that feature glowing eyes that match diff colors
Updated the Crystalline Sharken's Model to feature glowing eye colors that match diff colors
Re added the Moraggo ogre and is now replaced with it's Crystalline Variant
Added Forever enemy spawners that never stop spawning enemy until the wave is completed
Increased the DU from 80 --> 85
Lowered the Build timer by 50%
Increased overall loot quality by 20%
Added Goblin Mechs starting on wave 5 that are able to navigate the entire map
Set the starting wave from 4 --> 2 and set the max wave from 7 --> 9

Fixes:
Fixed wyvern issues at wyvern spawn portal's with crystal collison issues
Fixed Goblin Coptor issues

Update: 18 Sep, 2022 @ 7:00am

Update 1.7.1 Hotfix

Fixes:
Fixed Goblin Coptors dropping ogres when they spawn and then causing those ogres not to be able to be damaged
Fixed Goblin Coptor pathing
Fixed Ogre health on Ascension
Fixed Scaling

Quick Changes:
Added Mini ogres onto the map
Removed Super Wyverns

Update: 17 Sep, 2022 @ 8:34pm

Update 1.7 Part 1/2

Changes:
Changed Enemy Spawning / Spawn Times / Enemy Amounts / Enemy Types
Changed EXP gain on the map by 25%
Increased Build time by 25%
Increased starting DU by 25 and is now lowered to 125 DU after 3 waves of combat
Increased the amount of ogres on the map by 15%
Balanced out the Ogre amounts / Types
Updated the spawning and functions of All portals on the Map
Improved the AI of Ogres to be less of an issue when using certain towers
Improved the damage of enemy's to be more balanced towards each difficulty level
Reworked the Boss battle
Reworked all enemy spawns and types that spawn
Added a few upgraded enemy's upon the start of wave 8 and wave 9
Added a new upgrade message starting wave 9 for helping the player
Reworked the enemy wave Count

Fixes:
Fixed Enemy's on Ascension being stuck in spawns and not moving
Removed the Ally ogre that was not post to be on the map
Fixed an issue with Stuck enemy and they will get less stuck now
Fixed an Issue with Sky coptor pathing and increased their spawn timer from 3 seconds --> 5 seconds (10 seconds is planned if the issue happens again)
Fixed the Build Timer being an issue on first wave
Fixed an lag issue with enemy spawning super fast and causing the game to almost crash
Fixed an crashing issue upon swapping difficultly in the tavern
Fixed over 20 other issues

Update: 3 Aug, 2022 @ 2:38pm

Update 1.6 - The Grand Awakening of the New Tiers

Key Changes:
Brand new Enemys to encounter and deal with during the boss battle, each enemy with their own strengths and weakness's waiting to be mastered (some are pure immune to towers, so be ready)
First wave is very easy, then second wave and on wards is very challanging
Health Balancing
Major Mana drop overhaul and changing
Crystalline Chest changes

Mana changes Info:
1 Player = x0.6 of the enemy's mana amount
2 players = x0.8 of the enemy's mana amount
3 players = 1x of the enemy's mana amount
4 Players = x2 of the enemy's mana amount
this change allows more strategy to be taken place, as less players = less mana earned from enemy's while more players allows more better mana to drop from enemy's

Changes:
Reworked every enemy spawn again
Reworked enemy starting count with 1 player
Lowered the amount of mana, ogres drop for FPS reasons
Corrected the amount of Mana, Boss Ogres drop

Update: 31 Jul, 2022 @ 8:19pm

Update 1.5.8 - Changes and balancing

Changes:
Balanced out every enemy's health
Balanced out all enemy's speed
Added brand new enemy types into the map
Lowered the health values of all enemys
Reworked Ogre health
20 more changes

Update: 31 Jul, 2022 @ 10:38am

Update 1.5.7 - Balance Overhaul and Boss wave rework

Boss wave changes:
removed boss battle 2 and 3 from the boss wave
Replaced the first boss with a Omega Wyvern, slow but has Massive amounts of health
Changed enemy spawning and enemy types for boss battle
Added boss ogres to spawn in the boss battle to make it more challenging

Changes:
Changed the wave EXP bonus that is given per wave, to a very low value for balancing
Changed Enemy types and spawns
Changed the Ethereal Portals starting opening waves
Changed Wyvern portal spawns and the enemy's in it
Removed Djins by mistake for the wyvern portals
Balanced out Boss Ogre health
Balanced all the enemy's health
Increased the base health scaling factor of all enemys within the map x2.65
Corrected the elite Ogre not having the correct amount of health, and is now Immune to all towers

Fixes:
Fixed the Harpoon tower enemy from glitching out for visuals
Fixed over 15 issues

Update: 30 Jul, 2022 @ 7:00pm

Update 1.5.6 - Changes and Boss Health changes for Boss enemys

Boss Enemy Changes:
Increased Boss Ogre health by 150%
Increased the score given by Boss Ogres
Increased the Boss Wyvern (Super Wyvern) health by 195%
Increased the Elite Wyvern's Health by 200%

Changes:
Changed the enemy colors fully, some enemys will be golden while others not
Reworked every enemy's health and speed and damage values
Changed enemy amounts within waves
Removed some special enemys from the map for balance changes and fixing
Increased Ogre amounts on the map by 50%
over 10 changes (that i forgot what they were)