NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

KUIPER Shipworks (Depreciated)
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Update: 7 May, 2023 @ 4:07am

8.1.0
Added custom ship engine sounds to replace Tartiflette's assets.
Updated sound emitters so engine noises are less jarringly loud.
Updated component search distance for ammunition
Increased damage of 50mm AP Slug from 30 to 60
Increased damage of 70mm AP Slug from 50 to 70
Increased damage of 155mm HVAP Shell from 50 to 85
Reduced Kasr armor from 45 to 38

Update: 6 May, 2023 @ 3:47am

8.0.0
Ship Release
Kasr Class Heavy Cruiser

New Weapons
Class 1 - Type 5B 'Backstop' PDC
Class 3 - Type 40H 'Supressor' Scatter Coilgun
Class 4 - Type 30B Autocannon Turret
Size 1/2/3 Missile Hardpoints for the Nyste

Ship Balance
Altea Class Battlship
-Base max speed increased from 14m/s to 16m/s
-Max turn speed increased from 0.1 to 0.15
-Angular motor force increased from 400MN to 500MN

Nyste Class Gunship
-Replaced 6 C0 hardpoints with 2 1x7x1 hardpoints used with bespoke missile pods.

Weapon/Munitions Rebalance
WEAPONS:
Type 10 Coilgun Turret
-Cost increased from 20 to 25
-Mass increased from 3 to 5
-Power requirement increased from 30 to 50
-Target lead iterations increased from 2 to 4
-Firing cycle time decreased from 1 to 0.25 seconds
-Firing cycle Time no longer randomly deviated
-Magazine size increased from 4 to 6
-Base accuracy deviation decreased from 0.3 to 0.1

Type 20 Coilgun
-Power requirement increased from 30 to 80
-Traverse speed increased from 15 to 25
-Elevation speed increased from 10 to 20

Type 21 Siege Turret
-Reload time decreased from 45 seconds to 30 seconds
-Target lead iterations increasde from 2 to 4
-Traverse speed increased from 5 to 15
-Elevation speed increased from 3 to 15

Type 30 Heavy Coilgun
-Power requirement increased from 300 to 800
-Magazine size decreased from 2 to 1
-Reload time decreased from 20 seconds to 15

Type 35 Heavy Coilgun
-Cost increased from 80 to 110
-Power requirement increased from 500 to 1300
-Magazine size decreased from 4 to 2
-Reload time decreased from 25 seconds to 20 seconds

MUNITIONS:
20mm AP Coilgun Slug
-Speed decreased from 1500m/s to 1000m/s
-Flight time increased from 4 seconds to 5 seconds
-Component damage increased from 10 to 15
-Penetration distance increased to 15m

50mm AP Coilgun Slug
-Point cost increased from 1/200 to 1/100
-Storage volume increased from 0.05 to 0.1
-Speed decreased from 1500m/s to 1000m/s
-Flight time increased from 8 seconds to 9 seconds
-Component damage increased from 30 to 40
-Penetration distance increased to 30m
-Overpen damage multiplier increased from 20% to 60%

50mm HE-RPF Coilgun Shell
-Reduced flight time from 12 seconds to 6 seconds

70mm AP Coilgun Slug
-Name changed from '70mm AP Slug' to '70mm AP Coilgun Slug'
-Flight speed decreased from 1700m/s to 1100m/s

100mm Coilgun Slug
-Cost increased from 1/50 to 1/35
-Storage volume increased from 0.25 to 0.5
-Penetration decreased from 250 to 200
-Heat power increased from 700 to 1000
-Flight time decreased from 12 seconds to 8 seconds
-Penetration distance increased to 100m
-Spall angle increased from 15 degrees to 20 degrees

500mm HE Coilgun Shell
-Flight speed increased from 500m/s to 700m/s
-Flight time decreased from 12 seconds to 8 seconds
-Max penetration distance increased from 10m to 20m
-Penetration distance increased to 20m
-Overpen damage multiplier increased from 20% to 50%
-Shrapnel amount increased from 20 fragments to 25 fragments

Update: 18 Apr, 2023 @ 11:34pm

7.0.1
Balance
Nyste Class Gunboat
NERFS
-Made random point volume around the ship more closely follow the ship's contours. Should increase hit probability when firing on the Nyste.

Fixes
Reduced trigger distance on the 50mm HE-RPF from 5 to 3 so it doesn't explode outside it's own blast radius.

Update: 18 Apr, 2023 @ 7:39pm

7.0.0
Ship Release
Nyste Class Gunship

Equipment Release
Type 30S 105mm Spinal Autocannon
Type 20S 70mm Spinal Coilgun
XPE-01S Charged Particle Lance

Balance
Rebalanced Kyve Class Corvette to better match OSP Shuttle stats
BUFFS:
-Armor increased from 1cm to 4cm
-Radar Signature reduced by about half

NERFS:
-Max speed decreased from 40m/s to 33m/s
-Mass Increased from 1500 tons to 1600 tons

Rebalanced Type 20 Coilgun Turret
BUFFS:
-Reload time reduced from 8 seconds to 6 seconds

NERFS:
-Magazine Size reduced from 2 to 1
-Accuracy reduced from .07 to .09 deviation.

Rebalanced 50mm Coilgun Munitions
BUFFS:
-AP Component Damage increased from 30 to 35
-HE-RPF Component Damage if hitting hull directly increased from 20 to 25
-HE-RPF Shrapnel count if hitting hull directly increased from 5 to 10
-HE-RPF Blast Radius increased from 11m to 15m
-HE-RPF Blast Damage Chance increased from 70% to 75%

NERFS:
-AP Penetration Decreased from 70cm to 55cm

Update: 4 Apr, 2023 @ 9:28pm

6.3.7
Fixed cadonia hull culling issue

Update: 28 Mar, 2023 @ 9:51pm

6.3.6
Fixed rotation on Cadonia's large compartment, Intelligence Annexe and Strike Center should now fit.

Update: 28 Mar, 2023 @ 9:06pm

6.3.5
Faction locked KUIPER weapons to bring KUIPER in line with other modded factions.
Potential fix for hybrid missile support.

Update: 18 Mar, 2023 @ 2:54pm

6.3.4
Cadonia Rework Complete
Rebalanced coilgun costs to be more in line with performance

Update: 8 Sep, 2022 @ 10:38pm

6.3.3
Further progress on Cadonia Rework
-Increased programming time to balance large number of missile channels.
-Increased cost of TLS-2 and TLS-3 from 5 to 20 points
-Decreased capacity of TLS-3 from 6 to 4
-Decreased capacity of TLS-1 from 20 to 15

Increased rate of fire of the 50mm Coilgun slightly (5 seconds to 8 seconds)
Increased damage of 50mm coilgun HE-RPF round to compensate (20 to 30)

Update: 4 Sep, 2022 @ 4:31pm

6.3.2

Fix for tracers disappearing at low frame rates.