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Kuiper Shipworks: Refit is live! assuming you haven't seen the workshop page recently lmao
@EvilMonkeyPaw Thank you for the recognition, and fair winds to you as well!
As such, the title of this mod was changed to reflect that it is now well and truly out of date.
It was a pleasure, both to create this mod and see it enjoyed, and I look forward to seeing where the new team takes it. Please keep an eye on the workshop page for when Kuiper Shipworks makes it's return, I will be sure to put out an update on this page as well once it does.
Fair winds, everyone.
Take care!
Will be awaiting your return if you feel like it!
But regardless, one of my favorite mods for Nebulous! Would appreciate if you're able to allow EO seekers and HEKP for the missiles.
Hyped for the dreadnought hitting the black - keep kicking ass gangsters <3\(^<^)\
You could also make a more Jack of all trades loadout with 2 auroras, 2 Sarissas, 2 defenders, 2 rebounds and a stonewall (along with a bullseye and vls1).
It also has enough 3x3x3 module slots to create a really good RCC buffed rebound and stonewall flak boat if you want to go full Battlestar Galactica.
I do find the hull bonuses to DC team movement speed and repair speed a bit unique but they definitely are useful for repairing any damage from missiles that get through or moderate gun damage.
Simply put, this ship has a dedicated role and it really excels at it.
It’s an amazing Point Defence escort ship (it’s stated role) with its 8 C1 and 3 C3 mounts. Although you can mount ship to ship weapons on the C3s it really shines when you put point defence on those as well. It also has enough module slots and power generation capacity to fulfil a variety of PD specialisations.
For instance I made a dedicated anti-hybrid build with 6 auroras, 3 Sarissas, a VLS1-23 and a bullseye. True it does require mounting a whiplash, both big reactors and 3 micro reactors (if you wish to carry a parallax radar).
Part 1
New C5 Turret Idea- a version of the particle lance for stripping armor with better range and low component damage. would be designed to be paired with the new 155mm on the Altea. rough stats would look like 8000m range +/- 500m, 150-180cm/s of armor shred, 30-50 hp/s component damage, 3-4m armor shred radius, 15s burst, 45s CD, 70% damage at 8.5km, C4 mount equivalant traverse/elevation limits and rates(IE, can track faster moving targets and spred out damage across the hull), 2500-3k kw power. basicly a particle lance design for the Altea(as it has the only C5 mount in the fleet as of current). would be ment to be paired with the 155mm AutoGun and c3 torps(lance opens hole in the armor for the AutoGun and torps for take out internals).
155mm AutoGun- love the idea and design of this weapon. noticed it is using the VFX for HE ammo type(green, boxy projectile). also, the velocity feels slow when compared to other AP ammo for this faction(1500m/s would be a nice sweetspot) could also see this weapon being rebalenced for AP/HE hybrid ammo. think micro bunker buster shells. a little less amrorpen (say 60cm instead of 70cm with a 10m pen depth) and add a small explosion to the shell, radius of 5(1/3 of a 450mm shell) would fit the premise of the weapon being a heavy assault gun for the faction
20mm C1 Coil- the different ammo ranges feel off. the AB having a 6000m range makes the RPF ammo for the 50mm feel pointless as it is the same range as the 20mm and the 20mm is better in every other way. suggested fix- swap ammo ranges AB=4000m FRAG=5000m AP=6000m in addition to makeing the 50mm RPF relevent by having the better range thus adding to the laying effect of PD, if you're firing at a target with 20mm AP or FRAG and it fires missiles at you, you have a better chance of swapping to AB in time for intercept. this would also make pairing 20mm FRAG ammo with a c3 SiegeGun very nice(500he opens holes for 20mm FRAG)