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Graham's Things
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Update: 21 Feb @ 3:44pm

- Lovely Die no longer spawns if Lukki Mount is not unlocked
- Lovely Die's grand prize now spawns the Lukki Mount perk instead of just spawning the spider directly
- Lukki Mount now can be KILLED by dismounting it while not holding the perk
- Tweaked the UI icons of the Mystery Radars to properly match their in-world icons

Update: 26 Jan @ 9:13pm

Hi!
- Made some scripts run less often, and re-coded some particularly bad scripts. Hopefully this addresses some performance concerns
-Gave the Cyber Eye its long-anticipated nerf via charges. It can now be held for a max of 20 seconds consecutively; picking up a Spell Refresher restores 20s of charge. Its damage and digging power have been buffed to compensate.
- Invisibolt now costs slightly more mana and adds slightly less cast delay, and may be found on the blue starting wand
- Most structures now only appear in adjacent parallel worlds instead of the first 2 on either side
- Gave Extinguisher's temporary water the ability to do some reactions that normal water can do
- Healer drones spawned from a Lovely Die are no longer permanently friendly thanks to an oversight
- Decreased the mana cost of Divine Bullet from 120 to 90
- Retired the mod settings reminder
- Doubled the chances of certain rare items appearing. put together the pieces

Update: 1 Jan @ 8:49pm

This update was supposed to come out a few days ago, but I got distracted and fell asleep a few times.
- Balloons and Cups now do flask reactions. Vials have been left the same
- Magic Skin now grants 2 cursed perks per mountain per Magic Skin copy, to make it make a bit more sense to take on shorter runs
- Rebalanced the formula for Magic Skin max HP loss yet again. The consequences should now be a bit more dire if you get a bit too greedy
- Ominous Orbit now adds lifetime to a projectile, and Echo Bubble adds less cast delay
- Fixed some issues with Frostbite compatibility
- Buyback's cost range has been changed to $50-$250 (from $150-500)
- Re-coded Hankaussähkö AI to hopefully be less glitchy. Shiny variant has been left the same
- Doubled the odds of finding a perma-charmed Hankaussähkö
- Slightly increased the detection radius of the Snub Altar

Update: 24 Nov, 2024 @ 9:31pm

sleepy autumn
- Wandering Eye particles now display when the eye is overlapping ground
- Creepy Polymorphine can now by frozen by Freeze Charge, Freeze Field(s), or Freezing Gaze
- Reduced console errors caused by appends
- Added compatibility with the Frostbite mod!

Update: 4 Sep, 2024 @ 10:26am

- Fixed Echo Bubble's sprite having weird tiling problems
- The progress tracker structure no longer does material damage

Update: 17 Aug, 2024 @ 1:33pm

- Invisible Glimmer no longer crashes when put on plasma spells
- Doubled the damage and slightly increased the explosion radius of Crystal Balls

Update: 14 Aug, 2024 @ 11:26pm

- All glimmers can now affect plasma beams

Update: 10 Aug, 2024 @ 5:07pm

- Wand Capacity + should no longer cause issues (blame Nathan if something breaks, I don't know what this does)
- The UI icon of Bloody Bonus now lights up when you have a bonus ready

Update: 23 Jul, 2024 @ 11:20am

- Golden Glimmer now appears with the other Glimmers in the lake bunker

Update: 23 Jul, 2024 @ 11:08am

- Invisibolt no longer displaces liquid when it moves
- Secret secret