Noita
Graham's Things
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Update: 11 Jul, 2024 @ 3:19pm

Seems like the patch notes for yesterday's update got eaten by Steam. They're listed in my Discord server if you're interested in seeing them. As for today, though:
- Tentatively fixed Drone sprites lingering behind when in-hand
- Fixed Mini Midas Meat creating Wormy Gold in too many circumstances

Update: 7 Jul, 2024 @ 12:57pm

- Bloody Bonus now gets its kill count from depth. Hopefully this is the last time I change it

Update: 7 Jul, 2024 @ 12:12pm

- Bloody Bonus no longer encounters rounding errors when displaying the amount of kills you need
- Lowered kill requirements of Bloody Bonus by 5 across all biomes
- Lucky Day now ignores damage that's too low compared to your max HP

Update: 26 May, 2024 @ 9:12pm

- Zap Tap should stunlock you even less than before. Hopefully. Stun duration has also been decreased slightly.
- Nerfed Viscous Liquid. Not sorry.

Update: 20 May, 2024 @ 11:57am

- More tweaks and fixes for the Russian translation

Update: 17 May, 2024 @ 11:48pm

sleepy
- IOU now pauses its timer if you are in a mountain or other tinkering point. Take all the time you need
- Fixed some missing translations in Russian

Update: 17 May, 2024 @ 9:08pm

Happy Saturday! It's been exactly one months since the previous patch, how interesting.
- Added a full Russian translation to the mod settings menu! (thanks to RaB)
- Cleaned up some language files (and restored some secret books that went missing)
- Added a spell weight multiplier to the mod settings menu
- Hopefully fixed some mod settings acting strangely when unset
- Cleaned up the VFX of Toxic Flask, Panic Bomb, and Immunity Aura
- Circle of Translocation now displays its remaining lifetime via an indicator circle
- Safe Exploration now gives you some extra shield particles
- Re-coded Bloody Bonus to make it more intuitive and less cheesable
- Improved and cleaned up the textures of some materials
- Smoothed some edges on the Maze pixel scene
- Warp Teleport Bolt no longer moves much faster than terminal velocity (in case you were using my No Speed Limit mod)
- Rollout now has to be moving slightly slower to break
- The final Holy Mountain now can spawn fish and Pacifist/Bloody chests (new from vanilla)
- Foam Armor now only damages you for the amount that you were actually healed, and it can be blocked with Ambrosia
- "Perhaps your life has become too easy." - THE NERFS:
-- Technical Chests will now only appear in a random 5 of the 10 possible spawn locations
-- Healthy Hearts (the pickup) can no longer appear naturally (but the perk will now convert them retroactively)
-- Decreased the healing from weak Campfires to 25% (from 50%)

Update: 18 Apr, 2024 @ 2:20pm

Zap Tap hotfix
- The duration of the recoil stun has been halved, and it should no longer be able to stunlock you? hopefully?

Update: 10 Apr, 2024 @ 1:58pm

Whoops, almost forgot
- Zap Tap no longer stuns you when blocking damage if you're immune to electricity

Update: 10 Apr, 2024 @ 1:51pm

Happy Epilogue 2!
- Shock Dart's mana cost has been decreased
- Zap Tap should no longer be able to cause crashes under any circumstances (FOR THE LAST TIME)
- Zap Tap no longer deals electrical retaliation damage to you when blocking damage, only causing a brief stun
- Various tweaks to our three favorite drones:
- Support Drone's healing bolts heal slightly less, but now have homing so they hopefully don't miss you
- Shield Drone now fires shielding projectiles towards you (like the Shield Hiisi enemy)
- Attack Drone's damage has been nerfed slightly
- All three drones now take a little bit of damage when they shoot, so they can't stick with you forever