Arma 3
Cold War Rearmed III - Resistance Campaign
Showing 11-20 of 32 entries
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Update: 3 Jan, 2023 @ 11:21am

Beta 1.2

Added: teamswitch support (U key) and new addon setting, default off
Added: force regroup action to individual units, global action will be probably removed in the future
Added: ability to open Viki's inventory by any unit for better onfield weapon management (If you want to pass something to another unit)
Changed: m04 ammo low - waypoints for second wave, tanks should go further, it should be easier to destroy them
Changed: m04 - some weapon and ammo balance in crates
Changed: m04 - disabled original trigger, now allows for trucks to flee and not be destroyed
Changed: m05 scrap - one repair truck is changed to slightly damaged fuel truck
Removed: m03b no turning back - extra uniforms are not added by default on mission end, the crate is in one of the tents instead, player decides what he needs

Update: 30 Dec, 2022 @ 7:26am

Beta 1.1 # 1

Added: hint to m11, player is informed there will be counterattack in 10 minutes
Added: hint to m14 fireworks briefing section, how to destroy bridge
Added: house collision detection for tanks, then it gets destroyed
Added: flip detection applied only to groups using watchAndFollowLead function, then it gets unflipped
Fixed: first cutscene, some parts rewritten to better follow original, truck and car should not stuck
Fixed: m03b pilots not in helicopter and helicopter too early
Fixed: m11 helicopter not taking paratroopers
Fixed: m11 waypoints behaviour, now more close to the original
Fixed: missing aug ammo in m12 contraband
Fixed: rank system should now set skills properly

Update: 24 Dec, 2022 @ 11:47am

Beta 1.1

Added: show units statistics action
Removed: all TODOs from stringtables

Update: 22 Dec, 2022 @ 9:14am

Beta 1 # 1

Fixed: second cwr3 arma task style in m01

Update: 20 Dec, 2022 @ 10:43am

Beta 1

Added: Guba with ordinary cammo
Added: New memorial scene to the credits
Changed: Victor's cross in credits to support upcomming CWR3 release
Changed: Guba cammo
Fixed: Some noe heightmap issues around roads of the pass near Trosky

Update: 15 Dec, 2022 @ 10:48am

Alpha 9 # 6

Added: RPG75 on m09 exit, there should be available in pool in missions m10a and m10b
Fixed: RPG75 damage ratio
Fixed: fia ammo crates in m03b
Fixed: m11 units now inside bmps
Fixed: m11 waypoint timeouts - more time for planting mines and explosives
Changed: ammo count in m04
Removed: RPG18 from missions

Update: 7 Dec, 2022 @ 6:54am

Alpha 9 # 5

Added: some uniforms to pool after 03a and 03b
Added: missing translation to settings
Fixed: waypoints, logic and string in mission m09 information
Fixed: waypoints in mission 03a
Fixed: classic waypoints in mission 01 invasion, arma3 style task points will be added later
Removed: deprecated triggers

Update: 2 Dec, 2022 @ 9:49am

Alpha 9 # 4

Added: CUP_res_Javor_Posed tree based on javor_posed.p3d
Added: noe hotfix script, which changes some trees near Velka Ves, will act as placeholder for future map hotfixes
Fixed: m08 hostages now join Jay properly and leave the area
Fixed: m08 one hostage is lying dead now (Jiri Hodek)
Fixed: m03b added missing player waypoints
Fixed: added noe hotfix,
Changed: transportSoldiers for BMP1 and BMP2 to 8 and 7, now 8 units can get into BMP1
Changed: m08 hostages behavior, you have to unrelease them now

Update: 26 Nov, 2022 @ 8:27am

Alpha 9 # 3

Fixed: last unit in briefing had no gear in some missions
Fixed: promotion evaluation
Fixed: map heightmap in some locations
Fixed: promotions has better ui now
Fixed: invicibility easteregg
Fixed: force regroup action, only units not in vehicles can be regrouped and returns to formation
Fixed: some other minor issues.
Removed: getOver action, it is not necessary now, force regroup works better
Removed: general rank as it is not recognized by the setRank

Update: 22 Oct, 2022 @ 4:00am

Alpha 9 # 2

Fixed: missing grenate team translation
Fixed: idle officers in 09, they now react and even drive to theirs bases
Fixed: groupRadio in m08, used sideRadio
Fixed: camera in m04 intro
Fixed: cz dubbing timing in m02 intro
Fixed: truck speed, will break other mods
Fixed: ammo count in boxes, will break other mods
Fixed: tanks in 10a and 10b
Fixed: group save between m08, m09 and m10ab, all units shout preserve their gear now
Added: experimental cup and cwr3 mod settings override for some cars and ammo boxes, it can brake other campaigns experience