Arma 3
Cold War Rearmed III - Resistance Campaign
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Update: 11 Oct, 2022 @ 11:47am

Alpha 9 # 1

Fixed: hitchhiker cinematics in mission 01
Fixed: forgotten debug hint for stuck vehicles
Fixed: speech actions in mission 03 stayed active after the speech
Fixed: load unit data function, error shown at the start of mission 04 after 03a
Fixed: tanks destroyed detection in mission 03b
Removed: all sprite and fanta cans

Update: 7 Oct, 2022 @ 1:36am

Alpha 9

Added: limitation to force regroup, area has to be clear
Fixed: Bus feels more natural with quick waits now
Fixed: 10a and 10b bmp and tanks not following leader
Changed: mission 01 invasion tweaks, waiting for bus up to 1 minute, better cinematics, ...
Removed: unnecessary triggers in mission 01

Update: 2 Oct, 2022 @ 12:03pm

alpha 8 hotfix 1

Fixed: BMP and resistance Tanks in missions 10a and 10b

Update: 2 Oct, 2022 @ 8:02am

Alpha 8

Added: regroup action and cwr3_disableRegroup=true to missions where it is not necessary
Fixed: 03a contact timings and tuned mission
Fixed: x01 face to face, captain not being in uaz, and pso1 scope cam issues
Fixed: 10a and 10b mission names, it should display correctly now
Fixed: getover action condition
Changed: credits, could not be added to x12, it has own credits chapter and has been a bit tuned
Changed: 07 first strike win conditions, only tanks has to be destroyed
Changed: fogout time should be better now
Changed: bus and cars behaviour, bus driver can sometimes drive to the station
Changed: bus station sign hidden, added new to the right side
Changed: all away are playSound now

Update: 24 Sep, 2022 @ 2:39am

Alpha 7

Added: missing pictures for chapter cutscenes
Fixed: GM dependency in mission 02 has been removed
Fixed: Bad x13 cutscene picture
Fixed: 02 intro focus on bad location
Changed: campaign layout now has chapters and its cutscenes
Changed: Rank system, if player is fully promoted to the COLONEL, his score is divided between all units, which help them with promotions too. No experience is wasted ;)
Changed: Salute action is handled by event handler now
Changed: weapon on back, user input is disabled, for 2.4 seconds, there is lack of a proper animation during move.
Removed: Salute action from menu, key exists
Removed: Sitdown action from menu, key exists

Update: 18 Sep, 2022 @ 10:13am

Alpha 6

Fixed: czech dubbing timing in all missions and cutscenes
Fixed: usage of globalRadio to i18n sideRadio
Fixed: save of working tanks on exit m05
Fixed: rank system issue when player is fully ranked up
Fixed: some reported issues
Added: more callsigns
Added: static assets script
Added: bridge damage saving and loading functions
Added: more objects to victors assets script
Added: new option - force english dubbing in czech language

Update: 9 Sep, 2022 @ 10:08am

Alpha 5

Fixed: Victor not sitting in car at 01 invasion cutscene
Fixed: Rank system report showing in the end each mission
Fixed: some issues in mission 01
Fixed: dubbing timing in 08 intro
Fixed: missing rank system entries in applicable description.ext mission files
Fixed: issues in missions 10a and 10b
Fixed: missing czech dubbing entry in mission 13
Fixed: missing czech dubbing entries in mission 14
Fixed: missing czech dubbing entries in mission 15
Fixed: czech timings in x05 cutscene
Fixed: 3d positions of tanks in missions
Changed: Victor's traits, engineer is available only after campaign finish and veteran difficulty
Changed: mines location in mission 03b
Added: global Victor's home assets script
Added: autoRepair script to help with 01 invasion mission, we don't know if it will work :)
Added: freeTankFromStuckInObject script to help with i.e. bvps stuck on trees and walls, it should literally kill the object (setDamage 1)

Update: 4 Sep, 2022 @ 10:33am

Alpha 4

Added: Rank System - experimental
Added: Settings addon
Changed: Player engineer trait can now only be used after campaign finish and veteran difficulty
Changed: Stash system - minor rewrite
Fixed: some mission issues

Update: 29 Aug, 2022 @ 8:27am

alpha 3

Update: 27 Aug, 2022 @ 11:46am

alpha 2