Conan Exiles

Conan Exiles

TG Archery
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Update: 5 Sep, 2022 @ 11:06am

Removed the non-archery related quality of life changes to storage containers, item stack sizes, etc. to avoid conflict with other mods that also change these items.

Update: 5 Sep, 2022 @ 1:47am

Today's update was inspired after starting a new character on Siptah. As I'm relatively new to Conan I didn't start Siptah (or Sorcery for that matter) until I was at least a good chunk of the way through original Exiles. That being said, it felt like the baseline buffs to archery after 3.0 is too high at starting levels.

I can 1-2 shot most starting area creatures with a bow whereas stone weapons are 4-6+ strikes. Re-adjusted arrow damages only, scaling their damage slower as you level to still be an upgrade to the arrow before it but reducing the delta. In some cases compensated by increasing armor penetration. Almost all arrows received an armor pen buff from how their values were set in the mod previously.

Full Change Log:
- Arrows, except for the Quivering Arrow which is dropped, versus crafted, should now be able to be dismantled in the Dismantler.
- Putrid Meat now stacks to 500
- Aloe Leaves now stack to 1000
- Increased inventory size of Large Chest to 100. Set Damage Type that it can receive to Steel (cannot be damaged by Stone/Iron weapon types).
- Increased inventory size of Cupboard to 105 to be more in line with the extra space it takes up in a room compared to the Large Chest (both were originally 45, meaning the only difference was the strongbox was both smaller and had more health, giving you no incentive to use the cupboard).
- Increased inventory size of Wooden Box (tier 1 box) to 45
- Increased inventory size of both small crate varients in the Vault tier to 90 (up from 20) to make taking the feat more worthwhile. Increased health from base but it still has significantly less health then the cupboard/strongbox counterparts. The description says it should "allow large quanitites of storage" but the capacity was the same as the tier 1 wooden box. Still cheap to make and has slightly less storage, but is also lighter and easier to carry than the reinforced iron counterparts.
- Increased inventory size of Large Crate to 115 giving you more options between the varying crates leading up to the Vault (which stores 300).
- The Cupboard, Large Crate and Strongbox no longer stack and have had their weight increased significantly. This is to add more balance to the different container options. The plain wooden crates hold slightly less and have substantially fewer hit points but are better for travel as they are light and can stack to take up less inventory. The weight of the iron in the cupboard and strongbox and the sheer size and awkwardness of the Large Crate make it more difficult to use as travel storage, providing you some choice.
- The Vault's weight has been doubled.


Arrow value updates:
Arrow/Light/Heavy/ArmorPen
* Flint /10/12/16.2%
* Bone /10/14/18%
* Snake /6/6/16.2%
* Iron/20/25/16.2%
* Abysmal/15/15/18% - Given the difficulty of gaining materials for this from the end boss of a dungeon, the arrow seems fairly lackluster comparitively to other arrows in its tier. This arrows should now also do poison damage to imitate the acid effect from the Abysmal Remnant from which the fangs came from. I'll evaluate this once I obtain these arrows and make sure this hasn't accidentally made it god-tier. Feedback on this one is appreciated. Added epic purple border to icon to highlight the significant change to the arrow.
* Ice/18/25/18%
* Steel/28/35/16.2%
* Razor/23/30/12% - Like with the Abysmal Arrow, the difference between Razor and Steel was nearly insignificant. To go with the theme of the visual graphic and intent of what a razor arrow like this is, this should now add a bleed effect. Reduced its base damage, but adding the bleed effect should put it a couple notches above the Ice Shard Arrow but still be competitive against the Steel, making it more to use Steel for quicker fights, but Razor for longer ones where you'll get more out of the bleed. Added an icon border as like with the Abysmal, highlighting the change so as to make sure the bleed hasn't made it too powerful.
* Ivory/32/40/16.2%
* Blunt/1/1/0 - Reduced the damage back down to the default of 1, and removed the armor penetration. Lowered the blunt/concusisson damage back down from the last update, but still higher than original default baseline.
* Hardend/35/44/18% - Hardened Steel originally had other benefits such as dealing stamina damage on block etc. meant to balance in PVP. As this mod is intended to be PVE, this is just a straight damage increase from regular steel.
* Serpentman/40/50/18%
* Starmetal/46/55/15.3% - This probably received the biggest nerf besides just overall reduction in damage. The original armor pen on this arrow was set to 30%. That's 2-3x higher than any other arrow besides Quivering. Still maintains a high damage yield for its tier behind the Obsidian, which has higher armor pen by design.
* Obsidian/40/60/20%
* Dragonbone/45/56/17.5% - In the original Archery mod this arrow had 0 Armor Pen. This arrow was designed to be comparable in damage to Star Metal/Obsidian, with armor pen being in between the two. This has been brought back in line with its original design.
* Black Ice/42/64/20%
* Quivering Arrow/50/65/30% - This one I had a prety hard time trying to suss out what the intent behind this arrow was (by the devs not the original mod maker). It's supposedly a tier 5 arrow, but it's baseline damage and armor pen is below that of Star Metal and Star Metal is more readily accessible. Changed the icon, added a bleed effect. Still maintaining the highest damage arrow, plus the bleed effect, should make the effort for obtaining these arrows much more worthwhile.

Update: 31 Aug, 2022 @ 1:02pm

The original author of this addon is and always will be Thormodor. He stopped development of this mod some time ago, but made his mod files publicly available on github, inviting anyone to take it on. I took this opportunity to dive into learning the Conan DevKit.

For reference the Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1707104112

While I can't promise to keep this mod up to date and no idea what I'm in store for with Age of Sorcery, but I'm a huge fan of bows/archery in RPG's and fantasy games. Archery in Conan has always felt a bit lackluster and disappointing. The original Valhalla's Archery was a nice buff to make something viable without breaking the game. However I reached a point where I started having arrows that weren't in the game when the addon was made. I'm not very good at making mods from scratch, but I'm very good at reverse engineering other mods and I love fixing things.

That being said, the below updates are what I have changed on this update to the original mod. Smaller subtle changes, nothing ground breaking, but perhaps just a starting point. We'll see.

- Added support for Black Ice arrows onto high quality and legendary bows
- Updated black ice arrows to stack to 500 and updated weight levels to be consistent with other arrows.
- Based on feedback from original authors thread, updated blunt arrow concussive damage in an effort to make those more viable. Current iteration, even at minimal damage blunt arrows were killing targets before being able to knock them out due to bow base damage increases.