Total War: WARHAMMER III

Total War: WARHAMMER III

Underdogs (minor Franz/Volkmar/Gelt changes, complete Wulfhart overhaul)
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Update: 20 Aug, 2024 @ 1:40pm

Updated for patch 5.2.

Update: 5 Aug, 2024 @ 7:43pm

Updated for latest release of The Old World.

Update: 24 Jul, 2024 @ 10:36pm

  • New: Pigbarter Swamp Wharf gets a garrison.
  • New: Hard cap of 3 HI MORRSLIEB.
  • Changed: Keep track of which settlements you've lost to the enemy so you can't keep letting the enemy farm the same settlement to stockpile HI MORRSLIEB.
  • Changed: Greater College of Magic rituals duration slightly increased to match the increased cost. In addition, added some text that will hopefully clarify whether a spell can be used on navies or only armies.

Update: 9 Jul, 2024 @ 3:30pm

  • Updated for latest release of The Old World. Unfortunately, this still requires this mod to be loaded with priority over TOW.
  • New: The Amethyst College in the Gardens of Morr now adds an Amethyst wizard that doesn't suck ass to the settlement's garrison.
  • Fixed: Revenge of the Burgermeisters wasn't firing since 5.0 for some reason.
  • Fixed: Transmutation button highlighting when it shouldn't. (This should finally be fixed forever.)
  • Changed: Nerfed HI MORRSLIEB further. Gelt by himself + 3 of these shouldn't delete a Tier 5 Lokhir stack with 0 losses.

Update: 26 Jun, 2024 @ 11:30pm

  • Fixed: Where's Markus? and Where's Volkmar weren't confederating properly due to a change CA made to how cm:create_force works.
  • New: if you confederate Markus, you'll get 1 of the 3 special items that Jorek crafts for him at the end of his quest line.

Update: 25 Jun, 2024 @ 6:36am

Updated for patch 5.1.

Update: 14 Jun, 2024 @ 1:00pm

  • Changed: HI MORRSLIEB has been further nerfed, as it’s unfair for one non-Gelt stack to be able to delete 4 full Dark Elf stacks with only a few of these.
  • Fixed: script break fix from last update turned out to be non-comprehensive.
  • Fixed: embarrassing script break when using Nanu's Sartosa Overhaul.
  • Fixed: transmutation notification stopped working.

Update: 30 May, 2024 @ 12:23am

  • Fixed: script break revealed by CBF fix, whoops.
  • Fixed: weird script break in long running campaigns.
  • Changed: Elspeth's quest battle can be auto-resolved.
  • Changed: Elspeth’s research techs reduce teleport cooldown.
  • Changed: White Tower of Hoeth gets a Light Wizard for its garrison because this is one of the settlements Volkmar the Grim must capture in order to gain control of the Book of Nagash.
  • Changed: Shrine of Asuryan gets greatswords for its garrison and Shrine of the Widowmaker get demigwiff knights for its garrison because we worked hard to capture these settlements.

Update: 14 May, 2024 @ 7:53am

  • Fixed: no acclaim hit when you gift a region to a vassal outside of Lustria to a vassal.
  • Fixed: script break when Gor-Rok declares war on you and then disappears.
  • Changed: Obsinate Gyrocopters will now benefit from Mass-Produced Small Ammunition, Mounted Weaponry, and Rifled Barrels research techs. They will also benefit from Pistolkorps and Sharpshooter red-line skills.

Update: 11 May, 2024 @ 1:14am

  • New: College of Magic now shows you how many of each wizard you have.
  • New: each order gets a new spell that doesn't require an embedded wizard. The tradeoff is that it's more expensive.
  • Changed: Great Desert of Araby garrison gets a few extra units to protect the oasis.
  • Changed: HI MORRSLIEB is so strong that 1 general w/ 2 of them could solo 5 of Wurrzag's stacks without a problem, so base damage is reduced by 50%.
  • Fixed: wrong buildings being locked/unlocked in Wulfhart's campaign.