Total War: WARHAMMER III

Total War: WARHAMMER III

Underdogs (minor Franz/Volkmar/Gelt changes, complete Wulfhart overhaul)
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Update: 17 Oct, 2023 @ 7:13pm

  • New: Wulfhart's final battle triggers properly even if you're not using VCO.
  • Fixed: Kalara doesn't remove the Shield of Itza in the final battle.
  • Fixed: Hertwig doesn't bring reinforcements in the final battle.
  • Fixed: Rodrik doesn't do an incomprehensible amount of damage to Nakai in the final battle.
  • Fixed: Jorek doesn't replenish ammo in the final battle.
  • Fixed: Retaliation army always gathers in the same place (Itza)

Update: 7 Oct, 2023 @ 4:20pm

  • New: John Austin's Localised Empire Landmark Garrisons mod is now included!
  • Changed: less Acclaim is awarded when a settlement is captured outside of Lustria.
  • Changed: completing the Imperial Dragon mission will provide a big diplomatic bonus for Cathayan factions. This should help a tiny bit if you're using Hecleas AI Overhaul.

Update: 3 Sep, 2023 @ 10:14pm

  • New: Threaten to Secede incident could actually lead to a secession attempt. D:
  • New: Something from the Sewers incidents could lead to a rebellion. D:
  • New: Felix's special weapon, Karahgul, causes extra damage to dragons.
  • Fixed: Imperial Dragon wasn't getting XP.

Update: 31 Aug, 2023 @ 8:43pm

Updated for patch 4.0.0.

Update: 20 Aug, 2023 @ 2:59pm

  • New: Burgomeisters Demand incident could lead to an opportunity to forcibly confederate Marienburg. :D
  • New: Rogue Necromancer incident could lead to a vampire rebellion. D:
  • Changed: Gelt gets the same upkeep reduction for HI MORRSLIEB that Karl gets for the Imperial Dragon.
  • Fixed: Runefang uniqueness check could remove a legitimately owned runefang from a borrowed army.

Update: 8 Aug, 2023 @ 1:31pm

  • New: Embassy technologies provide extra allegiance point gains and/or reduce cost of allied recruitment.
  • Changed: some additional opportunities for Underdogs.
  • Changed: Karl Franz has upkeep reduction for the Imperial Dragon.
  • Fixed: Previous fix for non-Elector Counts getting Elector perks somehow missed TEB.

Update: 19 Jun, 2023 @ 8:04pm

New: Gotrek and Felix start with their special weapons.

Update: 25 May, 2023 @ 9:33am

In order to ensure the Elector Runefangs are unique across the campaign, Volkmar no longer gets runefangs in exchange for sealing away books of Nagash. Instead, he gets special weapons which are almost as strong.

Update: 13 Apr, 2023 @ 1:58pm

Updated for patch 3.0.0.

Update: 22 Mar, 2023 @ 8:25pm

  • New: BATTLE OF BLOODPINE WOODS IS BACK! Unlike most quest battles, it's possible to capture artillery (10%) if Karl Franz has a unit slot free.
  • Changed: there is now a cooldown for getting +1 Imperial Authority when ordering an Elector to return a settlement to its proper owner. This should prevent IA farming.
  • Changed: random invasions will get stronger over time.
  • Changed: An elector who is the vassal of one player will not offer confederation to another.
  • Fixed: Starting fealty randomization can inadvertently give multiple electors 10 fealty right at the beginning.
  • Fixed: Lots of non-Elector Counts somehow have unique swords without securing the necessary position.
  • Fixed: Where's Markus? now checks for the appropriate DLC flag. Whoops.