Total War: WARHAMMER III

Total War: WARHAMMER III

Human Mercenaries for Human Factions (1.2)
Showing 1-9 of 9 entries
Update: 7 Dec, 2022 @ 9:04pm

- NEW: Duck Foot Cuirassiers
- Uses a duck-foot pistol; capable of firing three bullets at once (since they wield two, they'll fire up to six per unit entity)
- 24 unit entities instead of the usual 60, but it is made up by the fact that it's a shotgun unit and a very fast unit.
- Recruited at the last tier

- NEW: Upon construction of a building that can recruit mercenaries, other factions may recruit mercenaries through you. They will be identified with faction colors rather than the standard mercenary colors from your faction.

- Hobelars can use the "form lance formation"
- Dismounted Cuirassiers bullet-point fixed regarding vanguard deployment (they shouldn't be able too anyways)
- Mercenary Crossbowmen projectile damage adjusted
- AI should be able to recruit mercenary factions, however from my test run they haven't built any of the taverns that can recruit them. Something I should look into in the future. Regardless, the AI will (hopefully) not be able to recruit these troops en-mass.
- Corrected faction colors for Repanse de Lyonnese, since I used the wrong faction (Bretonnian Merchants from vampire coast).

Update: 26 Oct, 2022 @ 11:39pm

1.1.3

"Worshipers of the Grail" now affect mercenary footmen, crossbowmen, guisarmiers, pikemen, hobelars, and the Company Captain for additional armor and attack bonuses

Update: 25 Oct, 2022 @ 12:05am

1.1.2

Proper troops are now affected by "Guided by the Lady" lord passive.

Update: 22 Oct, 2022 @ 12:14am

1.1.1(?)

Actually added Dismounted Cuirassiers to level 3 tavern for Bretonnia and Kislev to the table.

Update: 21 Oct, 2022 @ 4:54pm

1.1 Update:

- Now available to playable Kislev factions and playable Grand Cathay factions

- Dismounted Cuirassiers are now available at level 3 taverns for Bretonnia and Kislev

- Mercenaries are now affected by lords and tech modifiers on all playable factions
- Some units have affected by multiple trees. Subject to change, but so far I seem to find it favorable to keep them competitive mid to late game. For example, hobelars are affected by Bretonnia's Men-at-Arms tech and mounted yeomen/knights tech.

- God, I really hate messing with unit junction sets because sometimes I have no idea what I'm doing :) fortunately this was done through trial-and-error as well as using in-game references.

Update: 8 Oct, 2022 @ 9:10am

Reported about men-at-arms feet left over on one of the crossbowmen models. Fixed

Update: 13 Sep, 2022 @ 11:06pm

Pre-release; fixed some numbers on unit costs.

Update: 13 Sep, 2022 @ 9:27pm

Pre-release; fixed thumbnail because I'm just a cat on a laptop with no graphic design skills.

Update: 13 Sep, 2022 @ 9:00pm

Pre-release; initial workshop upload. Meow.