Total War: WARHAMMER III

Total War: WARHAMMER III

Human Mercenaries for Human Factions (1.2)
89 Comments
Revel 5 May, 2024 @ 1:05pm 
this is currently CTD on launch, update needed. I'd also like to see this in my next empire campaign!
Kane Beckett 13 Apr, 2024 @ 2:07pm 
I really please you to update this absolutely needed mod for my empire playthrough! PLEASE!
TdizzleGod 4 Mar, 2024 @ 5:46pm 
does this mod have compatibility issues of note
Casoandre17 24 Feb, 2024 @ 4:42am 
i love the starting idea you had. i will look forward for new updates in the future ;) . as i said, the idea is GREAT!
Haze22 30 Jan, 2024 @ 1:16am 
I wonder if ya could try using the Ogre Merc recruitment to give us instant mercs, some coding magic should be able to do so.
BloodW0lf 24 Jun, 2023 @ 8:25pm 
sweet, I will give it a go cus I was just waiting cus I thought all anims where messed up for thigns before 3.0! will give it ago cus its an amazing mod!
Cat on a Laptop  [author] 24 Jun, 2023 @ 8:14pm 
@BloodW0lf

These units are using existing WH3 human animations and they seem to be working fine. One mod that I was developing messed up bad with the animations since they were using modified animations (mostly with file names and the changing of some bones/skeletons stuff, from what I recognized). This caused the units to not initiate an attack animation, T-posing, and doing a vaulting animation when there should be an attack animation.

However if there are any problems, feel free to let me know!
BloodW0lf 24 Jun, 2023 @ 7:25pm 
Does this need an update? 3.0 changed animations and broke them for just about everything
Cat on a Laptop  [author] 21 Jun, 2023 @ 10:24pm 
@Daverin2112

Sorry for the long wait, I thought I have replied at some point!

I have worked with the author for the AoR Recruitment mod before so I have communicated with him before. He was helping me with a collaboration mod but that's been put on definite hold for now (maybe, almost 7 months?). I am not aware if he's still active on modding WH3 either.

I haven't touched Warhammer 3 since I've built my new PC, though didn't change drives. If you know how to work the AoR mod, you could ask him to see if you'd be able to take the mantle on that sub-mod! Thanks for the heads up regarding the mod if it's still working!
Daverin2112 2 Jun, 2023 @ 12:33pm 
Still working, fyi!

@Cat on a Laptop I have a question; have you ever looked into the AoR Recruitment mod? I don't see any signs of that author updating, but he literally had a submod for yours, doing what you mentioned initially wanting to do.

I figured I'd make the point. I'd love the true old time experience, if you ever wanted to tackle updating that.
Royal Noob 24 Apr, 2023 @ 5:03am 
Thanks for your reply, I checked and I'm sure I'm not using any LODmods while using this mod
Daverin2112 20 Apr, 2023 @ 4:30pm 
Alright, I'll give 'er a shot and see how it goes!
Cat on a Laptop  [author] 20 Apr, 2023 @ 4:08pm 
@Daverin2122

Works fine on my end, without any other mods. I would like to advice not using the "custom matched combat animations" mod for now, as it hasn't been updated since February and currently is causing animation problems due to the latest Chaos Dwarves update (ranged units not firing, weird synced animations, etc).
Daverin2112 20 Apr, 2023 @ 12:32pm 
Has anyone had a chance to use this post patch?
Sigmar 4 Apr, 2023 @ 1:09am 
@cat I’m not! I am using the ones that edit lighting, could that do anything? I can’t test at the moment as I’m not home but I’ll have a quick test when back.
Cat on a Laptop  [author] 3 Apr, 2023 @ 11:36pm 
@Royal Noob, @Sigmar:

I can double check, but by any chance are you using any LOD mods?
Sigmar 2 Apr, 2023 @ 3:30am 
vvv was about to comment the same issue. It’s only a small one
Royal Noob 1 Apr, 2023 @ 8:28pm 
Great mod! But about Mercenary Duck-Foot Cuirassiers, when I zoom out, the feathers on the unit's helmet have texture errors, I wonder if this is a problem with my graphics settings, or this is a bug
Sigmar 31 Mar, 2023 @ 6:29am 
Brilliant, thanks for the response!
Daverin2112 31 Mar, 2023 @ 6:02am 
It does! Only caveat is that it only works with vanilla order buildings, so Altdorf, for example, has no way to make them.
Sigmar 31 Mar, 2023 @ 2:02am 
Does this work with Sigmars Heirs???
Daverin2112 24 Mar, 2023 @ 8:49am 
Well this is just neat! I also love the throwback.

Did anyone ever get around to a Cataph TEB submod? It was suggested before, but it makes too much sense for the Southern Realms to not have it, lol.
WARLORD2306 18 Feb, 2023 @ 8:06pm 
I hear your planning on adding a handgunner unit and i haven a little idea:
handunners as decent melee combatants (beyonets)
would also be amazing if you ever do manage to get and instant recruit system in place
great mod BTW
Cat on a Laptop  [author] 8 Feb, 2023 @ 7:59pm 
@Supperbon: I appreciate it! I'll post your link on the sub mods category so people may find it should they need the mod.

@DragonRanger: Thank you! I did the same as well
xXvDragonRangervXx 4 Feb, 2023 @ 11:21am 
Love the brown color, takes me back to the Medieval Total II days, one of my top armies in that game was literally nothing but Mercenaries.
Supperbon 3 Feb, 2023 @ 7:12pm 
hello, I made a chinese translation for your wonderful mod!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2928056558
BloodW0lf 16 Jan, 2023 @ 7:27pm 
So it's a mod that add rarity to units and the more rare units are the less u can have of them, is very good
Cat on a Laptop  [author] 15 Jan, 2023 @ 10:29pm 
@BloodW0lf:

Tabletop cap mod? I'm not sure what you mean, but there is no unit cap with the exception of the Company Captain.
BloodW0lf 12 Jan, 2023 @ 12:23pm 
Is theer a tabletop cap mod for this? i have been lloking and cant find one?
Dra 22 Dec, 2022 @ 4:40pm 
@Cat on a Laptop:

That's quite amazing! I'll be eager to try them out whenever you finisht the next update!
Cat on a Laptop  [author] 22 Dec, 2022 @ 3:40pm 
@Dra-San:

I've wanted to make something unique besides just a handgunner. I got an idea but it will probably be implemented next update in addition to a cheaper, more normal handgunner unit.
Dra 22 Dec, 2022 @ 11:04am 
Great mod!
But I have a question.. Could you add mercenary handgunners?
BloodW0lf 18 Dec, 2022 @ 8:53am 
@Cat on a Laptop that would honeslty be amazing, I think it would add a lot to this and that mod!
Cat on a Laptop  [author] 17 Dec, 2022 @ 5:16pm 
@BloodW0lf: I could look into it as a sub-mod.

@steelwarrior77: Not tested as I don't have SFO, so I'm unsure.
BloodW0lf 17 Dec, 2022 @ 2:44pm 
This is a MUST have mod for this game imo, I was wondering if you could make it so missle units from ur mod could deploy steaks when this mod is enabled? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2860306662 would be amazing to haev crossbows with them!!
steelwarrior77 11 Dec, 2022 @ 12:44pm 
Thanks man - do the stats work with SFO?
Cat on a Laptop  [author] 7 Dec, 2022 @ 9:06pm 
1.2 Update! New things and adjustments located in the change notes.

Happy Holidays!
Fengxian0830 11 Nov, 2022 @ 4:17pm 
Would love if an update could include Vlad and Manfred to this list for roleplay purposes.
Reitschuster 30 Oct, 2022 @ 5:44am 
The description of "mercenary dismounted cuirassiers" says they should have vanguard deployment, but they don't actually.
Fengxian0830 26 Oct, 2022 @ 4:23am 
What a lovely mod shame you haven't been able to get a separate tab like for Regements of renound but I'm sure you'll figure it out
Ciaphas Cain 25 Oct, 2022 @ 10:32am 
Ah awesome, it doesn't bother me if the AI does recruit them but just wanted to check first.
Reitschuster 25 Oct, 2022 @ 2:54am 
@Cat on a Laptop
Okay, thanks, it works! The crossbowmen are a total killer now. 221 range and 57 missile strength.
Cat on a Laptop  [author] 24 Oct, 2022 @ 10:50pm 
@Reitschuster

Yeah I've found the bug. The mod should be updated within the next 30 minutes or so. It was the one table I literally forgot which relates to all ranged units (all units affected by "Guided by the Lady")
Reitschuster 24 Oct, 2022 @ 9:58pm 
Any news on the skill tree bug?
Reitschuster 24 Oct, 2022 @ 5:14pm 
@Cat on a laptop
Yes, that would be good
Cat on a Laptop  [author] 24 Oct, 2022 @ 2:24pm 
@Lunatic Pandora

I have not seen the AI recruit them yet, but if they have the tavern building sure. I don't think they actually can since I did not put anything on the "unit qualities" table (which, in older Total War titles, dictate the priority of the unit if they should be recruited by AI or not if I remember right).

@Reitschuster

Thank you for the sub-mod! If you want I can leave a link to your mod in the description
Ciaphas Cain 24 Oct, 2022 @ 7:48am 
Does the AI recruit these or is this purely for the player?
Reitschuster 24 Oct, 2022 @ 6:41am 
So, I decided to make a submod for this to make it compatible with the Unit Upgrades (Imperial Armory), here is the link - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879374528 .
I hope everyone enjoys it!
Reitschuster 23 Oct, 2022 @ 10:25am 
@Cat on a Laptop
Dismounted Cuirassiers and Cuirassiers-Carabiniers also get affected by "The Peasant's Duty" and get a +12 increase in armor upon receiving rank 7.
Cat on a Laptop  [author] 22 Oct, 2022 @ 3:41pm 
@Reitschuster

Thanks for the award! That's kinda interesting, I'll have to look into the crossbowmen and the other ranged units to see if they're affected by this too.