Hearts of Iron IV

Hearts of Iron IV

Kaiserreich Naval Rework
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Update: 1 Sep, 2023 @ 6:03am

Update:
-Add generic AI naval production strategy for minor countries

Update: 30 Aug, 2023 @ 4:25am

Update:
-Add new modules: raider cruiser role, ship camo, civilian ship disguise, submarine battery
-New module icons for fire control 3 and radars
-Reduce manpower lost in ship sunk/damaged
-Lower base visibility of auxiliary ship
-Reduce manpower of battleship
-Increase speed impact of quad guns
-Submarine has access to sonar and radar now
-Midget submarine can install pressure hull
-Tweak fore guns effects on SHBB topview
-Add a tip for auxiliary ship in welcome splash
-Add light attack to AA guns

Fixes:
-Fixed RNS Eagle being Republic Class

Update: 14 Aug, 2023 @ 2:48am

Update: 11 Aug, 2023 @ 5:03am

Update:
-Add a new tech tree branch of naval auxiliary affairs in naval support folder
-Add new hull: civilian ship hull, fast combat support ship hull, replenishment oiler hull
-Add new ship type: auxiliary ship
-Add new auxiliary modules: fuel tanker, dry cargo storage, supply hub, civilian ship weapons, civilian engines
-Replace ship role icon of AM with AP (supply ship)
-Reduce the research time of most early naval technologies

Fixes:
-Fix New England Navy won't spawn

Update: 24 Jul, 2023 @ 4:41am

-Hotfix for wrong location of one of triple battery on cruisers' topview

Update: 21 Jul, 2023 @ 8:00pm

Update:
-Compatible with 0.26
-Add battlecarrier, unlock converted deck space through deck conversion carrier.
-Expanded tech tree for cruiser, carrier and submarine
-A new unit icon for pre-dreadnought
-Lower the Intel strength needed to see other countries' navies
-Carrier can install cruiser armor, rebalance carrier speed and base HP
-Starting carrier design tuned based on armor updates
-Update dismantle cost for heavy guns
-Lower submarine's base surface detection, now it's provided directly by periscope, which offers value instead of percentage.
-Add 6 new role icons
-Add a pre-check decision&event for behemoth related events, they will show after you confirm that you want to use them
-Tuned the effect of airplane launcher at rear on the topview for BB and SHBB
-Naval radio guiding system has improved computing machine as dependency as well now, to avoid rushing to missiles in early years.
-Further tune the UI of weapon category selection in ship designer
-Categorize medium/light guns based on their mountings but do more merging to get a cleaner UI
-Large destroyer tech will provide some organisation for destroyers, and escort destroyer tech will add some efficiency to escorting convoy
-Rework the effects of triple medium gun, twin light gun on topviews of cruisers and destroyers
-Add deck space topviews to battleship
-Some tunes on main gun effects on topviews of super heavy

Fixes:
-Fix base unit limit being 0

Update: 13 Jul, 2023 @ 4:12am

-Add icon for behemoth

Update: 12 Jul, 2023 @ 5:19am

Update:
-Add four easter egg ships, unlock them through decisions
-AI tends to make fleet size to 50 ships
-Increase shore bombardment cap
-Navy fuel consumption buff is integrated as a hidden modifier
-Remove AP shell
-Slightly tuned naval tech effects
-Add single DP guns
-Regroup cruiser guns based on mounting
-Overall increased speed for cruisers
-New silohuette icons for all carrier levels

Fixes:
-Fixed using tech tree from VNR

Update: 1 Jul, 2023 @ 7:41pm

Update: 7 Jun, 2023 @ 5:00am

-Add interwar ship icons for Russia
-Update the mod intro at game-start, add more tips
-Refactor most of the code to make it independent from KR, now it takes me less time to update it when KR updates