Hearts of Iron IV

Hearts of Iron IV

Kaiserreich Naval Rework
Showing 81-90 of 101 entries
< 1 ... 7  8  9  10  11 >
Update: 3 Apr, 2023 @ 8:46pm

Update:
-Compatible with KR 0.24.2 update
-Slightly nerf damage of cv naval bomber, buff cv fighter and naval anti-air targetting
-Rework some battleship/cruiser icons for UOB/CAN, GER, JAP, USA (this is the best version I have ever made)
-Split New York Class and Nevada Class into 2 classes
-Rework starting navy of some minor countries based on historical data from Navypedia: COL, MEX, CUB, FIN, GRE, SWE
-Add submarine hull file for future contents

Fixes:
-Add back cv aircraft variants for GER

Update: 25 Mar, 2023 @ 8:23pm

Update:
-Naval combat improvements: Double the damage of CV naval bomber. The min lasting time of a combat is extended to 24 hrs, all ships are only allowed to fire after that. During this period, only carrier planes can cause damage.
-Armor scheme overhaul: Add armor scheme category: Incremental, mixed, all-or-nothing, all-or-nothing (wth. secondary armor boxes), which give bonuses on HP or armor. The armor module only provides a little protection against torpedoes. Add torpedo defense system(TDS) slot (optional): torpedo bulge, torpedo belt, pugliese system. All countries' designs are changed accordingly.
-Rework all naval module icons
-Add icons for all dual-purpose batteries
-Add unique AI designs for FRA
-Balance the impact of cruiser batteries on speed
-Add tech: wire-guided anti-ship missile, it can only be installed on 1944 battleship or 1944 cruiser
-Add tech: towed sonar array
-Slightly increase the cost of capital ships
-Dreadnought hull can equip AP shell in its miscellaneous slot

Fixes:
-Capital ship with level 4 bc armor will be categorized as BC
-Fix the module selection UI, in case that tank/plane designer reusing its code and break their UI

Update: 11 Mar, 2023 @ 10:36pm

AI Improvements:
-Rework naval production of AI: GER, JAP, USA, UOB, CAN, FRA, RUS
-AI will build more capital ships and respond with different naval production strategy based on the time and other strategic factors

Update:
-Rework AI designs, GER, JAP, USA and UOB will get a group of naval techs and unique designs in 1940 and 1943
-Increase the output of one dockyard from 2.5 to 4
-Balance the damage of cruiser battery
-Add experimental light ship engine, it speedups French Le Fantastique Class to 42 kn
-Medium battery can provide some light attack, but it is no match compare to light medium battery

Update: 11 Mar, 2023 @ 10:34pm

Update: 9 Mar, 2023 @ 5:35am

Ship Designer Overhaul:
-Unlock all slots for heavy hull and cruiser hull, unlock part of slots for light hull
-Main battery overhaul:
-Twin/Triple/Quadruple for heavy battery;
-Triple/Double for medium battery;
-Triple/Twin/Single Group for light medium battery;
-Single/Twin for light battery
-Balance the stats and cost of all batteries to provide historical designs. Designs of most countries are changed accordingly
-Add icons for main batteries, secondaries, fire controls, AA guns and torpedoes in ship designer
-All slots in designer are now arranged from the right to the left, corresponding to the topview
-Add new modules: AP shell, anti-air rockets, angled deck, side lift, steam-powered catapult
-Lower the cost of capital ships, now the cost gap between old and new ships will be bigger
-Super heavy battery is now put in heavy batteries based on its mounting, which means super dreadnought can install smaller guns (like 12'' or 14''); Armored cruiser can also equip super heavy guns at the expense of huge reliability/speed loss. Dreadnoughts are buffed with reliability bonus to avoid that.
-Improve the effects of superstructure on the topview

Update:
-Add Monitor Ilmarinen for Finland
-Increase speed of RNS Rebecca to 26 kn
-Remove the diamond texture on the text icon of battlecruisers, align with the rest
-Add new techs: Modern Carrier Modification, Enhanced All-or-Nothing Armor Scheme, Anti-Air Rockets

Update: 25 Feb, 2023 @ 5:14pm

Update
-Add 24 ship role icons, from CVH to FF, to increase the diversity of your fleet.
-Add an event to introduce the USN hull classification symbol in KR timeline.

Update: 17 Feb, 2023 @ 8:08pm

Update:
-Battleship and battlecruiser can equip super heavy battery now

Fixes:
-Fix naval doctrine and ship gun shell tech can't buff super dreadnought and armored cruiser

Update: 14 Feb, 2023 @ 7:08am

Updates:
-Compatible with Vanilla 1.12.10, KR 0.24
-Rework most Italian icons
-Rework icons for Iron Duke and Orion
-Rework some icons for Japan
-Rework icons for South American countries
-Rework some icons for Ukraine
-Rework some icons for Ottoman
-The Dutch Indies Fleet now belongs to the colonial government. Netherlands can takeover it through a decision.
-Tweak GEA naval national focus, destroyers and light cruisers will be ready after it's taken
-Add an icon for GEA new battlecruisers
-Add names for GEA's ship modules
-MAF will use SMS as prefix for their ship names
-All Chinese cliques will use Qing's ship icons
-Add events for the AI of GER, ENG and JAP which grants them with ships designed on new techs after certain dates

Fixes:
-Remove a Nassau-class from Denmark to make the total number of Nassau-class in the world correct
-Remove Bogatyr-class from Ukraine
-T214-class of Baltic is now defined as WK ship hull

Update: 23 Jan, 2023 @ 5:45pm

Update: 19 Jan, 2023 @ 7:18pm

Update:
-Compatible with vanilla 1.12.8 updates
-Add related techs to those countries missing ship hulls
-Tweak German destroyers, redefine some T214 class as level 1
-Tweak some German battlecruiser designs
-Add a picture to naval history decisions
-Redefine Nueve de Julio Class as light cruiser
-Add default name group for UOB submarines
-Add Volta in production for FRA
-Add a turret for Sultan Osman I (Agincourt)
-Adjust ship filter UI so it no longer blocks ships

Fixes:
-Fix JAP Hiryu using advanced carrier hull
-Fix EGY Allshkandariyah Class using heavy battery