Total War: WARHAMMER III

Total War: WARHAMMER III

Unit Caps for All (Updated for 4.2) (Mod for Sale)
Showing 21-30 of 46 entries
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Update: 19 May, 2023 @ 11:26pm

[Cathay] Added Sentinel caps to high-level Bastion main chain buildings.

Update: 19 May, 2023 @ 4:02am

Completed backend support for the Immortal Landmarks submod.

Update: 18 May, 2023 @ 6:39am

A few more bits for the Immortal Landmarks submod.

Update: 17 May, 2023 @ 7:25am

Added backend support for the Immortal Landmarks submod.

Update: 9 May, 2023 @ 6:25am

[Norsca] Fixed chariot and tweaked horseman caps. Credit to @I7OHb for the report.
[Ogres] Added limited maneater caps for when you take a Vampire Coast settlement with a port. Credit to @I7OHb for the report.
[Vampire Coast] Fixed undesired cap string being displayed for Vampire Count units from certain main settlement buildings. Credit to @Tears of Destiny for the pointer.
[Vampire Counts] Fixed undesired cap string being displayed for Vampire Coast units from certain main settlement buildings. Credit to @Tears of Destiny for the report.
[Dark Elves] Removed erroneous cap for unshielded darkshards. Credit to @@fon for the report.

Update: 19 Apr, 2023 @ 6:35am

[Chaos Dwarfs] Implemented a probable fix for Hellcannons not being recruitable. Not tested, please report if it doesn't work.

Update: 19 Apr, 2023 @ 5:57am

[General] Updated for patch 3.0. This was a quick pass to get it out ASAP, and may well be missing lots of things. Report bugs, and I'll do my best to update whenever I'm at home and not sleeping.

Update: 2 Apr, 2023 @ 8:05am

[Kislev] Fixes for missing caps for Kislev landmark buildings. Reported by @I7OHb.

Update: 18 Feb, 2023 @ 11:24pm

Fake update for new patch version.

Update: 7 Jan, 2023 @ 8:07am

[Daniel] Fixed bugged caps for Gorebeast Chariots and Skullcannons this time. Credit once again to Foxx for the report.