Total War: WARHAMMER III

Total War: WARHAMMER III

Necromancy
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Update: 27 Jul, 2023 @ 8:11am

New Update:
-fixed the AI not having locks in their recruitment now they should only be able to recruit units from the pooled resources they get.
-changed how the AI got units from the dig stance, should work normally for the player
-reduced the options on mct

Update: 19 Jul, 2023 @ 6:58am

New update:
-no more techs
-recruit cost depends on the level of the character for necromancy units
- all units are way easier to recruit no need for crafting them one by one
-Nagash and jade vampires are now compatible, meaning you don't need any submod

Update: 18 Jun, 2023 @ 7:38am

Update: 4 Jun, 2023 @ 12:11pm

Fix a loc about gmonster and monster techs description were traded.
Prepared for the jade vampire submod

Update: 24 May, 2023 @ 8:18am

New Update fixed a bug with the technologies that never unlocked the flying creatures and when you unlocked the monster/ giant monsters you unlocked both of them.

Update: 15 May, 2023 @ 8:16am

added True Emperor - Empire units for vlad and more and "荒魂国度 V1.0 BETA (初步从锤2移植过来)" techs

Update: 14 May, 2023 @ 6:32pm

Added support for Oathbound Legion, and Vampire Lords & Lore

Update: 14 May, 2023 @ 7:44am

Now with sartosas mod

Update: 14 May, 2023 @ 4:36am

Update now it works with Decky's Tech Tree Compilation and 吸血鬼伯爵科技购买 Vampire Earl Technology

Update: 13 May, 2023 @ 3:21pm

New Update

Units: Skeleton Griffon Knights, Skeleton Demigryphs Knights, Skeleton Skinks, Skeleton Saurus, Skeleton Dragon Ogres, Skeleton Dragon Ogre Shaggoth, Skeleton Mammoth, Skeleton Taurus

Now MCT is required and gives you a lot of options in terms of what factions get what units.

New UI

Using the new tech system so if you use mods that add new techs tell me so I can make sure their aren't incompatible currently supports Tomb Kings extended, SFO, and arkhan expanded.

A lot of bug fixes and probably stuff I don't remmember anymore.