Total War: WARHAMMER III

Total War: WARHAMMER III

Da Mega Mod
Showing 1-10 of 99 entries
< 1  2  3 ... 10 >
Update: 19 Jun @ 8:21pm

Update: 15 Jun @ 9:13pm

Update: 26 Dec, 2024 @ 12:37pm

Updated for 6.0

Update: 14 Sep, 2024 @ 8:52pm

Update: 14 Jul, 2024 @ 4:53pm

(all 3 last updates relate to this)
Updates from OAI today:

few more war dec updates:
- Added toggle for vassals (ie, enable to make vassals eligible target for war dec), curb some unwanted behaviour for some, and make it more consistent for users (like me) using fudging vassals

- Modified aggression...modifier for certain cultures to ensure it is applied correctly after the probability roll is made, not before (ie, it was changing the base prob, didnt want that)

- Updates to money me, money me now script:
- Changed way it loops through factions/does faction checks, should be no more double dipping etc anymore
- Moved checks to listener phase after some more pre-upload testing, so not processing when shouldnt be

Update: 14 Jul, 2024 @ 4:51pm

Update: 14 Jul, 2024 @ 2:32pm

Update: 6 Jul, 2024 @ 4:36pm

1.9.4
Removed old income per turn script for AI, added formerly to OAI config options now. Here is the update notes from OAI, no other changes to DMM.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2854310042

Update: 25 Jun, 2024 @ 6:09pm

Update: 21 Jun, 2024 @ 10:06pm

Cleaned up some of the MCT text for OAI