Total War: WARHAMMER III

Total War: WARHAMMER III

Da Mega Mod
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Update: 12 Dec, 2022 @ 10:58pm

1.2.0

- Organic AI 2.0 full release migrated over
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2854310042
- 0.3.1 Druchii Overhaul full release migrated over
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2854092334

That is all.

Update: 3 Dec, 2022 @ 11:19pm

1.1.1
- Slight change, stretched out the time the aggression with ramp up, won't go max level until way later in a campaign(around turn 210)

Update: 3 Dec, 2022 @ 10:59pm

1.1.0
- Updated with 2.0 beta of Organic AI.

I've been playing with this version of Organic in "closed beta" for a few nights now, and wanted to release it to a somewhat larger pool before Organic. If you're reading this and notice any good, or poor changes to the AI since it's inclusion, please let me know for my notes.

Organic AI 2.0 change notes so far:
- Chaos should be less stationary and more aggressive, other factions have been tweaked to act accordingly to how they should lorewise/logically. For example most chaos factions are now set to use more aggressive, militaristic spending, and destructive policies. Factions like dwarves should be more defensive(compared to earlier versions of the mod), so on and so forth.
- Gone back through most of the CAI tables in the mod, updated where need and tweaked few things based on updates to vanilla, and my own brainstorming/testing
- Added tables to account for AI budgeting
- Added few more CAI tables to fine tune the AI behaviours between factions/cultures more(as mentioned above, tried to keep it lore friendly)
- Added and tweaked variables to make AI retreat less often than before, and to slowly become more aggressive over course of campaigns
- Taken line from my old chaos invasion script to give the AI some money when they are apart of the faction list declaring war on other AI. Should help keep ball rolling and not stretch enemy factions thin before the player arrives.

Update: 23 Nov, 2022 @ 6:28am

1.0.4
- Updated for new victory conditions script in 2.3

Update: 11 Nov, 2022 @ 11:30pm

1.0.3
Organic AI change brought over:
"1.8.5
Updated and tweaked few things in the CAI strategic table. Testing to see if chaos is a little more aggressive than previously reported. Let me know in the comments how it seems.

No other changes/cultures tweaked. "

Update: 30 Oct, 2022 @ 10:49am

1.0.2
XP gain shifted to 1.5x instead of 2x.

Update: 29 Oct, 2022 @ 11:04am

1.0.1
Druchii Long Victory Change(formerly artist known as fix), updated to new version of CA's script. Victory conditions for other factions should not be up to date from 2.2.

Update: 22 Oct, 2022 @ 7:45pm

Image, and forgot parts of DE overhaul.

Update: 22 Oct, 2022 @ 6:35pm

OG Upload yo