Space Engineers

Space Engineers

Animation Engine
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Update: 18 Jul, 2023 @ 10:49pm

[+] Fixed some WC events being called illogically
[+] Fixed button crash

Update: 13 Jul, 2023 @ 4:29pm

[+] Fixed logical errors when using && or ||

Update: 13 Jul, 2023 @ 12:39pm

[+] Potential fix for cockpits not triggering enter when reloading the world
[+] Fixed projections causing issues
[+] Fixed strange issues with build and create happening sometimes
[+] Fixed loops starting from strange spots when re-welded
[+] Fixed particles not being cleaned up when grinding/re-welding
[+] Fixed lots of edge cases with grinding and welding in general
[+] Fixed reloading the world sometimes crashing the game
[+] Fixed subparts pickup where they left off if ground and re-welded quickly
[+] Fixed loops being able to be called multiple times
[+] Added block.IsWorking()
[+] Added block.IsFunctional()
[+] Added damaged() to block events

Update: 7 Jul, 2023 @ 9:52am

[+] Fixed grinding/welding blocks breaking scripts
[+] Fixed isHovering double calling when welding
[+] Fixed buttons being added multiple times to blocks
[+] reset positions of subparts when they are re-created

Update: 28 Jun, 2023 @ 1:42pm

[+] SEUT XML improvements
* Added producing events
* Added button events
* Improved rotational accuracy

Update: 28 Jun, 2023 @ 11:47am

[+] test

Update: 27 Jun, 2023 @ 9:53pm

[+] Button highlights will now use the enviroment.sbc settings
[+] Fixed a bug when trying to call functions with smaller args than the max length
[+] Added new variable option to startLoop to add an initial delay
[+] Updated documentation

Update: 26 Jun, 2023 @ 8:02pm

[+] Fixed button sync in MP (still dont know if it works 100%, but without this code it would not have worked 100%)

Update: 26 Jun, 2023 @ 7:50pm

[+] Added parenting to the emissive object
[+] Stopped some visual methods from being called on the DS

Update: 26 Jun, 2023 @ 6:39pm

[+] dunno