Space Engineers

Space Engineers

Animation Engine
Showing 41-50 of 110 entries
< 1 ... 3  4  5  6  7 ... 11 >
Update: 3 May, 2023 @ 11:30am

[+] Updated and fixed EasyNetworker

Update: 27 Apr, 2023 @ 4:54pm

[+] Fixed Not Working action being registered multiple times
[+] Fixed working being called even if the block was not, in fact, working

Update: 22 Apr, 2023 @ 3:32pm

[+] Fixed thrust percent returning NAN

Update: 18 Apr, 2023 @ 10:10am

[+] Fixed log spam from buttons

Update: 16 Apr, 2023 @ 7:47pm

[+] Fired inventory action on load
[+] Fixed weaponcore events not always working in MP
[+] Fixed buttons not working in V2
[+] Updated documentation
[+] Fixed failed IF parsing

Update: 15 Apr, 2023 @ 12:28pm

[+] Fixed inventory actions being output as an INT

Update: 15 Apr, 2023 @ 12:00pm

[+] Fixed inventory actions being output as an INT

Update: 14 Apr, 2023 @ 3:18pm

[-] Removed debug messages
[+] Fixed emissives not working at all

Update: 14 Apr, 2023 @ 3:15pm

[-] Removed debug messages
[+] Fixed emissives not working at all

Update: 14 Apr, 2023 @ 1:23pm

[+] Added API.StopDelays()
[+] Fixed delay() not working if not lower case
[+] added `else` to logic
[+] added `else if` to logic
[+] added Math.Round
[+] Fixed lexer crashing if a string was not closed
[+] Fixed if statements not working with multiline curly braces
[+] Fixed if statements not working with advanced logic
[+] Fixed production actions not working for some blocks
[+] added emissive lerping functions
[+] Added code tests and examples
- See Data/Scripts/Math0424/ExampleTestScripts
- Added Fibanacci example
- Added basic logic statement examples
- Added subpart parenting examples
- Added action examples
- Added animated thruster example
[+] Added an inventory fill action
[+] Improved speed of lerp conversions
[+] Lots of small bugfixes
- Fixed return breaking stack sizes
- Fixed invalid math statements not parsing correctly
- Allowed postfix notation formulas
- And more things I forgot to document
[+] Updated documentation