Space Engineers

Space Engineers

Animation Engine
Showing 51-60 of 110 entries
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Update: 23 Mar, 2023 @ 2:35pm

[+] Fixed particles not being cleaned up correctly
[+] Fixed production actions not being called again

Update: 20 Mar, 2023 @ 4:22pm

[+] Fixed Math.RandomRange not working
[+] Fixed block.Create being called on built
[+] Fixed block.Built not being called
[+] Added power actions (consumed % and produced %)
[+] Updated documentation

Update: 17 Mar, 2023 @ 1:52pm

[+] Added WeaponcoreSupport
- Must use '@Weaponcore id' header
[+] Fixed error logs being spammed with missing dictonary
[+] Fixed Producion action having issues in V2
[+] Fixed components being called twice when they should be called once
[+] Fixed parented emitters not working correctly

Update: 9 Mar, 2023 @ 11:35pm

[+] Added better ticking entity error reporting.

Update: 6 Mar, 2023 @ 9:25am

[+] Fixed stopLoop not working as expected

Update: 5 Mar, 2023 @ 5:37pm

[+] Fixed parenting in V2
[+] Added moveToOrgin()
[+] Changed how scale works
[+] Updated documentation

Update: 4 Mar, 2023 @ 7:34pm

[+] Fixed working not being called on block creation if the block is working
[+] Fixed V2 language crash
[+] **Added invalid subpartID checks**
(this should make finding issues much easier for modders)
[+] Minor bugfixes
[+] Very basic translation support for XML

Update: 23 Feb, 2023 @ 1:30pm

[+] Allowed both ResourceSource and ResourceSink blocks to function with Production Actions

Update: 23 Feb, 2023 @ 12:40pm

[+] Fixed stopProducing not being called when block is powered down

Update: 16 Feb, 2023 @ 1:32pm

[+] Added block.getproductionitemmodel()
[+] Added subpart.setmodel(str)