Garry's Mod

Garry's Mod

City 8: Definitive Edition
Showing 11-20 of 33 entries
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Update: 30 Nov, 2023 @ 4:09am

Update: 30 Nov, 2023 @ 4:03am

v3j:
- Fixed map sequence errors.
- Removed unused admin sound room.
- Fixed Z-Fighting in RB3 entrance doorframe.
- Fixed Z-Fighting & shadow issues above the park.
- Increased Outlands skybox height.
- Fixed door gaps in DB12.
- Removed wind controller entity.
- Fixed debris prop z-fighting in RB4.
- Rotated Nexus prison gates around.
- Adjusted abandoned building soundscape.
- Made outland houses unphysgunnable.
- Improved Control Section 6 alleyway.
- Added medical cross sign above the clinic.
- Made some minor cosmetic edits inside DB4.
- Added more skybox buildings.
v3k:
- Adjusted wood fence location in Condemned Zone 1.
- Added vent connecting PCS5 & CZ1.
- Added backdoor to Residential Block 3.
- Added medical-related posters in the clinic.
- Fixed several decal placement issues.
- Expanded Nexus offices.
- Added PCS5-TRZ1 scanner window.
- Fixed a shadow issue above Warehouse 2.
- Made Combine Razor Train arrival smoother.
v3l:
- Expanded Production Block 1.
v3m:
- Added small abandoned slum Residential Block.
- Fixed some texture stretch issues.
v3n:
- Removed one operating table from the clinic.
- Added empty building above Distribution Block 14.
v3o:
- Added alleyway connecting CS1, CS4, and CS5.
v3p:
- Converted some map geometry to props.
v3q:
- Patched map leaks.
- Fixed areaportal issues.
- Fixed map prop lighting issues.
- Reverted some props back to map geometry.
- Fixed some map prop collision issues.
v3r:
- Added spotlight effect to Repurposed Area 3 windows.
- Made park doors 'usable'.
- Added apartment number decals to RB1 & RB2.
- Converted some map geometry to props.
- Fixed prop fading issues.
- Improved soundscape placement.
- Lowered ambient soundscape volume.

Update: 22 Sep, 2023 @ 7:05am

v3i:
- Removed cubemaps.

Update: 22 Sep, 2023 @ 1:45am

v3i:
- Fixed broken collisions in outland ladder.
- Improved lighting in CWU service desk.
- Fixed Warehouse 3 interior gate z-fighting.
- Made some store doors autoclose.
- Added CP recruitment posters.

Update: 6 Sep, 2023 @ 6:42am

Fixed cubemap issue.

Update: 6 Sep, 2023 @ 6:36am

v3h:
- Made DB15 doors open on touch.
- Removed awning above DB15.
- Replaced Breen decal in DB4 with C8 Admin.
- Added CWU decal outside the CWU offices.
- Removed missing decal from mall street.
- Changed sewer car fire light appearance.
- Fixed prop clipping near Nexus armory.
- Replaced Breen decal in Nexus with C8 Admin.
- Added more windows to RB1 & RB2.
- Converted some map geometry to props.
- Improved DB15 lighting.

Update: 29 Aug, 2023 @ 6:13am

v3g:
- Fixed some cubemap issues.
- Replaced Breen poster with C8 Admin poster.
- Fixed gaps in some doors.
- Replaced missing decal in Mall Street.
- Fixed some nodraw issues.
- Re-added missing RB2 windows.
- Fixed minor soundscape issues.
- Fixed outland gate button issues.
- Fixed various z-fighting issues.
- Corrected store ceiling texture.
- Added new ladded in Condemned Zone dumpster area.
- Disabled collisions of some junk props.
- Added small clip to vent cover on CS2 bridge.
- Made Combine tunnel elevator faster.
- Fixed misaligned Combine gate decoration.
- Fixed areaportal issues at combine bridge gate.
- Fixed nodraw issue on park detail prop.
- Fixed some skybox issues.
- Added backdoor to Distribution Block 11.
- Split up clinic examination room.

Update: 24 Aug, 2023 @ 1:08pm

v2n:
- Added missing dustmotes to RB3 basement.
- Changed CS1 road texture.
- Added crossing markers to CS1 road.
- Removed canals.
- Replaced trainyard with a small section from City 8 2.
- Added new vent in RB3.
v2o:
- Revamped Warehouse 2 interior.
v2p:
- Added new section from City 8 Canals.
- Added missing soundscapes in new areas.
v2q:
- Fixed some texture overlap issues.
- Added some missing soundscapes.
- Added a small lip to DB8 alleyway.
- Added a safety guard on RB3 sub-roof.
- Fixed z-fighting issues in WH3 ladder.
- Added new exit in RB1-CZ1 vent system.
- Added a tiny shelter area near RB3.
v2r:
- Added backdoor to DB7.
- Added basements/backrooms to all Residential Blocks.
v2s:
- Removed some posts from an alleyway.
- Optimized some areas of the map.
- Added two new stores near Warehouse 3.
- Updated Residential Block posters.
- Varied building height around the map.
- Added missing window and awnings in Residential Block 3.
- Improved the quality of the fake balconies on the new warehouse street.
v2t:
- Added mall street from City 8 2.
- Corrected outdated apartment posters.
- Fixed a protruding brush inside the APC tunnels.
- Added stop sounds to sliding doors.
v2u:
- Added an alleyway connecting the mall street to the main city.
- Changed road textures in Combine tunnels and bridges.
- Added crossing markers to mall street.
v2v:
- Removed some smoke from the skybox.
- Added a few more buildings to the skybox.
- Improved mall sewer entrance hole.
- Reworked the train station subway.
- Fixed forcefields not emitting sound.
v2w:
- Replaced uncommon textures.
- Added frame to west subway-sewer ingress.
v2x:
- Changed the RB1 entrance.
- Updated a subway sign.
- Fixed a misaligned holographic sign.
- Added an alleyway connecting CWU street, the park, and the club backdoor.
- Added an external staircase to the side of the unused block.
- Separated the three floors of the unused block into three rooms.
- Changed the bottom floor of the unused block to a store.
v2y:
- Converted the unused block opposite of the train station to a store.
- Converted some map geometry to props.
- Fixed broken holographic signs in the mall.
- Improved Combine barricade lighting in the subway.
- Added light to exit signs on the subway.
v2z:
- Added Outlands.
- Converted some map geometry to props.
- Replaced uncommon textures.
- Removed some unneeded cubemaps.
- Simplified some map geometry.
- Made the skybox clouds more faint.
- Slightly adjusted the fog.
v3a:
- Fixed some lighting issues.
- Fixed some texture issues.
- Fixed some soundscape issues.
- Fixed some skybox issues.
- Fixed some areaportal issues.
- Added Residential Block 4.
- Converted some map geometry to props.
v3b:
- Skybox improvements.
- Fixed some lighting issues.
v3c:
- Improved the IGA building exterior.
- Converted some map geometry to props.
- Fixed some lighting issues.
v3d:
- Added more vents.
- Added more catwalks.
v3e:
- Replaced part of the condemned zone building ladder with stairs.
- Converted some map geometry to props.
- Fixed some lighting issues.
- Fixed some texture issues.
- Added windows to the industrial sector combine tunnel ingress.
v3f:
- Replaced the subway razor train with a civilian train.
- Converted some map geometry to props.
- Fixed some window issues.
- Replaced uncommon textures.
- Fixed misaligned skybox dome.
- Fixed some lighting issues.
- Fixed some skybox issues.
- Fixed some decal issues.

Update: 24 May, 2023 @ 7:47am

v2m:
- CS2 sidewalk maintenance work.
- Fixed a misaligned texture in the canals.

Update: 14 May, 2023 @ 7:16am

v2l:
- CS2 sidewalk maintenance work.
- Fixed various combine door clipping issues.
- Disabled collisions of a ladder in the nexus training room.
- Fixed billboard collisions.