Garry's Mod

Garry's Mod

City 8: Definitive Edition
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Update: 31 Oct, 2022 @ 6:10pm

Update: 31 Oct, 2022 @ 5:32pm

v1w:
- Replaced all district 1 decals with district 2
- Fixed some missing decals
- Added a few easter-egg decals around the map
- Fixed missing pipe materials
- Fixed some clipping fences in the Nexus
- Improved RB2 Bridge entrance
- Added a door slit to the RDC room entrance
- Smoothened the hospital staircase
- Expanded the hospital
- Fixed a misaligned wall in the CWU HQ
- Locked Admin buttons
- Fixed minor brush issue
v1x:
- Expanded the hospital
- Re-added old RB2 sliding doors
- Improved soundscape placements

Update: 29 Oct, 2022 @ 1:11pm

v1a:
- Removed Outlands
- Removed Advisor room
- Removed CA room
- Removed Dispatch room
- Removed rain from a store stall
- Removed Willard Industries area
- Removed Kato sign
- Replaced some Combine doors with large model doors
- De-Activated Combine barriers leading to RDC
- Removed RDC announcement button
- Added a missing barrier to one of the bridges
- Removed map radios
- Removed some rubble outside the Nexus
- Shortened RB3 by one floor
- Replaced C17 Citadel with C8 Citadel
- Moved spawns to transit station
v1b:
- Fixed Kato Cafe door being linked with an unrelated door
- Slightly expanded the Kato Kafe backroom
- Replaced the CWU HQ counter texture
- Fixed a prop poking through the ground on the bridge above spawn
- Retextured one of the walls in the Kato Kafe
- Replaced the RB2 door
- Fixed a prop that was sticking through the tunnel ceiling in the transit station
- Removed some default props from the CMU
v1c:
- Added an underpass near Kato Cafe
- Added more light in the CWU HQ
- Added a bridge connecting RB1 and RB2
- Added a balcony to Kato Cafe
- Fixed some nodraw textures
- Added bridge access to RB2
- Added a second room to the Nexus Armory
v1d:
- Added a bridge connecting RB3 and a fake building
v1e:
- Connected a street with the burning car area
- Removed a lambda grafitty decal
- Added a large event room
- Improved Judgement Waiver
v1f:
- Slightly adjusted the underpass near Kato Cafe
- Removed 2 fences outside Warehouse 3
- Added missing JW sound
- Replaced Warehouse 3 interior
v1g:
- Expanded the sewer system
v1h:
- Added a new store under the underpass near Kato Cafe
- Added a door to one of the CMU rooms
- Fixed store stall collisions
- Adjusted a decorative metal beam near CWU HQ
- Fixed a broken RB3 window
- Re-Added the old 'Vigilant Protectors' sign near spawn
v1i:
- Cleared up the underground traintracks and added a functional Razor Train
- Increased map Far-Z Clip plane
- Fixed a prop that was sticking through the tunnel ceiling in the transit station
- Added a few more signs around the city
- Added power cables around the city
- Fixed some light issues on the bridge above spawn
v1j:
- Added an incinerator in the Nexus
- Increased lighting in the transit station tunnel
- Increased lighting in RB1
- Added doors to CWU HQ and merged one of the rooms
- Added a few more cubemaps in some areas
- Added Combine Technology peeking through the walls
v1k:
- Added clip brushes to stairs in the city
- Removed a Willard Industries poster in RB2
- Fixed a nodraw brush in Residential Block 2
- Fixed some weird texture coordinates in RB2
v1l:
- Added an abandoned trainyard area behind the well near spawn, leading off to a canals section.
- Removed some leftover unused skybox geometry
v1m:
- Replaced the Unity Congress building with a new, sleek office area
- Lowered an extruding brush near RB2
- Fixed a nodraw texture above the CWU HQ
v1n:
- Slightly extended the CWU HQ
v1o:
- Added a wooden structure in the burning car area
- Replaced the holographic billboard above the car area
- Added some more lighting and decals in the CWU alleyway
- Added more posters around the city
- Replaced the sign texture on one of the new bridges
- Added more graffiti and decals around the city
- Fixed one of the songs in one of the stores not stopping properly
- Fixed the lighting of the new IGA building
v1p:
- Fixed some stair textures in the canals
- Added clip brushes to stairs in the canals
- Lit up a dark room in the Nexus
- Removed an unused Combine tunnel in the canals
- Fixed skybox I/O issues.
v1q:
- Added a new tunnel from the sewers to the transit station
- Added an interrogation room in the transit station
v1r:
- Added a power station in the sewers
v1s:
- Added a Citadel-styled cell array leaking into the sewers
v1t:
- Added rooftop access to RB1 and RB3
- Fixed some minor texture issues
- Removed some random glass brushes from RB1
- Minor soundscape improvements
- Minor cubemap improvements
- Fixed sun lighting issues
- Minor adjustments to prop fade distances
- Made the bridge sign above RB3 animate
v1u:
- Fixed floor texture issue in CWU H/Q
- Improved CWU Warehouse lighting
- Added half-walls to RB1 and RB3 roofs
- Fixed some cubemap issues
- Broke one of the floors in RB3
- Fixed IGA floor textures
v1v:
- Improved sign lighting
- Added warning signs