Garry's Mod

Garry's Mod

City 8: Definitive Edition
Showing 21-30 of 33 entries
< 1  2  3  4 >
Update: 30 Apr, 2023 @ 5:18pm

v2k:
- CS2 sidewalk maintenance work.

Update: 30 Apr, 2023 @ 6:39am

v2j:
- Restored lights in one of the unused buildings.
- Added extendable train ramp in the train station.
- CS2 sidewalk maintenance work.

Update: 21 Apr, 2023 @ 8:21am

v2i:
- Fixed Z-Fighting in RB3 staircase railing.
- Added missing indoor soundscapes.
- Removed glare from CZ1 building windows.
- Fixed RB1 vent collision issue.
- Fixed nodraw counter in DB4.
- Fixed CMU operating room door height.
- Expanded & relocated event room.

Update: 27 Mar, 2023 @ 5:22am

v2h:
- Fixed up CZ1 alleyway.
- Added collisions to the Warehouse 3 machine railing.
- Fixed Z-Fighting in some Warehouse 3 railing.

Update: 15 Feb, 2023 @ 4:37am

v1f:
- Turned off the lights in one of the unused buildings
- Added a vent inside Residential Block 3 leading to a side-roof
- Slightly increased the light level in Warehouse 3
v1g:
- Added a second vent inside Residential Block 1 leading outside

Update: 6 Feb, 2023 @ 1:52am

v2e:
- CZ1 alleyway maintenance work
- Removed a random prop stuck outside the world

Update: 5 Feb, 2023 @ 4:45am

v2d:
- Removed Vending Machine in RB2
- Lowered North CWU HQ Entrance lighting
- Fixed Z-Fighting in RB3 stairs
- Increased DB4 Side-Room lighting
- Slightly inched DB3 further from the wall
- Changed event room roof to skybox
- Disabled collisions in side-roof of RB3
- CZ1 alleyway maintenance work

Update: 23 Jan, 2023 @ 2:48pm

v2a:
- Replaced a window in the alleyway behind CWU HQ
- Improved store stall collisions
v2b:
- Removed map terminals
v2c:
- Added a new holo-sign inside DB10

Update: 22 Nov, 2022 @ 6:05am

v1z:
- Converted all holographic signs to brush entities
- Fixed a nodraw brush in RB2 balcony
- Changed door skin of the shop behind the CWU H/Q
- Automatically close some map doors

Update: 1 Nov, 2022 @ 10:05am

v1y:
- Improved CMU lighting
- Fixed CMU soundscape
- Fixed some cubemap issues
- Improved abandoned building lighting
- Fixed RB2 door button move direction
- Fixed clipping pipe model in RB1
- Fixed gap in door in one of the stores