Total War: WARHAMMER III

Total War: WARHAMMER III

The Broken - Faction + Crystalback collection
Showing 11-20 of 28 entries
< 1  2  3 >
Update: 23 Jul, 2023 @ 9:11am

- Fix: Settlement starts as T5
- Fix: Some Feral Beasts werent in the Unit Group and so not affected by for example "Adrenaline Rush"
--> namely:
razordon (feral + ror),
salamander (crystalback + ror),
ancient Salamander (vanilla + crystalback),
carnosaur (blessed + ror),
dread saurian (crystalback),
charchanodon (feral), troglodon (ror)

Update: 3 Jul, 2023 @ 7:19am

Update: 2 Jul, 2023 @ 2:44am

Update: 1 Jul, 2023 @ 11:42am

Saurus + Savage Beast update

General:

# General Updated Crystaltextures
# Ability: "Beast Outrage" and "Saurus Outrage"
are now just "Outrage"
- "Melee attack: +8" and "Melee Defence: -8" while unit is in rampage
- cost: 2 mana
- cooldown: 10 seconds (recharges only when mana is above 15)

# Can now recruit Feral Cold Ones
# Savage Saurus (Crystalback), Savage Saurus (Crystalblades), Savage Saurus Brute are now exclusive to Tepok Spawn
# Newly Added: Feral Cold Ones and Feral Charchanodon are exclusive to Tepok Spawn.

__________________________________________________________

Tepok Spawn
Faction Effect:
# Diplomacy penalty all factions -> only with lizardmen
# Penalty: 20 -> 30

Starting Army (Hiw-Tio):
# Stegadon (Crystalback) -> Stegadon (Feral)
# Added Saurus Warriors (Crystalback)

Starting Location:
# Hiw Tio now starts at Shattered Stone Bay
# Tepok Spawn and Poxmakers are no longer at war from the start
# Both start beeing at war with a skaven clan (Clan Skrat)
# Clan Skrat starts with shattered stone bay and isle at its control

# Temperate climate is now suitable
---------------------
# Rites:
Rite of Tepoc now costs Crystal Shards (200)

# NEW RITE: Rite of the Savage Beast (replaces the Gor rok Rite)
- Spawns a Savage Saurus Beast Tamer Hero
- +10% casualty Replenishment for Feral Beasts
---------------------
# Army Ability Magic Overflow:

Now has 2 Phases:

Phase 1 (30 sec):
Ally:
Magic Imbue
Rampage!
Melee Attack: 12 -> 20
Weapon strength: 1,25x -> 1,5x
Enemy:
Magic Imbue
Rampage!

Phase 2 (30sec):
Ally:
Melee Defence: -15
Speed: -50%
Fatigue: +5% each second

- Is now applied in a targeted area instead of globally

__________________________________________________________

NEW HERO
Savage Saurus Beast Tamer

Only available through Rite of the Savage Beast

Unique Generic Skills:

Beast Slayer
bonus vs large: +12

Beast Master:
Casualty Replenishment: +2/4/6% for feral beasts (lords army)

# Has access (choice) between 3 mounts, but can only pick one

mounts improved by skills

- Charchanodon Line (Demon King)
- Stegadon Line (Guardian of Kings) (Under Construction)
- Dread Saurian Line (Tyrant King)

_______________________________________________________________________

Hiw-Tio

# No longer benefits from effects and tech that apply to saurus, crystalback units and savage saurus.
# Small Visual Update - more ferocious face
# Now has "Mentor" Skill
# The Crystals Grow: Is now an ancillary that goes into the enchanted items slo
# Shard of a Beast and Shard of a Saurus removed
---------------------
# Savage Lizards
+ Income from post battle: 5/10/20% -> 5/10/15%
# Crystalback -> Terror of the Jungle
- Attribute: Causes Fear for Savage Saurus Brutes

# Twisted Monster -> "Out of Control"
# Passive Ability: "Adrenaline Rush" for Feral Beasts
# Removed: Regeneration for Feral Beasts
# Removed: Melee attack for feral beasts
# removed: Attribute: "Causes fear"

# Sharpend Instinct -> "Terror of the Jungle"
# Attribute: "Causes Fear" for Savage Saurus (Lords army)

# Survival of the fittest
# Replenish 2/5/10% -> 2/4/6%
# Campaign movement: 10% -> 8%

The first crystal Saurus
# Replaced "Primeval Glory" with "Immortal Stand"
# - removed discount for Crystalback units
# NEW: Tzeentch Corruption (local): +3

# Ancillary: "Shards of the Fallen"
- Leadership aura size: 25% -> 50%
- # removed: Saurus discount
- Imbuement: Magical Attacks
- NEW: Recruit rank for Savage Saurus Brute Generals: +5
---------------------
# Innate:
# Savage Instinct now triggers at 75% instead of beeing active all the time.
# Melee Attack when attacking +6 -> Leadership when attacking +12
# NEW: Recruitment Cost: -20% for Savage Saurus units (local region)
# "The Crystals Grow" adjusted

# The Crystals Grow:
- Hiw-Tio has a special Crystalback that grows at certain levels, granting him spell resistance, mass and improves his unique Crystalback Ability

T1 (base)
+5% Spell Resistance
+5% Mass
Small Crystalback
T2
+10% Spell Resistance
+5% Mass
Small Crystalback
Tzeentch Corruption: +1 (local province)
# Upgrade: "Reactive Hardening"
T3
+15% Spell Resistance
+5% Mass
Crystalback
Tzeentch Corruption: +1 (local province)
# Upgrade: "Magic Absorption"
T4
+20% Spell resistane
+5% Mass
Large Crystalback
Tzeentch Corruption: +1 (local province)
# Crystalback has increased magic recharge and now also increases the miscast chance of nearby enemies.
# Upgrade: "Magic Overload"

________________________________________________________________________________


Savage Saurus Brute General:

- No longer benefits from effects and tech that apply to saurus, crystalback units and savage saurus.
Tech Tree: Crystalback Abilities.
Picking one locks the others:
- "Shard of a Saurus" reworked to "Resonating Crest"
- Crystalback Upgrade: "Reactive hardening"
- Spell Resistance: +15%
- "Shard of a Beast" reworked to "Limit Breaker"
- Crystalback Upgrade: "Magic Overload"
- Spell Resistance: +15%
# New "Absorbing Back"
- Crystalback Upgrade: "Magic Absorption"
- Spell Resistance: +15%

- Hiw-Tios unique Crystalback gets all of these bonuses.

____________________________________________________________________________

Units:

Savage Saurus (Crystalback)
# Adjusted Unit Card
# Cost(Upkeep): 800(200) -> 875(215)
# Weight: Heavy -> Medium
# New look - Now look more ferocious
# Updated crystaltexture
# no longer use the crystalblades -> separate unit
# Melee Attack: 33 -> 29
# Melee Defence: 30 -> 28
# Charge Bonus: 20 -> 16
# Ability: "Small Crystalback"
---------------------
NEW Savage Saurus (Crystalblade)
Cost(Upkeep): 920 (235)
# Anti-Infantry variant
# Comparable stats to Savage Saurus
# Bonus dmg vs Infantry, Magical Attacks
# Ability: "Small Crystalback"
# requires lzd_smith
---------------------
Savage Saurus Brute:
# Updated look to better match the Savage Beasts
# New Unit Card
# Tier 3 building -> Tier 4 building
# 1 new variant to diverse their look a bit
# Cost(Upkeep): 1300(300) -> 1200(280)
# Weapon Dmg (Base/AP): 34/72 -> 34/61 (Each entity is doing way to much dmg compared to Kroxigors)
# Melee CP: 1200 -> 1100
# Weight: Heavy -> Medium
# Splash attack power multiplier: 1 -> 0.75
# Ability: "Crystalback"
---------------------
NEW: Feral Charchanodon

Ability: "Evergrowing Fury"
Passive: - Increases bonus vs large (up to x3) and Speed (up to x1,25) based on current health.

____________________________________________________

Crystalback:

Crystalback now have different sizes, while small units have smaller Crystalback, larger units get medium sized ones and some large beasts have massive Crystalbacks.
The bigger the Crystalback, the higher the yield and Spell Resistance. (Crystalback Ability)

Small: Power Recharge: 0,125 Max Power Depletion: +0,05 Spell resistance: 10%
Medium: Power Recharge: 0,25 Max Power Depletion: +0,1 Spell resistance: 20%
Massive: Power Recharge:0,5 Max Power Depletion: +0,15 Spell resistance: 30%

Update: 23 Jun, 2023 @ 1:37am

Update: 17 Apr, 2023 @ 4:50am

Update: 11 Apr, 2023 @ 11:58am

Update: 11 Apr, 2023 @ 11:46am

Update: 11 Apr, 2023 @ 11:38am

Update: 11 Apr, 2023 @ 11:01am