Total War: WARHAMMER III

Total War: WARHAMMER III

The Broken - Faction + Crystalback collection
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Update: 5 Jan, 2023 @ 4:52am

Update: 5 Jan, 2023 @ 2:40am

Update: 4 Jan, 2023 @ 8:23am

General
# Winds of Magic should now always be displayed, regardless of your army containing a spell caster/mana cost ability.

Tepok's Spawn
# Faction Effect:
> Updated UI Elements
> Ability: "Fear of Saurus" for Skinks removed
> NEW Effect: "Age of Saurus" -> Factionwide effect that applies different effects to Skink units
- Casualty Replenishment disabled (doesnt apply to garrison)
- Leadership: -15
- Upkeep: -50%
- Attribute: "Expendable"
> NEW Effect: "Magic Overflow" -> is now an Army ability, that buffs your army and debuffs your enemies army (all armies)
- Cost: 40 Mana, Duration 30 seconds
- Ally: +30% AP damage, +8 Melee Attack, Imbue with Magical Attacks, Rampage!
- Enemy: +50% Miscast Base Chance, Imbue with Magical Attacks

# Rites:
> NEW: Rite of Tepoc (Replaces Ritual of Sotek)
- Unique Rite for Spawn of Tepok
+ Awards Rites Cost to Treasury
+ Tzeentch Corruption: +10 (all provinces owned)
+ Diplomatic relation with Lizardmen: -50
- Now has Rite of Reminiscence

# Currency:
> Can now earn Sacrificial Offerings similar to Tehinhauin, but as of now no usage for them

Hiw-Tio

> Ability "Magic Overflow" removed
> Ability "Primal Instincts!" removed
# Trait
> Ability "Savage Instincts" may now cause Rampage

# Tech Tree:
> Skill: "Demonslayer" replaced by "Hates Nurgle"
> Skill: "Protection of the Old Ones" replaced by "Reptilian Resilience"
> Influx:
- Can now be cast on any enemy
- Now affects all allies, not just lords and heros
- Ally: -1% fatigue, power recharge +25%, Max Power Reserve: +0,15
> Savage Lizards III
- No longer gives Hiw-Tio Frenzy
- Income from Post battle loot 15 -> 20%
> Updated some descriptions
> Crystalback:
- Barrier Health removed
- Bonus health removed
- Adjusted Icon
- NEW: grants Ability: Crystalback
+ Constant aura that imbues enemies near with magical attacks and lowers their recharge rate of magic.
> NEW: Skills: "Shard of a Saurus" and "Shard of a Beast" -> See Savage Saurus Brute General

# Items/Ancillary
> NEW: Bloodsoaked Beast Shard:
- Missile Resistance: +10%
- Passive Ability: Frenzy
> Spine of the Fallen
- Upkeep: -10% for all -> -10% for Savage Saurus (Lord's Army)
- Weapon Strength removed
- Melee Attack removed
- Magic Overflow cost reduction removed
- Leadership Aura Size: +25%
- Ability: "Endless Rampage"
+ Passive, 35m radius
+ Ally:
-> affects units that are rampaging
-> affected Units are Unbreakable and entities cannot die while active
-> Power Recharge: -100%
-> Enabled if mana above 50%
> Crystal Growth:
- NEW: Additional Stage at Level 30
- Added new Icon for each Tier
- Each Tier now grants:
+ Unit Mass: +5/10/+15% (Stage 1/2/3)
+ Unit Size: x1,02/1,05/1,1 (Stage 1/2/3)

> Skirmish/MP
- Now has as intended the Ability: "Primal Instincts"
- Base Cost: 1900 -> 1500

Savage Saurus

> NEW Variants
> Attribute "Rampage!" removed
# Ability: "Magic Overflow" replaced by "Outrage"
- Passive (2 Mana), activates when Rampaging
- Melee Attack: +10
- Melee Defence: -5

# Charging Crystals (applies to all units with this ability):
- Recharge: 25% -> 50%
- Reserve: +0,01 -> 0,025
-> Ability only enabled while in melee

Savage Saurus Brute

# Attribute "Rampage!" removed
# Recruitment Duration: 1 -> 2 Turns
# Now requires additional building: Weapon Crafters Commune
# Ability: "Magic Overflow" replaced by "Outrage"

Feral Dread Saurian (Crystalback)

> "Magic Overflow" replaced by "Beast Outrage"
- Passive (2 Mana), activates when Rampaging
- Melee Attack: +10
- AP damage: +30%
- Melee Defence: -5

Feral Stegadon (Crystalback)

> "Magic Overflow" replaced by "Beast Outrage"
> Removed Magical attacks
> Now has Ability: "Crystal Charging"
# Now has Ability: "Aegis"
- Toggleable Active (3 Mana (deactivate also), 35m range)
+Self:
-> Physical Resistance: -10%
-> Magic resistance: -10%
-> Fire Resistance: -10%
+ Allies:
-> Missile Resistance: +20% to near allies

Ancient Stegadon (Crystalback)

> Removed Magical attacks
> Now has Ability: "Crystal Charging"
> Now has Ability: "Aegis"

NEW: Savage Saurus Brute General

> New Type of generic Lord exclusive for Tepoks Spawn
> Uses mostly the Saurus Old Blood Tech Tree
# Unique Tech Tree Skills

- Crystalback
- Savage Lizards
- Brute Force (Unique)
-> Base Weapon Damage: +20
-> Armour Piercing Damage: +20

- Shard of a Saurus (Unique)
-> Magic of Wind Cost -1 for "Saurus Outrage"
-> Melee Attack: +8
-> Physical Resistance: +10%
-> locks the other Shard

# Shard of a Beast (Unique)
-> Magic of Wind Cost -1 for "Beast Outrage"
-> Ability: Frenzy
-> Missile Resistance: +10% (Lord's Army)
-> locks the other Shard

Update: 11 Dec, 2022 @ 6:25am

Overall
# Fixed Bug that broke Skarbrand
# Fixed Bug that broke Carnosaurs
+ New Feral unit: Crystalback Dread Saurian (T5)
# Most Crystalback Units (probably forgot some that were supposed to change for now) dont have magical attacks anymore and rather get them with their "Magic Overflow".
# Crystalback Stegadon and Dread Saurian units have less armor to balance the magic resistance they get.

Spawn of Tepok
Faction trait:
+ Removed the -100% Replenishment for Skinks and instead gives them the ability "Fear of Saurus", making them expandable, but also reducing their leadership by 10.

Hiw-Tio, Savage Saurus + Brute,
# Magic Overflow now imbues with magical attacks.
+ updated Crystal Saurus UI
+ Hiw-Tio now has "Stand your Ground" and "Deadly Onslaught" in custom battles
- "Influx" now costs 200 in custom battles

Stegadon (Crystalback) + Feral Version
- 10 Magic Resistance
- 20 Armor
- removed Crystalback ability and replaces it with a more unified version (See Dread Saurian)

Dread Saurian (Crystalback)
# New T5 Unit
# Costs 2500, 600 Upkeep
# Dread Saurian stats, except -20 Armor and +20 Magic resistance.
+ Ability: Domination, active that reduces leadership and melee defence around itself for 30 seconds (costs magic and requires 50% or more to be useable)
+ Magic Overflow: Imbues with magical attacks, +10% physical resistance, freezes vigour for its duration
-> will be the standard for all crystalback beasts that are melee.




Update: 12 Nov, 2022 @ 7:58am

Hiw-Tio
+ Should now be Immortal (However can still be disbanded )

UI
# Campaign now has a working 2D Porthole (for bottom left corner and battle loading screen Porthole)
# 3D Porthole has been adjusted to be further away.
# Now has a proper Portrait in the Character Details instead of Katarina and a ? for Ancillaries

Balancing
- Starting army: -1 Savage Saurus Unit (Because you really struggle against Hiw-Tio when playing as Kugath)
- Removed Shattered Stone Isle from starting settlements (When playing as Kugath Hiw-Tio would always flee to the settlement in the first turn when attacking + slow down Tepok Spawn to have more potential action with Kugath)

Update: 11 Nov, 2022 @ 12:53pm

+ intended starting army updated
+ updated campaign select frontend army

Hiw-Tio
+ Fixed an issue where "Primeval Glory" would be available from lvl 1

Savage Saurus Brute
+ Tech that affects saurus should now affect them

Update: 11 Nov, 2022 @ 11:45am

Hiw-Tio
- removed attack where he would jump in the air
- removed attack where he would grab a target and smash it into the ground (due to loocking weird)
- removed vfx from death animation (Khorne Sparks)
# UI: changed duellist to melee expert
# NEW Crystal Grow system:
+ Increases spell resistance (scales with rank)
+ reaching certain ranks will change appearance (lvl 10 and 20)
# Changed some visuals for progression

Savag Saurus Brute
- removed bullet point: Expert Charge defence

Tech Tree
# Crystalback: Fixed the barrier not applying to saurus (or anything), but now as intended only applies to Hiw-Tio
# Survival of the fittest: - removed saurus recruit rank bonus → post battle campaign movement buff
# The first Crystal Saurus: #NEW - Ability: Primeval Glory
- removed Recruit Rank bonus
+ Wound recovery time: -1 → -3 turns
+ replenishment for Saurus → Replenishment this Lord

# Sharpend Instinct: + new Treeicon
- removed ability number uses +2 as the ability has no limited uses (silly me)
Overall
# fixed a compatibility issue where the game wouldnt launch with the mod „ahn zelezy - Fang of Huanchi“
# fixed a compatibility issue with my Thunder Lizard mod.
# fixed an issue where the Factions Rite CD reduction would reduce the cd to 0 turns.
# Loading Screen is now LZD

UI and other
# updated some UI elements
+ Spine of the Fallen text for „Magic Overflow“ updated
+ Fixed: Improved Magic overflow applying no effect

Abilities:
- Crystal Charge: Reserve Charge 0,1 → 0,01

Update: 10 Nov, 2022 @ 12:45pm