RimWorld

RimWorld

[FSF] FrozenSnowFox Tweaks
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Update: 16 Dec, 2023 @ 6:11pm

Update on 12/17/2023 12:11:32 PM.

Added a new tweak for the Ideology DLC.

Archonexus Radius
- Scales down the radius of the Archonexus's effects on the initial structures so it expands only slightly out from the towers. This allows you to safely build and plant around the Archonexus while still allowing it to produce its effects. The number and density of anima grass has also been doubled.

Update: 15 Dec, 2023 @ 7:22pm

Update on 12/16/2023 1:21:57 PM.

- Fixed an issue with Better Quest Rewards using the wrong patch type. This may have caused it to do patches that should be disabled.
- Added some new tweaks and modified an existing one.
- Relabelled No Research Starts to No Starting Research. All variables and tkeys have been renamed so you will need to re-enable any no research tweaks and any existing translations will need to be changed.

More Children Clothing Tweak
- Added support for Vanilla Weapons Expanded Grenades and Vanilla Factions Expanded Deserters.

No Starting Research
- Allows you to pick which starting Player Factions should start the game with no completed research projects.
- Current options include All, Colony and Tribal.

Vanilla Factions Expanded Deserters

Intel Never Expires
- Changes Intel and Critical Intel so they never expire allowing you to stockpile or use them as you please.

Vanilla Races Expanded Genie

No Immunity Issues
- Removes the genes No Immunity, Slow Diseases and Antibiotics Addiction Resistant from Genies so they no longer have immunity issues.

Vanilla Races Expanded Highmate

Initiate Lovin Gene
- Adds a new gene to the game with 0 Complexity and 0 Metabolism that provides the Initiate Lovin ability. Also reduces the mood bonus from lovin to match the vanilla lovin bonus.
- Can optionally enable the gene to be added to every xenotype in the game allowing any pawn to use the Initiate Lovin ability.

Update: 14 Dec, 2023 @ 8:09pm

Update on 12/15/2023 2:08:57 PM.

Added a new tweak for Packs Are Not Belts.

Grenade Belt Layering
- Changes the wearable grenade belts from Vanilla Weapons Expanded Grenades to use the Artifact layer added by Packs Are Not Belts. Note: This tweak requires the Artifact layer to be enabled in the Packs Are Not Belts mod settings.

Update: 13 Dec, 2023 @ 10:08pm

Update on 12/14/2023 4:08:14 PM.

Growable Ambrosia
- Allows ambrosia to be researched and planted in growing zones.

Stackable Chunks
- Changes rock and metal slag chunks to be stacklable and allows you to customise the stack limit.

Table Search Radius
- Allows you to set a maximum radius pawns will search for a table when consuming ingestible items. This patches all items with a preferability except ones with NeverForNutrition.

Growable Mushrooms Tweak
- Added Mushroom Cultivation research requirement from Regrowth Core to Timbershroom.

Update: 8 Dec, 2023 @ 1:13am

Update on 12/8/2023 7:13:10 PM.

More Ideology Colours Tweak
- Added the colour Archotech. Note: The exact RGB may change in the future currently its (139, 143, 104) which I grabbed via a eyedropper tool off an archotech building. If you know of an exact colour associated with archotech let me know.

Update: 5 Dec, 2023 @ 11:00pm

Update on 12/6/2023 5:00:51 PM.

Tidy Crop Textures Tweak
- Added a few more plants from Vanilla Plants Expanded More Plants that I missed.

Update: 5 Dec, 2023 @ 8:03pm

Update on 12/6/2023 2:03:53 PM.

Tidy Crop Textures Tweak
- Added support for Vanilla Plants Expanded More Plants.
- Added sugarcane from Vanilla Cooking Expanded.

Update: 4 Dec, 2023 @ 10:45pm

Update on 12/5/2023 4:45:10 PM.

Added a new tweak for Vanilla Events Expanded.

Traitor Scenario Setting
- Modifies the Traitor hediff to be usable in the scenario settings. In the scenario editor click Add Part -> Forced Health Condition -> Traitor. Set the severity to 1, modify the percentage chance and set the context.
- When set up this allows you to have Traitors spawn in place of any person in the game based on the percentage you entered. Traitors can be anywhere and anyone. For best results disable the traitor wanderer event so there's no predictable reveals.
- Note: Currently the scenario settings treats colony born children as non player characters upon creation so its possible for them to inherit the traitor trait based on your selected odds. You can use dev mode to remove the hediff should this happen.

Update: 3 Dec, 2023 @ 12:02am

Update on 12/3/2023 6:02:35 PM.

Added two new tweaks one for Core and one for Simple Utilities Ceiling.

Biodome Sunlamp
- Adds a sun lamp that requires no power and is designed to act as a transparent biodome ceiling. It's a simple alternative to mods that add skylights or transparent roofing. Material cost and work to build should be fairly reasonable as if you're actually building a glass roof.

Less Desirable Long Term Food
- Changes long term foods like Pemmican and Packaged Survival Meals to be less desirable than normal meals. Note: Distance seems to be factored into food choice so for best results long term foods should be stored near other meals.

Update: 2 Dec, 2023 @ 4:14am

Update on 12/2/2023 10:14:24 PM.

- Fixed a missing tkey in the Royalty DLC file.
- Added a new tweak for Ideology DLC.

More Children Clothing
- Added support for Vanilla Factions Expanded Insectoids artifacts.

No Age Restriction For Ideologies
- Changes the restrictions on Ideology roles, rituals and abilities to allow children. In other words they can do everything adults can do when it comes to Ideology interactions.