Dwarf Fortress

Dwarf Fortress

All Races Controllable
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Update: 14 Dec, 2022 @ 8:59am

Added a readme! I also added two new civs of beastmen! One can be a civ of Jackals, Coyotes, Dingos, Wolverines, Lynxes, Ocelots, Wolves, Leopards, Cheeta or Hyenas. The other can be Anacondas, Monitor Lizards, Pythons Giant Tortises, Alligators, or Saltwater Crocs. Additionally, I gave kobolds some textile jobs and made them start with a very high AMBUSHER skill to make raiding without being detected easier.

Update: 11 Dec, 2022 @ 4:24am

Human bug fixed.

Update: 10 Dec, 2022 @ 4:41am

Fixed elf reactions appearing AGAIN. Kobolds have shoes + a few other things now.

Update: 9 Dec, 2022 @ 5:24am

Fixed elf reactions appearing.

Update: 8 Dec, 2022 @ 10:28am

Kobolds are much bigger. The mod isn't quite as terribly implemented. Humans can make coke.

Update: 8 Dec, 2022 @ 7:52am

Koblods are no longer sentient nothing.

Update: 8 Dec, 2022 @ 7:41am

Let elves use wood. Made kobolds more functional (again).

Update: 6 Dec, 2022 @ 4:51pm

Gave entities necessary items.

Update: 6 Dec, 2022 @ 4:09pm

Gave entities some missing jobs

Update: 6 Dec, 2022 @ 3:21pm

Gaslit the game into thinking these are the vanilla entities