Dwarf Fortress

Dwarf Fortress

All Races Controllable
245 Comments
Duzimex 30 May, 2024 @ 12:56pm 
I wanted to understand how elves works. I try to play with them but I don't understand very much...
Winters 12 Jan, 2024 @ 10:54pm 
probably way too late for this input but all my animal men are obsessed with fighting and are constantly embarrassed about not having shirts despite none of them having or being able to make shirts.
Darth Ravenous 11 Nov, 2023 @ 9:53pm 
Question if I am playing Dwarves, will this allow me to use races inside my fortress? I.e. form squads of elves, humans etc in fortress mode?
Kat 5 Aug, 2023 @ 4:32pm 
Can you make an alternate version with just the default races? (Dwarves, Elves, Kobolds, Goblins?)

I want kobolds to be playable but the issue is since this mod adds so many different races, when you generate a world, you end up with more of the non vanilla races and the vanilla ones are super rare and have low pops.
Darkish 12 Jul, 2023 @ 11:58pm 
under some of the animal men for leader, it says Aplha instead of Alpha, is that Dwarfen spelling haha or?
Kat 21 May, 2023 @ 3:34pm 
Hey is this possible to add to an ongoing world manually? Does it add any items to the game or just edit the raws to make these races controllable?
Sathrago 5 May, 2023 @ 3:09pm 
Update! holy crap they hatched!! I just had 13 babies pop out of a nest! oh god! im so screwed on food, but this is super awesome to find out.
Sathrago 4 May, 2023 @ 8:22am 
So a race ive been enjoying playing are the alligator and salt water crocodile people but ive noticed something. They lay eggs in my nesting boxes. I have yet to see any children from these boxes but I would like to ask if this is possible, and I am also concerned if it is. Mainly because they lay a stupid amount of eggs. Not sure what can be done on this side of things, but it would be cool if there was a low chance for children to be born from the eggs. like 1 in 20 or something.

It's messed up but I have had to fall back on eating them a few times... neither of these guys eat fruits/vegetables.

Aside from that, It would be awesome if there was a way to choose the civilization races that appear when you generate a world.
lechkingofdead 19 Apr, 2023 @ 5:48pm 
the only thing i have noticed so far is minecarts missing. for beast races. but otherwise nice mod.
Great Lakes Wildebeest 18 Apr, 2023 @ 2:23pm 
I like the mod but went to take a break from playing for a bit then came back and before I started I came here to suggest removing meander tag from animal people then saw you already did it. Keep up the good work now I won't have the slowpoke crocodile people marching for 2 months just to get to the trade depot and have half a week to trade before they leave
Shacode101 4 Feb, 2023 @ 7:49pm 
is there any way to get rid of the extra races like the carnivores? i really like them but i wanna do just a playthrough with the original races
Soup Kitten 3 Feb, 2023 @ 3:45am 
Beetle Men so I can conquer the Desert!
Ace McNasty 29 Jan, 2023 @ 9:22am 
Is it possible for me to download an older version of this mod? I was cleaning up my mod folder and deleted the version that one of my old worlds was relying on, now when I try to launch it I can't update the mod even though I have it installed.
Bill 19 Jan, 2023 @ 3:23pm 
One word, Slugmen. What a race to behold!
Infinite Eyes 14 Jan, 2023 @ 4:35pm 
I would like to request bat man and olm man civs. I don't think bat men fly.

Hamster men and Polar Bear men would also be fun.
Bong McRippa, Woke Is Dead :( 7 Jan, 2023 @ 11:30am 
Hey if you get the time, I would love to see playable roach men, or some kind of insect men of size 35,000 at adult size. I want to do a challenge run to play the smallest type of playable beastman (besides antmen and amphibian men because I imagine they're difficult)
Hawkdriver 3 Jan, 2023 @ 9:16pm 
Is there a way to edit what races are and are not playable?
Melkor 31 Dec, 2022 @ 8:37pm 
add Sponge Men
Melkor 31 Dec, 2022 @ 6:27pm 
wait so how do you pick the race?
Kujila 30 Dec, 2022 @ 6:32pm 
thanks for taking the time to respond to me!! Love your work!
Brossentia 28 Dec, 2022 @ 10:53am 
I'm gonna be that guy. You have "alpha" spelled as "aplha" in some places, and the description says "contians" instead of "contains." If you can, just run this through a spellcheck at some point - not everything will need changed, but a few small things would help.

Signed, a former English professor.
Boruta The Diabeł 27 Dec, 2022 @ 1:59am 
Game crashes after some time, I don't know if it's related to this mod but this is what's appearing in errorlog:

*** Error(s) found in the file "data/installed_mods/all_races_controllable_entities (64)/objects/creature_changes.txt"
KOBOLD:Unrecognized Creature Variation: STANDARD_BIPED_GAITS
KOBOLD:Unrecognized Creature Variation: STANDARD_CLIMBING_GAITS
KOBOLD:Unrecognized Creature Variation: STANDARD_SWIMMING_GAITS
KOBOLD:Unrecognized Creature Variation: STANDARD_CRAWLING_GAITS

I'm playing as dwarves but I assume there's Kobold thief spawning?
Lollipopiii 25 Dec, 2022 @ 10:33pm 
a few discussion threads with current races (the main ones, elves, kobolds, goblins - for now) and their quirks/perks/known bugs would be greatly appreciated after the holidays :) Merry christmas~
Lollipopiii 25 Dec, 2022 @ 10:30pm 
Should elves have access to nest boxes?
Shirogane_Puma 25 Dec, 2022 @ 6:34pm 
Maybe I was doing something wrong but I was playing Python Men and had tons of prepared fish meals but my people were starving and stopping everything they were doing to hunt rats. It wasn't til I butchered some animals and had prepared meat meals that they actually stopped starving.
MC  [author] 25 Dec, 2022 @ 12:47pm 
@Tuftee_ yeah apparently that is a thing. Will look into if there's any way for me to fix that
Tuftee_ 25 Dec, 2022 @ 12:49am 
Saltwater Crocodile Men cannot eat eggs
MC  [author] 24 Dec, 2022 @ 3:50am 
@Ghoul Gamer I'm looking into making it easy to turn them off. Ideally I'd like to have two versions of the mod downloaded at once but not sure how viable that is. Rest assured its been on my radar since I added them. In the meantime you can pretty easily go into the installed mods folder, open the file with "entities" in its name, and just delete everything between kobolds [SKULKING] and underground animal people (the last civ in the file which controls who attacks you in cavern raids).

@Petit_Bonum Devs changed the age of adulthood for the default civilized races from 12 to 18 for some reason. I'd recommend changing it back in the files to preserve your sanity (actually I'd recommend turning it to 1 or 4 or something).
MC  [author] 24 Dec, 2022 @ 3:45am 
@GravitonFlux They are not but don't worry, they're one of my favorite races so they'll be one of the next ones to add! They're both small (which requires some extra work) and herbivores (which requires 0 extra work to put in on my part but I figured shouldn't be added to start or I'd get messages about people's forts randomly starving to death because herbivores are hard to play). They'll be in tho!

@NotAPresident Khorne Flakes. I think you may have just gotten unlucky? Dwarves can absolutely go crazy from seeing goblins and the like die. Civ generation for the new civs is based off of humans, which means their values are randomized. You may have gotten a civ who have values that make war particularly horrific to them? Will look into it.
MC  [author] 24 Dec, 2022 @ 3:41am 
Apologies for the delay on these responses, holiday stuf has kept me busy for the past week.

@Jomber this seems to be an issue in vanilla too? or at least it is for me even without the mod

@MillieCoyote I believe they are already one of the races that can spawn carnivore civs. If not they'll be there as soon as I get smaller races working without too much trouble

@Kujila Yes! In the mod folder open the file with "entities" in it's name and scroll down until you see the 2 new civs. Then just cut out any races you don't want from them! Actually that's pretty much the basics of all modding in DF, its a very easy game to mod.
Petit_Bonum 23 Dec, 2022 @ 11:50am 
I got a 18 years old human that is still considerd a child, and he playing make believed outside... I know manchild are a thing but damn....
Ghoul Gamer 22 Dec, 2022 @ 8:28am 
please add a version of the mod without the animal people, on smaller world sizes even with minimum savagery it's usually always all animal people. took me three or four generations to get a dwarven society, havent seen an elf or human society
QueenSunshade 22 Dec, 2022 @ 3:56am 
your a true lad for trying to add animal people! speaking of rattlesnake men would be cool as fuck!
NotAPresident 21 Dec, 2022 @ 9:39pm 
Thanks for the answer!

Also, I'm sure a couple people have noticed by now but there's a typo regarding the "alphas" of civilizations, where occasionally it'll read as "aplha" instead of "alpha."
Jobnor 20 Dec, 2022 @ 11:02pm 
@NotAPresident
Yeah carnivores eat fish
Jomber 20 Dec, 2022 @ 12:43pm 
@Fancy Pigeon

Animal people are upscaled a little bit, so the jumping spider men aren't as tiny as an actual spider. They can still hold light weapons such as daggers. As you found out, weapons have a minimum size that you need to be in order to wield it. Scaling the minimum size down of the weapon (or making a smaller version) also fixes it.
Khorne Flakes 20 Dec, 2022 @ 3:06am 
Noticed a fairly severe bug/feature with saltwater crocodile men and reactions to witnessing animal men die. I'm not sure if this is intended, but it seems that witnessing any animal person die has the same or a similar mood impact to witnessing one of their own die, like a dwarf watching another dwarf bite the dust. The rampaging savage badger men in their rage forced me to kill them, instantly making my entire military highly disgruntled. This is extremely problematic for tantrum spirals and in worlds with many animal people pops wars become forbiddingly taxing on the psyche of your warriors.

Is anyone able to ratify this?
NotAPresident 20 Dec, 2022 @ 2:02am 
Quick question, since I can't find the answer online. Are carnivores, in my case wolf men, able to eat fish?
GraviBunFlux 19 Dec, 2022 @ 4:39pm 
Are Hare men a playable with this mod? If not I'd like I'd like to request for them to be added. :)
Fancy Pigeon 19 Dec, 2022 @ 4:41am 
Special thanks to @Jomber for figuring out how to get the wide animal people sprites working. I would never have looked at the tile page.

Relatedly, to get my jumping spider men to dig I had to change their body size. By default I guess they copied their size from actual jumping spiders and so weighed a single gram and couldn't hold a pick? copy/pasting the body size of a dwarf ([BODY_SIZE:0:0:3000][BODY_SIZE:1:168:15000][BODY_SIZE:12:0:60000]) into their tags fixed it. Now my happy little spoders finally look like spoders and can actually build a fortress. Can't wait to see what's broken about them next!
Jobnor 18 Dec, 2022 @ 10:00pm 
The amount of civs depends on world size and civilization settings! Even then, if the savagery is too high, some civs can die out and will be absent from the world.
Kujila 18 Dec, 2022 @ 9:47pm 
@MC This is quite a nice mod! Is there a simple way to edit the files to toggle on/off certain races? It would be cool if one could add one or two races instead of adding all of them.

@MillieCoyote I think coyote people are already in! It seems to randomly choose the races. Choose "Very many" civs on world creation to have a better change of seeing the 'yotes
MillieCoyote 18 Dec, 2022 @ 4:31pm 
If you're taking requests for specific beastmen, would you be willing to add coyotepeople? Totally cool if not, thanks anyway :)
Clifton 17 Dec, 2022 @ 10:52am 
As a human I can't craft turbans. Are they even in the game?
enoua5 16 Dec, 2022 @ 8:35pm 
It seems I can't make minecarts as beastmen (or perhaps any non-dwarf). Is anyone else having this problem?
Jomber 16 Dec, 2022 @ 2:17pm 
@MC

Hey, word of warning. Any animal person using the "creatures_animal_people_wide" image file is bugged. The file "tile_page_creatures.txt" has the incorrect [PAGE_DIM_PIXELS] for the token [TILE_PAGE: CREATURES_ANIMAL_PEOPLE_WIDE]. This causes certain creatures (like jumping spider men) to render incorrectly. The dimensions are set to 160:608 when the image file is 192x576 pixels. Changing it to the correct dimensions fixes it.
MC  [author] 16 Dec, 2022 @ 5:11am 
@Edmund So you're right other civs don't have moods, am currently debating adding that in. And yes! that is exactly how you'd do it! (assuming I didn't screw up how adding CVs with mods work now. If that doesn't work just add it to the vanilla CV files)

@god's worst gamer @homosexual machine yeah it's meanderer acting up. I tried cutting it (hence the file "c_variations_meander") god's worst gamer does have the correct fix and basically what I tried doing but c_variations appear to operate under their own special rules for some reason and are hard to change with mods.

Meanderer is the whole reason I didn't add beastmen at the very start actually lol. I thought I'd managed to get it fixed but from the look of things I managed to test with every single species that actually doesn't have it LMAO
MC  [author] 16 Dec, 2022 @ 5:03am 
@Jobnor, so I spent a bit of time rewriting the readme to try and make that clear without like, just flatout saying "Each civ has only one dominant species" but yeah thats how it works. Nothing I can do to change that sadly.

@Stream Sniper Huh? Wow ok I know they have more than that. I'll def look into it! The drinks are also something of a problem, though I recall having that problem before. Temp fix, embark with a light axquifer and dig a channel 2 blocks deep. That'll fill up with drinkable water pretty soon and only dwarves dislike water.
General Brasch 15 Dec, 2022 @ 8:35pm 
underrated mod. thanks for working on this OP really enjoying it.
dangerously milflike dog 15 Dec, 2022 @ 8:04pm 
found a fix for the slow animal people: go into the game files and find data/vanilla/vanilla_creatures/objects/c_variation_default.txt, then under [CREATURE_VARIATION:ANIMAL_PERSON] add [CV_REMOVE_TAG:MEANDERER] you may or may not need to make a new world for it to take effect, but it'll stop them from being so slow. be aware this is the universal definition for animal people, so it'll affect all worlds, be sure to back up your files before attempting.