Dwarf Fortress

Dwarf Fortress

Sif Muna's Kobold Kamp
Showing 21-30 of 46 entries
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Update: 19 Dec, 2022 @ 2:06am

Sprite adjustments, including for clothing. Kobolds now look a little more bitey (and a certain creature of the night's doubly so!)

Update: 19 Dec, 2022 @ 12:26am

Bone and shell breastplates/bucklers, plus new sprites.

Update: 18 Dec, 2022 @ 4:25pm

Changed adobe to mudbrick to make it less culturally specific sounding, it's also more mud colored and the reaction produces more bricks for your buck.

Update: 18 Dec, 2022 @ 6:15am

Priced up Iron Blooms so they're not dirt cheap to take on Embark. Made noble position names a little more descriptive and Kobold flavored.

Update: 18 Dec, 2022 @ 6:04am

Added an intermediary material for primitive ironworking so Kobolds can't just start with anvils.

Update: 18 Dec, 2022 @ 3:13am

Switched woven straw cloaks to coats so the sprites are less wonky when worn, added woven straw armor. It sucks, but it's dirt cheap and very light.

Update: 18 Dec, 2022 @ 2:47am

Update: 18 Dec, 2022 @ 1:19am

Meteoric Iron, Bog Iron, along with materials like adobe and some more weapon grade stones

Update: 18 Dec, 2022 @ 12:04am

The copper greaves reaction is causing crashes for some reason. It looks perfectly functional so until I figure it out I'm gonna dummy out the reaction. No more copper pants.

Update: 17 Dec, 2022 @ 11:44pm

Added glazing as an option since these bolds are pottery oriented and felt like it adds some value.