Horizon's Gate

Horizon's Gate

Dynamic Crew Morale in battle, by Mafe
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Update: 7 Apr, 2023 @ 5:56pm

- Rework of Spesnium and Desperatium tools
-- Desperatium now has its own lantern! With its own set of effects and that can be used as an augment
-- Spesnium tools now have "antiUndead" element, while Desperatium have "antiMachine" element. This means now they deal x2 dmg to Undeads or Machines respectivly.
-- Spesnium tools passive reworked: While Crew Morale above 60, applies Regen on kill. While above 80, kills deal Life/antiUndead damage to enemies at 12 tiles or less from you.
-- Desperatium "combat start" debuffs reduced to only Itchy, and its range has been reduced to 12 (requisite stills being crew morale lower than 80)
-- Desperatium AoE debuffs on turn start range reduced to 2 (requisites to activate those still the same)
-- Removed "Dark Bravery" from Desperatium tools
-- Removed "Rage" from Spesnium tools
- Removed a good bunch of obsolete formulas and actorValues
- Reworked how things that rely on you taking damage to activate proc, so they no longer proc on heal
- Added icons to certain actions that didnt had them
- Fixed and reworked how "Horror" applies: Due to how malfunctional the check for Darkness is, now Horror has a chance to be applied by enemy attacks scalling with how low you Morale (status effect) is (25% vs 1 stack, 75% vs 2 stacks)
-- New: when on enemies, Horror now increases you Crew Morale when they get reached by Magic/Physical elements, depending on how many stacks the enemy has.
- Reverted High crew morale buffs to release (+1MagAtk/PhysAtk when crew morale above 80 and +1MagDef/PhysDef when crew morale above 60)
- Bravery can be reapplied even if it was allredy active
-- Small note: There is a Vanilla bug that causes that, when saving the game and then re-loading it, status effects that alter you stats on some way will have those effects duplied. This is a base game bug that has been allredy reported to the dev and will get fixed on next patch
- Removed all the delays that were present on the actions of the mod
- Re-organized mod files internally, for the shake of my own sanity

Update: 6 Apr, 2023 @ 1:03am

- Performance update
- Removed Natural MP regen system totally

Update: 9 Mar, 2023 @ 3:39am

- Minor changes to the mod code

Update: 7 Feb, 2023 @ 12:31pm

- New Mechanic: Horror
-- Being hit by a monster while you stand on the dark has a chance to apply an stack of Horror. Per stack, you crew loses -2% Morale at the start of every turn, up to a max of -10% with 5 Horror stacks
- Reworked Bravery and natural MP regen
-- Now it only gets awarded at the end of combat, if you managed to end it with a perfect 100% Crew Morale
-- Both normal Bravery and Dark Bravery can be dispelled now
-- Either Bravery or Dark Bravery are required for the natural MP regen to activate now
- Spesnium Armor
-- Reflected damage formula changed: Now its 10% of last damage taken plus 1/4 of the wearer Life Skill (was only 20% of damage taken)
- Desperatium
-- Now its debuff passive can refresh the statuses it applies
-- However, it also can miss now. Investing into Ruin and Magical Attack increases you chances to score it.

Update: 11 Jan, 2023 @ 8:26am

- Reworked how Morale (status effect) interacts with the mod
-- While positive on players, no longer gives Crew Morale at the start of each turn
-- While on players, depending if positive or negative, it increases by 50% (per Morale stack) how much Crew Morale the positive and negative interactions give (example, killing a mob on you turn awards 4 crew Morale, if with +1 Morale, it would award 6, if you had -1 morale, and you got a hit, being the base interaction -2 crew Morale on hit, you would loose 3, and so)
-- Stills giving Crew Morale while negative on enemies
- Crew Morale gained from debuffed enemies increased by 2% per negative status they have (was 1% per negative status)
- Passive MP economy: Now the MP drain starts when Crew Morale is less than 40 (it started when less than 50)

Update: 22 Dec, 2022 @ 11:04am

- Dark Armour passive now features an icon to indicate it is active

Update: 16 Dec, 2022 @ 10:06pm

- Removed some unintended formulas
- Fixed interactions with the Morale status being broken due to chances being wrong

Update: 16 Dec, 2022 @ 8:00pm

Edited content

Update: 16 Dec, 2022 @ 11:06am

- Fixed an small typo

Update: 16 Dec, 2022 @ 11:00am

- Removed unnecesary delays in triggers