Horizon's Gate

Horizon's Gate

Dynamic Crew Morale in battle, by Mafe
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Update: 4 Dec, 2024 @ 6:00pm

- Fixed both armors special effects not working
- Updated the mechanic of Desperatium tools:
-- Now they only award a level of Stress when starting the combat, not each turn
-- They will raise stress if an attack connects with an enemy and succesfully applies Stress to them
-- Stress on enemy chance is now tied to you weapon acc instead of being rolled with a formula based on you actual Stress

Update: 9 May, 2024 @ 7:23am

- Update for all my mods with global mechanics. Now they are all disabled for the tutorial and enabled once you sail at least 1 step on Eral. This is done to prevent the tutorial from breaking. If you had the mod on an older save, just going outside and sail will be enough to re-enable them forever. Sorry for the inconveniences.

Update: 29 Dec, 2023 @ 8:09pm

- Fixed some minor casting anim errors of Obey: Subdue

Update: 29 Dec, 2023 @ 3:24pm

- Crew Morale reduction per Stress level gained reduced to -1% (was -2%)
- Mindflayer
-- Stress penalty is now handled individually per skill rather than with a global action. This fixes some inconsistencies with skills of the class that had a cast time, having the penalty applying as soon they were used.
-- Awaken Potential
--- Gives 1 less turn at base, 2 (was 3)
--- Now can be ranked up to 4 times, for a max of 5 extra turns on target

Update: 27 Dec, 2023 @ 8:39am

- New mod mechanic: Decorations
-- An Stone which can be crafted by the player that works as an item augment. Allows to play with the mechanics of the mod a bit further, and are meant to incentivate builds variety
-- This mod features 4, and both require a Dud Trigger to be crafted plus either one XP Gem (small), XP Gem (Medium), an Spesnium Chunk or an Desperatium Chunk
- Added one new class that sinergizes with the mod: The Mindflayer! Unlocked by increasing you XP in Tactician and Elementalist
- Added "Stress/Tension resistance" stat, which is used by several things in the mod. Each 1% gives 1% to shrug off an incoming application of Tension or Stress
- Cleever fleets now have a chance to drop Dud Triggers

Update: 19 Oct, 2023 @ 8:21pm

- Fixed Beacon of Hope in weapon causing infinite duration Glow
- Reworked the maths behind Beacon of Hope and Beacon of Despair so they dont scale multiplicativly. Now they scale on a fixed amount based on how low/high Crew Morale is
- Blue Lamps now can also be used to craft both Beacons

Update: 27 Sep, 2023 @ 12:56pm

- Machine and unholy beings (basically anyone with a weakness to antimachine/antiundead elements) will no longer be affected by Stress

Update: 9 Jul, 2023 @ 5:50pm

Mod has been reworked from the very ground! Now it takes a much sensible approach to how slowly Crew Morale decays and increases on the game, while adding more characteristics to be more similar to its inspiration (Darkest Dungeon)
- New mod icon
- Added "Stress" and "Affliction and Virtue" systems, with they own Journal entry
- Reworked Spesnium and Desperatium tools
- Complete details in the renewed mod front page!

Update: 6 May, 2023 @ 5:22am

- Spesnium tools passive: The Life AoE dmg on kill no longer can target incapped or invisible enemies

Update: 30 Apr, 2023 @ 12:18pm

- Until the next base game patch drops, Bravery has been temporally reworked due to the bug that causes actorvalues to give more and more stats when you save the game
-- On combat start, it now turns into a different status that gives +1 to all Skills and +5% Acc, but that expires when combat ends and that has a duration of 300