Sid Meier's Civilization VI

Sid Meier's Civilization VI

[IMBA/OP] Skynet Terminator Civilization [Expanded] LORE ACCURATE
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Update: 5 Apr, 2023 @ 7:50am

V8 Update: this update is aimed to make Skynet more balanced in an overpowered sense. Huge nerfs. The yields are much, much lower, as well as costs for everything. Costs follow an exponential curve, whilst yields follow a linear curve. The T-850 is removed, the T-897 is renamed to the T-810, and the T-650 is renamed to the T-825. HK-Tank and the T-810 now have ranged attacks. 3 new unique promotion classes added. New buildings with more buildings for the units as prerequisites. Game text is aimed to be shorter. A huge amount of traits are added to the buildings, less in Civilization and Leader (aimed to be earned instead). Added lots of aspects from the Lite version including the first unique unit icon. Lots of district adjacencies which aims for players to plan a little more when placing. Incorporates base game districts into adjacencies. Units are even more OP through earning promotions instead. Units now have maintenance costs. Skynet is much more balanced but by no means not OP.

Update: 21 Feb, 2023 @ 2:58pm

V7.4.7 Hotfix Update: Changed some text. Updated Mod image.

Update: 21 Feb, 2023 @ 1:51pm

V7.4.6 Hotfix Update: An update to see if the Lite version can co-exist with its expanded counterpart.

Update: 17 Feb, 2023 @ 2:56pm

V7.4.5 Finetune/Hotfix Update: Quick additional changes to the building costs, particularly the factory buildings. Change to certain building yields. Changed leader traits and civilization traits including removing some of the combat and movement bonuses, but adding them to the Central Core buildings. Added more district adjacencies for fun. Added production yield to all Skynet trade routes.

Update: 17 Feb, 2023 @ 11:28am

V7.4.4 Finetune Update: Added OP abilities to the T-900, HK-Aerial, HK-Spider Tank, and the T-897 units. Changed costs to all buildings. Updated text. Changed Civ and leader trait. Changed some building yields. ALL Skynet units now get a -50 combat strength reduction against the Giant Death Robot. Nerfed improvement Skynet Outpost. Removed Skynet HK-Aerial Hangar and Outpost can now be built adjacent to another Outpost.

Update: 12 Feb, 2023 @ 1:20pm

V7.4.3 Finetune Update: Nerf to district city strength modifier for Industries and Research Facilities, but a buff to the Central Core modifier.

Update: 12 Feb, 2023 @ 1:10pm

V7.4.2 Hotfix Update: Nerfs ALL Skynet units by about -20 Combat Strength. Added the Spider Tank an ability where any city attacks ignore walls. Nerfs other unit attributes such as range and movement on certain units. Units are cheaper by roughly -1/4 of the original costs.

Update: 11 Feb, 2023 @ 6:11am

V7.4.1 Hotfix Update: fixed the diplomacy thing, which didnt have requirements.

Update: 10 Feb, 2023 @ 4:20pm

V7.4 Hotfix Update: Removed potential base game blocking modifier which disables units, as it probably produces errors in vanilla without expansions. Fixed incoming trade route yields to other civilizations. Changed diplomatic points and added new and different diplomatic favorings. This includes if player is nearing victory, if player denounced Skynet's friend, and if player is a warmonger. This has not been tested fully. Changes to unit texts displaying incorrect values. Nerf to unit healing after kill from 75 to 50. Changes to factory buildings, with buffs to production. Nerfs to certain Central Core buildings. Most buildings now cheaper.

Update: 8 Feb, 2023 @ 6:47am

V7.3 Hotfix Update: fixed the diplomatic relationship points. A reduction of -999 is now correctly applied to the relationships of players who declare a surprise war with Skynet's friends.