Sid Meier's Civilization VI

Sid Meier's Civilization VI

[IMBA/OP] Skynet Terminator Civilization [Expanded] LORE ACCURATE
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Update: 27 Jan, 2023 @ 11:08am

V6 Update: New units added: T900 (Red), T897, HK-Centurion, and HK-Tank (NHA-30). T-900 replaces Mechanized Infantry and the T-897 doesn't replace any unit, but is added and intended to be just as strong as the T-900. New improvement: HK-Aerial Hangar, which has 3 air slots and 1 weapon slot. Added District adjacencies with regards to the Skynet Research Facilities and Industries Districts, which are +20 science if Industries adjacent to Research Facilities, and +20 production if Industries is adjacent to Research Facilities. Nerf to Skynet Hunter-Killers Trait where units heal from combat and after action. This is now +30 heal points from combat and +15 from action. Combat buff has also been nerfed to +15 instead of +20. Skynet's Artificial General Superintelligence System has had an addition, whereby all Skynet's traders receive +35 gold, and all trade routes from other civilizations are awarded +35 gold in return. New building added to Central Core district: Skynet Hub. All Central Core buildings now unlock extra trade capacities, and/or extra government slots in any government. Central Core citizen capacity has been nerfed to 15. Central Core now receives +3 T-800 units upon completion instead of 1. Both Central Core and Industries districts provide culture bombs upon completion. New global projects have been added: Global Resistance Hack HK-Aerial and Global Resistance Hack HK-Tank. Skynet Civilization Color changed to dark red and gray. The AI now favors nukes even more, and its willingness to use them is also increased. Skynet will now focus on building a bigger army, and AI incentives for declaring formal, surprise and territorial wars have increased. Skynet does not like Spys and will ask to stop sending them. Changes to ALL game texts. Changes to ALL buildings, where some buildings have had nerfs to yields, whilst some have had buffs. Production costs have generally increased with any building buffs. The unqiue Skynet buildings which were previously situated in the City Center have now moved to the unique districts. Changes to Skynet AI dialogues, and changes to Skynet Citizen names to just 'An Infiltrator Unit'. Population increase values from the unique buildings have been changed from 3, 7, 15, 30, to 3, 5, 9, 15.

Update: 17 Jan, 2023 @ 11:49am

V5.5 Hotfix Update: Fixed economic and military policy slots and tied them to orbital platform instead, also updated text

Update: 17 Jan, 2023 @ 9:21am

V5.4 Hotfix Update: Thanks to Sailor Cat (again) for pointing out the civ color fault. This has now been fixed.

Update: 13 Jan, 2023 @ 6:29pm

V5.3 Hotfix Update: Fixed Orbital Platform visibility modifier. Changed the visibility modifier to reveal all strategic resources. Buffed unit combat values. Buffed unit movement values. Removed air slots and WMD slots to Skynet Outpost. Changed text.

Update: 13 Jan, 2023 @ 4:30pm

V5.2 Hotfix Update: Fixed the Global Resistance Hack T-800 Project, with the help of Sailor Cat and WildW! Changes to game text.

Update: 12 Jan, 2023 @ 12:58pm

V5.1 Hotfix Update: Tried fixing the global hack project. No success. Did make changes to the code however. The T-800 unit does not spawn - I suspect it is because it is a unique Skynet unit. I will not give up on it just yet. Instead, I made it so that a mechanized unit spawns for cheaper than what the usual unit costs, and much sooner. This will be a 'placeholder' for now I guess. I have slightly nerfed the district citizen yield change. I have added air slots to the unique Outpost improvement and fixed some texts.

Update: 10 Jan, 2023 @ 3:42pm

V5 Update: Changed the leader background to a war torn landscape as promised. Added a new improvement: Skynet Outpost. Added a new unit: HK Bomber replacing the Jet Bomber unit. Added another new unit: HK Spider Tank. Removed the HK Tank unit. Made adjustments (nerfs) to the district population caps. Made changes to unit prices and combat values. Updated text and fixed a few bugs. Added a new global project: hack T-800 unit. Changed the T-888 to the T-850 (again). Removed the HK Centurion Unit.

Update: 6 Jan, 2023 @ 2:10pm

V4 Update: Made districts cheaper, and the first 2 basic city center unique buildings slightly cheaper. Population adjustments have been made when building these 2 unique buildings. The Secret Terminator Lab building adds a military slot once built, and the Cyber Research Systems building adds an economic slot, as well as +1 trade route. The Orbital Platform building is significantly cheaper, and adds +3 trade routes. Units were made slightly cheaper. Some text was updated, including AI speech. An attempt was made to give free techs and civics, but the code didn't work, despite no errors. Potential fix to Civ icon color changes in the leader selection menu?

Update: 5 Jan, 2023 @ 12:03pm

V3 Update: Overall lots of nerfs and fixes. Unit balances with adjustment to values such as combat strength and price/production costs. Population growth project removed because AI stupid. Adjusted population granted on unique building built with increased population granted as you go up the tech tree. Text all updated. The icon for Skynet Control Nexus changed because it looked goofy. The 3 HK factories have had a buff in gold yields. Several late game buildings have had increase to production costs. Nerfed leader trait combat strength buff to all units from +30 to +20. Movement for the leader trait has also been nerfed from +5 to +3. Fixed the Central Core granting the free T-800 unit! Nerfed district citizen slot yield changes and adjusted available citizen slots. Also fixed the player items not appearing in the leader selection menu for GS and RF.

Update: 3 Jan, 2023 @ 5:52am

V2 Update: removed plasma T-47. Added Vanilla compatibility.