Crusader Kings III

Crusader Kings III

More Cultural Mechanics for EK2
Showing 11-20 of 32 entries
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Update: 19 Nov, 2023 @ 11:15am

Version 1.4.1 | CK3 1.10.2 | EK2 0.13.1
Updated to EK2 0.13
Removed Bangkorai capital decision

Update: 7 May, 2023 @ 12:18pm

Version 1.4 | CK3 1.8.2 | EK2 0.12
Removed hybridization (integrated into EK2)
Removed culture creation names (integrated into EK2)
Separated Divine Blood into its own mod, since there were people who wanted to play with it but not MCM
Changed the requirement for non-native Orcs to form Greater Wrothgar. It's no longer all Orsimeri cultures, only those with the new "Denizens of Lost Orsinium" tradition
Lowered same-heritage bonus back to vanilla 20

Update: 19 Apr, 2023 @ 10:03am

hotfix. save game compatible

Update: 19 Apr, 2023 @ 5:14am

Update: 16 Apr, 2023 @ 2:16pm

1.3.6 | CK3 1.8.2 | EK2 0.11.2a

  • Made events for Craglorn and Bangkorai to choose your de jure capital
  • New CoA for Bangkorai
  • Gave Orcs the ability to form Greater Wrothgar (if they have their capital there) as if they were native
  • Made some new hybrid and divergence names like Archonese for Nibeno-Horwalli

Update: 9 Apr, 2023 @ 1:20pm

1.3.5 | CK3 1.8.2 | EK2 0.11.2a

  • Fixed crashing when diverging in certain places
  • Changed Divine Blood to look for Aedric Lineages and Divine Purity instead of Aldmeri heritage or Admeri religion

Update: 25 Mar, 2023 @ 1:46pm

1.3.4 | CK3 1.8.1 | EK2 0.11.2a

  • Renamed the mod
  • Separated BEtH and HKoT into their own submods so that they're now optional

Update: 20 Mar, 2023 @ 5:00am

1.3.3 | CK3 1.8.1 | EK2 0.11.2a

  • Changed the description
  • Renamed Provinces to High Kingdoms
  • Added new hybrid names
  • cleanup

Update: 14 Mar, 2023 @ 12:01pm

Update: 13 Mar, 2023 @ 1:20am

1.3.2 | CK3 1.8.1 | EK2 0.11.2a

  • Made the Divine dynasty legacy available for Altmer regardless of faith
  • Returned Yokudan to bellicose, made Crown courtly and Alik'r spiritual
  • Updated a few game concepts