Crusader Kings III

Crusader Kings III

More Cultural Mechanics for EK2
Showing 21-30 of 32 entries
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Update: 4 Mar, 2023 @ 4:48am

Update: 26 Feb, 2023 @ 8:14am

1.3.1 | CK3 1.8.1 | EK2 0.11.2

  • Renames Empires and Emperors to Provinces and High Kings
  • Fixes some game rules localization
  • Made Tsaesci language an isolate according to EK2 lore
  • Split Nedic into three language groups like the heritages
  • Re-added Falmeris to the Aldmeri Language Group...
It and Maormeris were made isolates so the languages descended from Ald Aldmeris would be similarly related. Since there are four language that descend from Ald Chimeris those are their own group, to make them closer to eachother than the Aldmeri lang-group languages. I put a lot of thought into this.

Update: 5 Feb, 2023 @ 1:06pm

Update: 5 Feb, 2023 @ 12:08pm

1.3 | CK3 1.8.1 | EK2 0.11

  • Updated to 0.11! Updating to this version (05/Feb/23) should not break any save for those of you continuing on EK2-0.10
  • More Traditions Researched has been killed! But it's corpse is still kicking around, now only adding 5 traditions in total and changing two ethos. This is, of course, because of the massive cultural overhaul from the EK2 developers for 0.11

Update: 2 Feb, 2023 @ 12:11pm

Update: 2 Feb, 2023 @ 12:10pm

Update: 1 Feb, 2023 @ 1:21pm

1.2.1 | CK3 1.8.1 | EK2 0.10.3

  • Added the ability to turn off Hybridization
  • Added more game concepts

Update: 29 Jan, 2023 @ 1:34pm

1.2 | CK3 1.8.1 | EK2 0.10.3

  • Added hybridization
  • Re-did languages and heritages
  • Changed some traditions, now almost every tradition from CK3 is used for EK2
  • Added some game Concepts to make it easier to understand the lore, this is a WIP
  • Made Battleborn farm hereditary instead of a republic

Update: 11 Jan, 2023 @ 8:28am

Update: 11 Jan, 2023 @ 8:14am