Slay the Spire

Slay the Spire

The Packmaster
Showing 11-20 of 52 entries
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Update: 26 Jun, 2024 @ 2:04am

v2.3.1 / v1.4.0
Prevent deprecated Marisa cards from showing up in the compendium

Update: 26 Jun, 2024 @ 1:42am

v2.3.0 / v1.4.0
2 new packs and one heavy rework, we've been cooking!
Showman by Dayvig, no correlation to the Showman character mod though. This pack is one of the few defensively focused packs that will help keep you alive with style.
Needlework by Alchyr is focused on stitching cards to one another and chain play them to great effect.
Marisa by (Gk) Erasels has been reworked, adding 6 new cards and reworking 2. The exhaust cards are removed and a greater focus is put on pay offs for existing archetypes!


Serpentine disciple: Evasive Tactics base cost reduced by 1 (2->1)
Serpentine disciple: Brutal Strikes increase base damage by 2 (6*2->8*2)
Warden: Anticipation at base draws two cards and gives strength based on higher cost
Warden: Force Bolt reduce base damage by 2 and change upgrade to persist 2.
Warden: Pierce Veil increase base damage by 3
Warden: Risk of Baldes rework (deal damage, thrice if an attack is the top card)
Warden: Stall increase base block by 1
Intrigue: Apex only force uncommon/rare cards after play, not whenever in hand (this is a buff)
Batter: Increase base damage of Batter Up and Homerun by 2 (8->10, 14->16)
Batter: Decrease base cost of Ultimate Homerun by 1 (3->2)
Fix Bard MnemonicVestments crash
Oddities pack: change "Let's Play 8 Ball!" to upgrade name to "Let's Play 9 Ball!"
Blue's Brews: Metallic vile, fix missing plated armor amount in description on upgrade
Creativity pack: fix Accumulative Strike damage not increasing when cards are created
Pixie pack: fix Fast Hands retain only lasting for one turn
Pick Them All pack: reduce base Golden Pick gold gain by 25 (50->25)
Anomaly pack: fix Voracious Sigil putting a copy of the exhausted card in your discard pile

addhat Command: allow unlocking all hats at once by using all

Update: 10 Apr, 2024 @ 10:05am

v2.2.3 / v1.3.3
Silent pack: Replace Finisher with Leg Sweep due to clash with All for One pack

Update: 9 Apr, 2024 @ 1:03pm

v2.2.2 / v1.3.3
Bulwark pack: rework the pack, putting more focus on block cards with support effects and hand size effects.
Indomitable pack: add a new defensively themed pack that contains powerful one-time block cards, strong non-block damage mitigation, and other sources of defensive synergy, including Blur and Body Slam.
Grand Opening pack: complete rework to focus more on startup effects

Marisa Pack: Change chargeup to add to bot to fix problematic interaction with prism
Summoner's Spells pack: change Snowball Dash to count as being part of the pack for effects like synergy and make it colorless, to be consistent with other cards that are only created during combat

Ring of Pain Pack: Reworked Hollower - Its effect is now "Exhaust a random (nonrandom) card. If you do put a card from your discard pile into your hand."
Orbs Pack: Increase base block by 2 to 7
AllForOne Pack: Replace Reprogram with Finisher
Warden pack: fix Risk of Blades crashing in ZHS
prevent Banishing Decree from spawning in all packs mode

Update: 28 Jan, 2024 @ 7:29am

v2.2.1 / v1.3.2
Fix ActLikeIt incompatibility with acts that use a custom event to overwrite the neow room.

Anomaly: Fix Wonder setting energy to 0 when drawing an Xcost
Farmer pack: Fix cards not respecting one frame for all setting
Fix the queueExtraCard crash that happens if the end turn button is pressed while a card that queues extra copies of itself is still being played
Fix PMCollection relic affecting the compendium cards (oops)

Pick Them All pack: reduce Bulk Up temporary HP by 1 and increase block by 1
Pick Them All pack: increase Touched By Flame max HP loss by 1
Board Games pack: increase Throw Chips damage by 1
Graveyard pack: change Grey Bargain to give the card it returns purge
Graveyard pack: increase Flesh Like Oak block and strength by 1
Graveyard pack: increase Ancient Spear damage by 2
Graveyard pack: incrase Tombstone block by 5
Core pack: Reduce Flick's damage by 1
Mad Science pack: remove the cost reduction from Cheapen's upgrade (so now the only change from upgrading is to make it non-random)
Weapons pack: Armor Up now only triggers with single-target attacks
Weapons pack: Mega Upgrade now self retains.
Weapons pack: Mega Upgrade+ weapons reduced to 4/4 from 5/5.
Weapons pack: Rearming Strike damage increased by 1.
Weapons pack: Reaper's Scythe+ weapon reduced to 10/3 from 11/3.
Woman in Blue - Block Vial - Now Uncommon.
Dimension Gate 1 Snake's Cries - Booster Shot - Nerfed to 8/10 Poison, 10/8 HP healed to target.
Mad Science: Winterize - Now grants cards 'Channel 1 Frost' instead of 'Apply 2 Frostbite'. Has Exhaust.
Shock n lock: Glock on buff now also lasts for 2 turns when upgraded
Eldritch Horror: End of Days - Now always Channels 1 Dark on play, upgrades to 3 Dark on upgrade. Doesn't provide Focus on upgrade.
Eldritch Horror: Gaze the Void - Now costs 2, hits twice by default. Damage increased to 6.
Downfall: YOU ARE MINE! - Now Uncommon, and always applies Weak. Now upgrades to remove Exhaust.
Dimension Gate 2 Conjuration: Wall of Fire - Damage reduced to 8, now hits all enemies instead of random enemies. "Fills your hand" with Flame Pillars instead of adding 3. Does not gain damage on upgrade.

Update: 4 Dec, 2023 @ 1:16am

v2.2.0 / v1.3.1
Cosmos Command: Fix Heat Engine not having an upgrade

Update: 3 Dec, 2023 @ 4:22am

v2.2.0 / v1.3.0
New Content:
Intrigue pack rework

Fixes:
Grand Legacy pack: fix Poison Mastery's coloring of the health bar to work correctly when other powers that change health bar colors are applied
Blacksmith pack: fix cards upgraded by Masterwork sometimes not showing the new upgraded values when Masterwork is played through a duplication effect
Magnetize pack: fix polarity behavior when you have 0 polarity and gain 10+ and when you gain enough at once to gain 2+ energy
Magnetize pack: speed up Electron Flow discard effect by having it discard the cards all at once instead of one by one
Pick Them All pack: fix crash when picking Burning Fists with under 25% HP remaining
Pick Them All pack: prevent Transmogrifier from transforming cards that cannot normally be removed from your deck
Creativity pack: make the animation for Mimicry more consistent with other cards that discover a new card
Monster Hunter pack: fix Hunting Instincts showing the wrong block amount when you hold the card and hover it over the playing area
Fueled pack: fix Burn Bright to work with powers that require a target
Downfall pack: change Awaken Death to trigger before Fairy in a Bottle or Lizard Tail
Mari Pack: Fixed Off-Guard not properly reacting to HalfBlockPower
Mari Pack: Fixed Off-Guard+ not giving upgraded Block value on first draw


Balance:
Gems pack: change Citrine to rare
Rip pack: reduce Fragile Shrug block by 1
Rip pack: increase Inspiration cost by 1
Utility pack: increase Greater Hex cost by 1
Go With The Flow pack: change Flow to draw next turn equal to half the number of discarded cards (instead of equal to the number of discarded cards)
Go With The Flow pack: increase Hydraulics damage by 2
Go With The Flow pack: increase Aqueducts damage by 1
Creativity pack: reduce Makeshift Shield block by 1
Creativity pack: change Souvenirs upgrade to upgrade the created card (instead of creating an additional card)
Creativity pack: change Striking Strike to cost 2 and to upgrade to cost 1
Creativity pack: change Accumulative Strike to always count statuses for its damage gain, change its upgrade to increase the damage gain from created cards by 1, and lower its base damage by 4 (from 12 to 8)
Mari Pack: Facetious Facade – 16(26) -> 14(24) Enemy Block, +2 damage
Mari Pack: Pent-up Anger – 11(14) -> 11(13) Damage, 1(2) -> 1(3) Frail removal
Mari Pack: Recurring Theme – 4(6) -> 5(7) Damage
Mari Pack: The FLYING CAR – 25 -> 27 Damage
Mari Pack: The MANSION – 30(36) -> 32(40) Block
Mari Pack: Tough Front – 11(14) -> 12(15) Block
Fueled Pack: Conflagaration +1 ignite
Fueled Pack: Burninate +1 damage
Weapons Pack: Deadly Arsenal: -1 Block, +1 base draw
Weapons Pack: Sword: Sword of Fire effect: +1 damage
Weapons Pack: Mega Upgrade: 1 Cost
Weapons Pack: Agile Strike: replaced with Pirate Hook (a new common attack similar to Bane)
Weapons Pack: Weapon Mastery: replaced with Reaper's Scythe (a new rare weapon)
Weapons Pack: Forging Hammer: replaced with Armor Up (a new uncommon power)
WitchesStrike Pack: Full Moon Halo +2 Block
WitchesStrike Pack: Crescent Moon Orb +2 damage, -1 durability
WitchesStrike Pack: Heel Tornado: +1 Block
Oddities pack: Auto Battler +2 focus, +1 focus on upgrade
Thievery Pack: Witchcraft +2 hp steal
Thievery Pack: Smokescreen +2 HP Loss
Thievery Pack: Cunning Poison +1 poison on upgrade
Thievery Pack: Thievery Mastery 0 cost
Thievery Pack: Null Hammer +1 damage
Thievery Pack: Mindcontrol +2 magic, +1 magic on upgrade
Shock'n'lock pack: AC +2 Block
Shock'n'lock pack: Lightning Rod +1 turns, upgrades to 0 cost instead
Shock'n'lock pack: Tunnel Vision rare -> Uncommon, decrease upgrade to 1 aoe Lockon(?)
Shock'n'lock pack: Reiji uncommon -> rare make it AoE lockon application
Shock'n'lock pack: GlockOn reworked to 0 - apply 1(2) lockon, focus and lockon affect your attacks this turn.
CosmosCommand Pack: Cognition: +1 scry, +1 draw -1 scry on upgrade
CosmosCommand Pack: Eternal Strike: +1 damage, +3 magic, +2 to both on upgrade instead
CosmosCommand Pack: Rope Trick: +1 Block
CosmosCommand Pack: Subspace: +1 Magic and +1 Magic on Upgrade
CosmosCommand Pack: Heat Engine: 1 cost, +1 str on upgrade instead
CosmosCommand Pack: Astral Fracture: Exhaust a copy of this card instead of a card
CosmosCommand Pack: Refract Energy: 1 [E] - Deal 10 damage to ALL enemies. Amplify [E]: Apply Distortion equal to half of unblocked damage.
Belllord Pack: Cuckoo rare -> uncommon
Belllord Pack: Like Clockwork uncommon -> rare, upgrades to innate instead
Belllord Pack: Ghost +1 damage, +1 damage up onupgrade
Belllord Pack: ZeHando +1 damage

Update: 7 Nov, 2023 @ 1:14am

Fix missing ZHS localizations for Magnetize pack

Update: 7 Nov, 2023 @ 1:06am

v2.1.6 / v1.2.1
ZHS translation for magnetize pack, fix missing image and power icons.
PixiePack: Fix paintcan being targeted despite saying random enemy

Update: 5 Nov, 2023 @ 3:23am

v2.1.5 / v1.2.0
Pick Them All Pack: Fix crash due to mods allowing multiple copies of a specific card to be ina reward.
Pick Them All pack: fix crash when transforming/removing Grab and Go with relics like Astrolabe and Empty Cage
RimWorld pack: fix Burning Passion interaction with The Bomb by changing Burning Passion to ignore The Bomb
Quanta pack: fix Cull to be marked as targeting yourself (instead of all enemies)

New Magnetized pack by Wavewhyse all about spreading magnetized to your cards and gain energy for playing enough of them.